An Educator S Guide To Using Minecraft In The Classroom


An Educator S Guide To Using Minecraft In The Classroom
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An Educator S Guide To Using Minecraft In The Classroom


An Educator S Guide To Using Minecraft In The Classroom
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Author : Colin Gallagher
language : en
Publisher: Peachpit Press
Release Date : 2014-10-08

An Educator S Guide To Using Minecraft In The Classroom written by Colin Gallagher and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-08 with Games & Activities categories.


Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.



Minecraft In The Classroom


Minecraft In The Classroom
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Author : Shane Asselstine
language : en
Publisher: Pearson Education
Release Date : 2015

Minecraft In The Classroom written by Shane Asselstine and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Education categories.


Offers essential advice and captivating projects for using Minecraft to enhance students' learning experience. Learn how educators are using Minecraft as a powerful instructional tool to engage students and teach subjects as varied as math and humanities.



Teachercraft How Teachers Learn To Use Minecraft In Their Classrooms


Teachercraft How Teachers Learn To Use Minecraft In Their Classrooms
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Author : Seann Dikkers
language : en
Publisher: Lulu.com
Release Date : 2015

Teachercraft How Teachers Learn To Use Minecraft In Their Classrooms written by Seann Dikkers and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Minecraft (Game) categories.


Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to reform and change across subject areas and age levels, but how much do we really know about how teachers learn to try new lessons in classrooms? Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers who claim it has transformed their classrooms. Its rapid adoption also provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned. Why did they pick Minecraft? More importantly, how did they pick Minecraft? Where did they hear about it? Who do they trust for ideas? How do they test new ideas? Can we begin to identify the trajectories of truly innovative teachers? It turns out, we can - and it may not be what you'd expect.



Minecraft In The Classroom


Minecraft In The Classroom
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Author : Collin Gallagher
language : en
Publisher:
Release Date : 2014

Minecraft In The Classroom written by Collin Gallagher and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Learning, Psychology of categories.


Offers essential advice and captivating projects for using Minecraft to enhance students' learning experience. Learn how educators are using Minecraft as a powerful instructional tool to engage students and teach subjects as varied as math and humanities.



Choosing And Using Digital Games In The Classroom


Choosing And Using Digital Games In The Classroom
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Author : Katrin Becker
language : en
Publisher: Springer
Release Date : 2016-09-29

Choosing And Using Digital Games In The Classroom written by Katrin Becker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-29 with Education categories.


This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.



The Wiley International Handbook Of History Teaching And Learning


The Wiley International Handbook Of History Teaching And Learning
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Author : Scott Alan Metzger
language : en
Publisher: John Wiley & Sons
Release Date : 2018-04-10

The Wiley International Handbook Of History Teaching And Learning written by Scott Alan Metzger and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-10 with History categories.


A comprehensive review of the research literature on history education with contributions from international experts The Wiley International Handbook of History Teaching and Learning draws on contributions from an international panel of experts. Their writings explore the growth the field has experienced in the past three decades and offer observations on challenges and opportunities for the future. The contributors represent a wide range of pioneering, established, and promising new scholars with diverse perspectives on history education. Comprehensive in scope, the contributions cover major themes and issues in history education including: policy, research, and societal contexts; conceptual constructs of history education; ideologies, identities, and group experiences in history education; practices and learning; historical literacies: texts, media, and social spaces; and consensus and dissent. This vital resource: Contains original writings by more than 40 scholars from seven countries Identifies major themes and issues shaping history education today Highlights history education as a distinct field of scholarly inquiry and academic practice Presents an authoritative survey of where the field has been and offers a view of what the future may hold Written for scholars and students of education as well as history teachers with an interest in the current issues in their field, The Wiley International Handbook of History Teaching and Learning is a comprehensive handbook that explores the increasingly global field of history education as it has evolved to the present day.



Digital Games And Language Learning


Digital Games And Language Learning
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Author : Mark Peterson
language : en
Publisher: Bloomsbury Publishing
Release Date : 2021-03-25

Digital Games And Language Learning written by Mark Peterson and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-25 with Language Arts & Disciplines categories.


Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.



Handbook Of Research On Adapting Remote Learning Practices For Early Childhood And Elementary School Classrooms


Handbook Of Research On Adapting Remote Learning Practices For Early Childhood And Elementary School Classrooms
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Author : Courtney-Dattola, Ashley
language : en
Publisher: IGI Global
Release Date : 2021-12-17

Handbook Of Research On Adapting Remote Learning Practices For Early Childhood And Elementary School Classrooms written by Courtney-Dattola, Ashley and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-17 with Education categories.


Teaching is a demanding profession as there is constant fluctuation and evolution. A portion of teaching is the ability to be able to adapt to various environments, especially shifting from in-person instruction to online practices. Over the last few years, early childhood and elementary school classrooms have been thrust into hybrid and remote learning environments, and it is vital that educators and institutions adapt to new practices and create various outlets for teachers to be able to more adequately reach their young audience. The Handbook of Research on Adapting Remote Learning Practices for Early Childhood and Elementary School Classrooms is a critical resource to assist teachers as they develop online teaching practices and work to cater to young students so that they can receive the strongest benefits from their education. Through coverage of topics such as hybrid learning and parental involvement, paired with sample lesson plans, course formats, concepts, ideas, and additional components to further the body of research pertaining to remote learning, this book is tremendously beneficial to administrators, researchers, academicians, practitioners, instructors, and students.



Handbook Of Research On Teaching With Virtual Environments And Ai


Handbook Of Research On Teaching With Virtual Environments And Ai
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Author : Panconesi, Gianni
language : en
Publisher: IGI Global
Release Date : 2021-02-19

Handbook Of Research On Teaching With Virtual Environments And Ai written by Panconesi, Gianni and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-19 with Education categories.


The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.



A Teacher S Guide To Flexible Grouping And Collaborative Learning


A Teacher S Guide To Flexible Grouping And Collaborative Learning
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Author : Dina Brulles
language : en
Publisher: Free Spirit Publishing
Release Date : 2018-12-18

A Teacher S Guide To Flexible Grouping And Collaborative Learning written by Dina Brulles and has been published by Free Spirit Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-18 with Education categories.


Master flexible grouping and differentiation strategies to challenge every learner, every day. Grouping learners purposefully throughout the school day based on their needs and the curriculum remains the single best way to differentiate instruction. This award-winning guide will help teachers expertly use flexible grouping and differentiation strategies to respond to students’ diverse learning needs, abilities, and interests. Included are methods for creating groups based on assessment data, planning group lessons and tiered assignments, engaging learners at all levels, supporting personalized learning, grading collaborative work, and communicating with parents about the benefits of groupwork and productive struggle. Digital content contains all forms from the book and a PDF presentation. A free online PLC/Book Study Guide is available at freespirit.com/PLC.