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Creating Mobile Games


Author : Carol Hamer
language : en
Publisher: Apress
Release Date : 2007-10-20


Download Creating Mobile Games written by Carol Hamer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-20 with Computers categories.


Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Photoshop For Games


Author : Shawn Nelson
language : en
Publisher: New Riders
Release Date : 2014-08-18


Download Photoshop For Games written by Shawn Nelson and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-18 with Computers categories.


Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects , readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.

Mobile Games


Author : Jouni Paavilainen
language : en
Publisher: New Riders Pub
Release Date : 2003


Download Mobile Games written by Jouni Paavilainen and has been published by New Riders Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


"Mobile Games: Creating Business with Nokia N-Gage is a story about a beginning. It reveals the secrets behind the revolutionary vision of Nokia and its enthusiasm to create a new generation of mobile, connected games. These games are far from ordinary - pervasiveness, ubiquitous access and the other unique characteristics of mobility facilitate the birth of a new era. It's gaming anytime, anywhere."--BOOK JACKET.

Creating Games With Unity And Maya


Author : Adam Watkins
language : en
Publisher: Taylor & Francis
Release Date : 2012-10-12


Download Creating Games With Unity And Maya written by Adam Watkins and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Art categories.


Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Xna Game Studio 4 0 Programming


Author : Tom Miller
language : en
Publisher: Pearson Education
Release Date : 2010-12-12


Download Xna Game Studio 4 0 Programming written by Tom Miller and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-12 with Computers categories.


Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Windows Mobile Game Development


Author : Adam Dawes
language : en
Publisher: Apress
Release Date : 2010-04-09


Download Windows Mobile Game Development written by Adam Dawes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-09 with Computers categories.


This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described. What you’ll learn How to obtain and configure a development environment for Windows Mobile How to build a working extensible game engine to reduce development time and increase reusability and distribution Tips and techniques for getting games working on a wide range of devices, including older devices, smartphones (with no touchscreens), as well as the latest hardware—all in a single code base A full overview of using OpenGL ES, opening up a new world of advanced 2D and 3D graphics and effects Everything you need to know to include high quality sound and music in your games Advice and information on the best ways to allow the user to interact with your game Guidance on distributing your finished games, including information about freeware listings and tips on creating and selling shareware games Who this book is for The book is aimed at those with an existing background in programming and knowledge of one of the two main .NET programming languages (C# and VB.NET), but who do not necessarily have any knowledge of programming for Windows Mobile or programming games in general. The book will guide the reader through the steps required to become proficient in both of these areas of development. Table of Contents Windows Mobile and .NET Mastering the User Interface GDI Graphics Taming the Device with the Game Engine Timing to Perfection Exploring User Input Sounding Out with Game Audio Game in Focus: GemDrops Common Game Components A New Window on the World with OpenGL ES Creating 2D Games with OpenGL The Ins and Outs of the Third Dimension Further OpenGL Features and Techniques Distributing Your Game

Android Studio Game Development


Author : Jerome DiMarzio
language : en
Publisher: Apress
Release Date : 2015-11-23


Download Android Studio Game Development written by Jerome DiMarzio and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-23 with Computers categories.


This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio. This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets. The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions. You'll learn: How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit to and get projects from GitHub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio Audience This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).