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Computers As Components


Author : Wayne Wolf
language : en
Publisher: Morgan Kaufmann
Release Date : 2008-07-08

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Download Computers As Components written by Wayne Wolf and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-08 with Computers categories.


Computers as Components, Second Edition, updates the first book to bring essential knowledge on embedded systems technology and techniques under a single cover. This edition has been updated to the state-of-the-art by reworking and expanding performance analysis with more examples and exercises, and coverage of electronic systems now focuses on the latest applications. It gives a more comprehensive view of multiprocessors including VLIW and superscalar architectures as well as more detail about power consumption. There is also more advanced treatment of all the components of the system as well as in-depth coverage of networks, reconfigurable systems, hardware-software co-design, security, and program analysis. It presents an updated discussion of current industry development software including Linux and Windows CE. The new edition's case studies cover SHARC DSP with the TI C5000 and C6000 series, and real-world applications such as DVD players and cell phones. Researchers, students, and savvy professionals schooled in hardware or software design, will value Wayne Wolf's integrated engineering design approach. * Uses real processors (ARM processor and TI C55x DSP) to demonstrate both technology and techniques...Shows readers how to apply principles to actual design practice. * Covers all necessary topics with emphasis on actual design practice...Realistic introduction to the state-of-the-art for both students and practitioners. * Stresses necessary fundamentals which can be applied to evolving technologies...helps readers gain facility to design large, complex embedded systems that actually work.

Computers As Components


Author : Marilyn Wolf
language : en
Publisher: Elsevier
Release Date : 2012

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Revison of: Computers as components / Wayne Wolf. 2008.

High Performance Embedded Computing


Author : Marilyn Wolf
language : en
Publisher: Newnes
Release Date : 2014-03-17

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High-Performance Embedded Computing, Second Edition, combines leading-edge research with practical guidance in a variety of embedded computing topics, including real-time systems, computer architecture, and low-power design. Author Marilyn Wolf presents a comprehensive survey of the state of the art, and guides you to achieve high levels of performance from the embedded systems that bring these technologies together. The book covers CPU design, operating systems, multiprocessor programs and architectures, and much more. Embedded computing is a key component of cyber-physical systems, which combine physical devices with computational resources for control and communication. This revised edition adds new content and examples of cyber-physical systems throughout the book, including design methodologies, scheduling, and wide-area CPS to illustrate the possibilities of these new systems. Revised and updated with coverage of recently developed consumer electronics architectures and models of computing Includes new VLIW processors such as the TI Da Vinci, and CPU simulation Learn model-based verification and middleware for embedded systems Supplemental material includes lecture slides, labs, and additional resources

What Every Engineer Should Know About Developing Real Time Embedded Products


Author : Kim R. Fowler
language : en
Publisher: CRC Press
Release Date : 2007-10-24

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You can find them in your wristwatch or MP3 player; they perform specific functions in washing machines, traffic lights, and even pacemakers. Embedded systems are pervasive, ubiquitous, and widespread throughout our daily lives. Developing these real-time embedded products requires an understanding of the interactions between different disciplines, such as circuit design, power, cooling, packaging, software, and human interface. This volume provides the knowledge and insight engineers need to make critical design decisions and offers a clear guide for preparing and developing projects in different markets. The book begins by laying the basic groundwork for effective processes, covering smaller, self-contained devices and subsystems, ranging from handheld devices to appliances. Highly detailed case studies, which include designing instruments for space flight, implanted medical devices, and military support equipment, illustrate industry best practices and managerial issues. Each case study is detailed in terms of concept, market, standards, integration, manufacturing, and phases. With schedule and estimation templates, this highly functional text presents numerous examples of design tradeoffs critical to successful project development. Offering even coverage and clarification of the entire development process, What Every Engineer Should Know about Developing Real-Time Embedded Products provides engineers and industrial designers with practical tools to make important decisions, from deciding whether to buy or build subsystems to determining the appropriate kinds of field testing.

Computers As Tutors


Author : Frederick Bennett
language : en
Publisher: Faben Incorporated
Release Date : 1999

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Ubiquitous Computing


Author : Stefan Poslad
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-10

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This book provides an introduction to the complex field of ubiquitous computing Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. Key Features: Provides an introduction to the complex field of ubiquitous computing Describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing Describes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.

Computers As Theatre


Author : Brenda Laurel
language : en
Publisher: Addison-Wesley
Release Date : 2013-09-27

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Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!