Beginning J2me


Beginning J2me
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Beginning J2me From Novice To Professional 3rd Ed


Beginning J2me From Novice To Professional 3rd Ed
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Author : Sing
language : en
Publisher: Dreamtech Press
Release Date : 2005-11-23

Beginning J2me From Novice To Professional 3rd Ed written by Sing and has been published by Dreamtech Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-23 with categories.


Have you thought about building games for your cell phone or other wireless devices? Whether you are a first time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door!



Beginning J2me


Beginning J2me
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Author : Sing Li
language : en
Publisher: Apress
Release Date : 2006-10-31

Beginning J2me written by Sing Li and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-31 with Computers categories.


* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.



Pro J2me Polish


Pro J2me Polish
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Author : Robert Virkus
language : en
Publisher: Apress
Release Date : 2006-11-22

Pro J2me Polish written by Robert Virkus and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-22 with Computers categories.


* The primary book on the J2ME Polish open source tool * Written by Robert Virkus, the lead programmer and architect of J2ME Polish * Discusses every aspect of J2ME Polish in-depth, including installing, using, and extending * Includes hands-on tutorials that encourage the reader to apply their acquired knowledge



Beginning Java Me Platform


Beginning Java Me Platform
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Author : Ray Rischpater
language : en
Publisher: Apress
Release Date : 2008-11-23

Beginning Java Me Platform written by Ray Rischpater and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-23 with Computers categories.


Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.



Beginning Mobile Phone Game Programming


Beginning Mobile Phone Game Programming
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Author : Michael Morrison
language : en
Publisher: Pearson Education
Release Date : 2004-11-22

Beginning Mobile Phone Game Programming written by Michael Morrison and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-11-22 with Computers categories.


Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.



Pro Java Me Mmapi


Pro Java Me Mmapi
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Author : Vikram Goyal
language : en
Publisher: Apress
Release Date : 2006-11-21

Pro Java Me Mmapi written by Vikram Goyal and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-21 with Computers categories.


1st and only wireless/mobile Java book that covers the Java-based multimedia API for cell phones and other mobile devices. Real world examples using real cell phone that’s in common use. Author, Vikram Goyal, is very visible and respected author/expert in the Java community.



Beginning Blackberry 7 Development


Beginning Blackberry 7 Development
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Author : Anthony Rizk
language : en
Publisher: Apress
Release Date : 2012-02-01

Beginning Blackberry 7 Development written by Anthony Rizk and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-01 with Computers categories.


Are you interested in creating BlackBerry apps using the latest BlackBerry 7 and BlackBerry Java Plug-in for Eclipse? Then this is the book for you. Beginning BlackBerry 7 Development offers a hands-on approach to learning how to build and deploy sophisticated BlackBerry apps using the latest tools and techniques available. Assuming only some programming background in Java or a similar language, this book starts with the basics, offering step-by-step tutorials that take you through downloading and installing the BlackBerry development environment, creating your first apps, and exploring the BlackBerry APIs. You'll be introduced to the latest features available in the latest BlackBerry 7 using BlackBerry Java Plug-in for Eclipse, including BlackBerry Application Platform Services, techniques for using multimedia with the BlackBerry, and tools for increasing app performance. To round out the complete development process, you'll also discover the different ways you can package and distribute your apps, from deploying apps on your own website to listing your apps for sale in the BlackBerry App World.



Encyclopedia Of Internet Technologies And Applications


Encyclopedia Of Internet Technologies And Applications
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Author : Freire, Mario
language : en
Publisher: IGI Global
Release Date : 2007-10-31

Encyclopedia Of Internet Technologies And Applications written by Freire, Mario and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-31 with Computers categories.


Provides the most thorough examination of Internet technologies and applications for researchers in a variety of related fields. For the average Internet consumer, as well as for experts in the field of networking and Internet technologies.



Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches


Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2011-04-30

Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-30 with Education categories.


"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.



Advances In User Modeling


Advances In User Modeling
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Author : Liliana Ardissono
language : en
Publisher: Springer
Release Date : 2012-02-23

Advances In User Modeling written by Liliana Ardissono and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-23 with Computers categories.


This book constitutes selected papers from the lectures given at the workshops held in conjunction with the User Modeling, Adaptation and Personalization Conference, UMAP 2011, Girona, Spain, in July 2011. The 40 papers presented were carefully reviewed and selected for inclusion in this book. For each workshop there is an overview paper summarizing the workshop themes, the accepted contributions and the future research trends. In addition the volume presents a selection of the best poster papers of UMAP 2011. The workshops included are: AST, adaptive support for team collaboration; AUM, augmenting user models with real worlds experiences to enhance personalization and adaptation; DEMRA, decision making and recommendation acceptance issues in recommender systems; PALE, personalization approaches in learning environments; SASWeb, semantic adaptive social web; TRUM, trust, reputation and user modeling; UMADR, user modeling and adaptation for daily routines: providing assistance to people with special and specific needs; UMMS, user models for motivational systems: the affective and the rational routes to persuasion.