Computers As Theatre


Computers As Theatre
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Computers As Theatre


Computers As Theatre
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Author : Brenda Laurel
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1991

Computers As Theatre written by Brenda Laurel and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Computer interfaces categories.


Presents a new theory of human-computer activity. Building on Aristotle's analysis of the form and structure of drama, Laurel shows how similiar principles can help us understand what people experience when interfacing with computers.



Computers As Theatre


Computers As Theatre
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Author : Brenda Laurel
language : en
Publisher: Addison-Wesley
Release Date : 2013-09-27

Computers As Theatre written by Brenda Laurel and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-27 with Computers categories.


Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!



Computer Visualization For The Theatre


Computer Visualization For The Theatre
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Author : Gavin Carver
language : en
Publisher: Taylor & Francis
Release Date : 2013-06-26

Computer Visualization For The Theatre written by Gavin Carver and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-26 with Performing Arts categories.


A fascinating introduction to the art of 3D modelling for theatre designers.



The Computer As Medium


The Computer As Medium
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Author : Berit Holmqvist
language : en
Publisher: Cambridge University Press
Release Date : 1993

The Computer As Medium written by Berit Holmqvist and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


Many industrial training applications, educational applications, and of course information applications such as databases and hypermedia are all attempts to communicate, and yet we really don't know much about the computer as a communicative medium. Bringing together a collection of essays presenting such diverse theoretical approaches as general semiotics, linguistics, communication theory, literary and art criticism, sociology, and history, the editors set out to establish and elaborate the role of computer systems as a sign technology. The volume is divided into three main parts, each focused on a different field of semiotic inquiry. "Computer-Based Signs" discusses the special nature of signs produced by means of computers. "The Rhetoric of Interactive Media" deals with codes of aesthetics and composition for the new "elastic" medium of communication: interactive fiction and hypertext. "Computers in Context" analyzes computer technology in the larger cultural, historical, and organizational contexts. Scholars in computer science, cognitive science, organization theory, information and media science, semiotics, communication, and linguistics will find this book invaluable, and as current excitement about hypermedia and electronic books continues to grow, a broader audience including computer artists and literary critics will also find it a useful resource.



Design Research


Design Research
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Author : Brenda Laurel
language : en
Publisher: MIT Press
Release Date : 2003-10-24

Design Research written by Brenda Laurel and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-24 with Design categories.


How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems. The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession." The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples—case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.



Expressive Processing


Expressive Processing
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Author : Noah Wardrip-Fruin
language : en
Publisher: MIT Press
Release Date : 2012-02-10

Expressive Processing written by Noah Wardrip-Fruin and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-10 with Computers categories.


From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.



The Rails Way


The Rails Way
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Author : Obie Fernandez
language : en
Publisher: Pearson Education
Release Date : 2007-11-16

The Rails Way written by Obie Fernandez and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-16 with Computers categories.


The expert guide to building Ruby on Rails applications Ruby on Rails strips complexity from the development process, enabling professional developers to focus on what matters most: delivering business value. Now, for the first time, there’s a comprehensive, authoritative guide to building production-quality software with Rails. Pioneering Rails developer Obie Fernandez and a team of experts illuminate the entire Rails API, along with the Ruby idioms, design approaches, libraries, and plug-ins that make Rails so valuable. Drawing on their unsurpassed experience, they address the real challenges development teams face, showing how to use Rails’ tools and best practices to maximize productivity and build polished applications users will enjoy. Using detailed code examples, Obie systematically covers Rails’ key capabilities and subsystems. He presents advanced programming techniques, introduces open source libraries that facilitate easy Rails adoption, and offers important insights into testing and production deployment. Dive deep into the Rails codebase together, discovering why Rails behaves as it does— and how to make it behave the way you want it to. This book will help you Increase your productivity as a web developer Realize the overall joy of programming with Ruby on Rails Learn what’s new in Rails 2.0 Drive design and protect long-term maintainability with TestUnit and RSpec Understand and manage complex program flow in Rails controllers Leverage Rails’ support for designing REST-compliant APIs Master sophisticated Rails routing concepts and techniques Examine and troubleshoot Rails routing Make the most of ActiveRecord object-relational mapping Utilize Ajax within your Rails applications Incorporate logins and authentication into your application Extend Rails with the best third-party plug-ins and write your own Integrate email services into your applications with ActionMailer Choose the right Rails production configurations Streamline deployment with Capistrano



The Frantic Assembly Book Of Devising Theatre


The Frantic Assembly Book Of Devising Theatre
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Author : Scott Graham
language : en
Publisher: Routledge
Release Date : 2014-07-25

The Frantic Assembly Book Of Devising Theatre written by Scott Graham and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-25 with Performing Arts categories.


‘This is a close companion to Frantic Assembly’s practice and one that is written with an open and engaging, even disarming, tone ... A rich, rewarding and compelling text.’ Stuart Andrews, University of Surrey As Frantic Assembly move into their twentieth year of producing innovative and adventurous theatre, this new edition of their well-loved book demystifies the process of devising theatre in an unusually candid way. Artistic directors Scott Graham and Steven Hoggett offer an intimate and invaluable insight into their evolution and success, in the hope that sharing their experiences of devising theatre will encourage and inspire students and fellow practitioners. The Frantic Assembly Book of Devising Theatre is a uniquely personal account of the history and practice of this remarkable company, and includes: · practical exercises · essays on devising, writing and choreography · suggestions for scene development · a 16-page colour section, and illustrations throughout · a companion website featuring clips of rehearsals and performances. This is an accessible, educational and indispensable introduction to the working processes of Frantic Assembly, whose playful, intelligent and dynamic productions continue to be acclaimed by audiences and critics alike.



Performing Mixed Reality


Performing Mixed Reality
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Author : Steve Benford
language : en
Publisher: MIT Press
Release Date : 2022-11-01

Performing Mixed Reality written by Steve Benford and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-01 with Art categories.


A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document a series of landmark performances and installations that mix the real and the virtual, live performance and interactivity. Benford and Giannachi draw on a number of works that have been developed at the University of Nottingham's Mixed Reality Laboratory, describing collaborations with artists (most notably the group Blast Theory) that have gradually evolved a distinctive interdisciplinary approach to combining practice with research. They offer detailed and extended accounts of these works from different perspectives, including interviews with the artists and Mixed Reality Laboratory researchers. The authors develop an overarching theory to guide the study and design of mixed reality performances based on the approach of interleaved trajectories through hybrid structures of space, time, interfaces, and roles. Combinations of canonical, participant, and historic trajectories show how such performances establish complex configurations of real and virtual, local and global, factual and fictional, and personal and social.



Computer Science Logo Style


Computer Science Logo Style
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Author : Brian Harvey
language : en
Publisher:
Release Date : 1997

Computer Science Logo Style written by Brian Harvey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer programming categories.