Game Mastery Guide


Game Mastery Guide
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Roleplaying Game


Roleplaying Game
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Author : Paizo Publishing
language : en
Publisher:
Release Date : 2017-06-20

Roleplaying Game written by Paizo Publishing and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-20 with Games & Activities categories.


"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.



Pathfinder Roleplay Game


Pathfinder Roleplay Game
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Author : Paizo Publishing
language : en
Publisher: Pathfinder Roleplaying Game
Release Date : 2010

Pathfinder Roleplay Game written by Paizo Publishing and has been published by Pathfinder Roleplaying Game this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Games & Activities categories.


Going beyond the Core Rulebook to offer tips, guidelines, and additional rules for GMs,the GameMastery Guide includes encounter charts, idea lists, advice on encounter design,tips for adapting published products to a personal campaign, and complete guidelinesfor building a campaign from scratch.



The Game Master S Book Of Random Encounters


The Game Master S Book Of Random Encounters
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Author : Jeff Ashworth
language : en
Publisher: Media Lab Books
Release Date : 2020-09-15

The Game Master S Book Of Random Encounters written by Jeff Ashworth and has been published by Media Lab Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-15 with Games & Activities categories.


For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.



Pathfinder Rpg Gamemastery Guide Pocket Edition P2


Pathfinder Rpg Gamemastery Guide Pocket Edition P2
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Author : Logan Bonner
language : en
Publisher:
Release Date : 2021-02-09

Pathfinder Rpg Gamemastery Guide Pocket Edition P2 written by Logan Bonner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-09 with categories.


Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: * Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! * Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! * All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! * A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! * More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!



Rifts Game Master Guide


Rifts Game Master Guide
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Author : Kevin Siembieda
language : en
Publisher: Palladium Books Incorporated
Release Date : 2006

Rifts Game Master Guide written by Kevin Siembieda and has been published by Palladium Books Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Fantasy games categories.




The Ultimate Rpg Gameplay Guide


The Ultimate Rpg Gameplay Guide
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Author : James D’Amato
language : en
Publisher: Adams Media
Release Date : 2019-10-08

The Ultimate Rpg Gameplay Guide written by James D’Amato and has been published by Adams Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-08 with Games & Activities categories.


Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.



Dungeon Master S Guide Ii


Dungeon Master S Guide Ii
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Author : Jesse Decker
language : en
Publisher:
Release Date : 2005

Dungeon Master S Guide Ii written by Jesse Decker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Dungeons and Dragons (Game) categories.


Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.



The Game Master S Book Of Non Player Characters


The Game Master S Book Of Non Player Characters
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Author : Jeff Ashworth
language : en
Publisher: Media Lab Books
Release Date : 2021-09-14

The Game Master S Book Of Non Player Characters written by Jeff Ashworth and has been published by Media Lab Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-14 with Games & Activities categories.


From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.



Pathfinder Gamemastery Guide Special Edition P2


Pathfinder Gamemastery Guide Special Edition P2
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Author : Logan Bonner
language : en
Publisher:
Release Date : 2020-03-10

Pathfinder Gamemastery Guide Special Edition P2 written by Logan Bonner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-10 with Pathfinder (Game) categories.


Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier The Pathfinder Gamemastery Guide includes: - Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes - Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more - All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character - A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more Plus, a universal victory point system to help you design your own subsystems - More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns



Dungeons Dragons Dungeon Master S Guide Core Rulebook D D Roleplaying Game


Dungeons Dragons Dungeon Master S Guide Core Rulebook D D Roleplaying Game
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Author : Dungeons & Dragons
language : en
Publisher: National Geographic Books
Release Date : 2014-12-09

Dungeons Dragons Dungeon Master S Guide Core Rulebook D D Roleplaying Game written by Dungeons & Dragons and has been published by National Geographic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-09 with Games & Activities categories.


Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.