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The Role Playing Game Primer


Author : Chris Gonnerman
language : en
Publisher:
Release Date : 2014-10-08

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Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you! The Role-Playing Game Primer starts from the very beginning, first showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidance for beginning Game Masters, to get you up and running even if you have little or no experience as a player. The RPG Primer is aimed at players and GMs of "Old School" paper-and-pencil role-playing games and their modern "retro-clones." It features several of the earliest and best known of the Old School Renaissance games, including Basic Fantasy RPG (by the same author), OSRIC, Labyrinth Lord, and Swords & Wizardry.

White Box


Author : Charlie Mason
language : en
Publisher:
Release Date : 2017

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White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game inspired by the original edition by Gygax and Arneson. It is compatible with Swords & Wizardry WhiteBox.

Magic World Fantasy Roleplaying In Worlds Of Epic Adventure


Author : Ben Monroe
language : en
Publisher: Chaosium
Release Date : 2012-01-01

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FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!

Basic Roleplaying


Author : Jason Durall
language : en
Publisher: Chaosium
Release Date : 2011-04-01

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Welcome to Chaosium's BASIC ROLEPLAYING system, a book that collects in one place rules and options for one of the original and most influential role playing game systems in the world.This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).From its origin, BASIC ROLEPLAYING was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there's less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren't many easier ways to say a character has a 70% chance of succeeding at an activity.The core virtues of the system are as evident today as they were when it was first introduced. Primary characteristics of BASIC ROLEPLAYING that have emerged from decades of play, across many different varieties of the system are as follows: * The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers.* Players of other game systems often find BASIC ROLEPLAYING to be much less mechanistic and less of a barrier to the actual act of roleplaying. Less time spent on game systems usually equals more time available for roleplaying and thinking “in character.” * Most of the information players need to know is present on their character sheets.Characters tend to evolve based on practicing the skills they use the most. They do not arbitrarily gain experience in skills and qualities based on ephemeral elements such as levels or experience ranks.* Combat can be very quick and deadly, and often the deciding blow in a conflict is the one to land first.* BASIC ROLEPLAYING is remarkably modular: levels of complexity can be added or removed as needed, and the core system works equally well with considerable detail as it does with a minimal amount of rules.* The internal consistency of BASIC ROLEPLAYING allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases.This book represents a first for BASIC ROLEPLAYING—a system complete in one book, without a defined setting. Previously, BASIC ROLEPLAYING has been an integral part of standalone games, usually with rich and deep world settings. Due to differences in these settings, BASIC ROLEPLAYING has had many different incarnations. Variant and sometimes contradictory rules have emerged between versions, to better support one particular setting over another.Chaosium's BASIC ROLEPLAYING system reconciles these different flavors of the system and brings many variant rules together between the covers of one book, something that has never been done before. Some of these rules are provided as optional extensions, some as alternate systems, and others have been integrated into the core system. By design, this work is not a reinvention of BASIC ROLEPLAYING nor a significant evolution of the system. It is instead a collected and complete version of it, without setting, provided as a guide to players and gamemasters everywhere and compatible with most BASIC ROLEPLAYING games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into BASIC ROLEPLAYING.

Dungeon Crawl Classics Role Playing Game


Author : Joseph Goodman
language : en
Publisher: Dungeon
Release Date : 2012-03-01

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Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Labyrinth Lord


Author : Daniel Proctor
language : en
Publisher:
Release Date : 2007-09-01

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Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?

Stormbringer


Author : Michael Moorcock
language : en
Publisher:
Release Date : 1987

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Elric of Melnibone, an albino sorcerer, must take up his magically powerful sword, Stormbringer, in order to free his wife Zarozinia, who was kidnapped by demons