Rapid Game Development Using Cocos2d Js


Rapid Game Development Using Cocos2d Js
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Rapid Game Development Using Cocos2d Js


Rapid Game Development Using Cocos2d Js
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Author : Hemanth Kumar
language : en
Publisher: Apress
Release Date : 2016-12-19

Rapid Game Development Using Cocos2d Js written by Hemanth Kumar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-19 with Computers categories.


Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine Who This Book Is For Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.



Learning Cocos2d Js Game Development


Learning Cocos2d Js Game Development
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Author : Emanuele Feronato
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-01-12

Learning Cocos2d Js Game Development written by Emanuele Feronato and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-12 with Computers categories.


If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.



Cocos2d X Game Development Blueprints


Cocos2d X Game Development Blueprints
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Author : Karan Sequeira
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-07-27

Cocos2d X Game Development Blueprints written by Karan Sequeira and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-27 with Computers categories.


Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.



The Royal Road To Game Development Using Cocos2d Js


The Royal Road To Game Development Using Cocos2d Js
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Author : Jonathan Suh
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-05-30

The Royal Road To Game Development Using Cocos2d Js written by Jonathan Suh and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-30 with categories.


I would like to write very easy but practical game programming contents in this book. It is my intention to invite real beginner to start game programming. JavaScript is one of the popular programming languages which can be used from mobile to server. That is why I selected Cocos2d-JS for game programming. I believe and hope all reader will get self confidence of programming after following my book step by step. Cocos2d-JS is excellent game framework because it support Cross-platform development. It means you can code one time but you can deploy it to many platform like various web browsers, android, iOS and window mobiles and so on. I don't want to limit readers to only children, enjoy games. It is my real happy that as many people nurture their own hopes and dreams when they read my book. Children, student, youth even adult, someone couldn't find their own dreams or didn't get a opportunity to find a dream. I hope this book can serve as a momentum to pull out their hidden dreams. * Table of Contents A)The Ten Commandments of JavaScript 1. Antilogarithm 2. Variables 3. Data Types 4. Data Sets 5. Arithmetic Operators 6. Conditional Operators 7. Conditional sentence 8. Loop Sentence 9. Event and Function 10. Class and Object B)The Ten Commandments of Cocos2d-JS 1. Getting Started 2. Structure of a Framework 3. Actions 4. Coordinate System 5. Events 6. Scheduler 7. Animations 8. Sound 9. Effects 10. Transitions C)Interesting Game Production 1. Structure of a Game 2. Planning Brick Breaker 3. Design Brick Breaker 4. Control Velocity 5. Collision detection 6. Planning Garden Keeper 7. Designing Garden Keeper 8. Falling Motion 9. Parabola Motion 10. Control Direction



Learning Cocos2d X Game Development


Learning Cocos2d X Game Development
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-09-23

Learning Cocos2d X Game Development written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-23 with Computers categories.


If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.



Learning Iphone Game Development With Cocos2d 3 0


Learning Iphone Game Development With Cocos2d 3 0
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Author : Kirill Muzykov
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-06-25

Learning Iphone Game Development With Cocos2d 3 0 written by Kirill Muzykov and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-25 with Computers categories.


This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).



Cocos2d X Cookbook


Cocos2d X Cookbook
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Author : Akihiro Matsuura
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-03

Cocos2d X Cookbook written by Akihiro Matsuura and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-03 with Computers categories.


Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.



Cocos2d Cross Platform Game Development Cookbook


Cocos2d Cross Platform Game Development Cookbook
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-02-22

Cocos2d Cross Platform Game Development Cookbook written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-22 with Computers categories.


Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.



Learn Unity For 2d Game Development


Learn Unity For 2d Game Development
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Author : Alan Thorn
language : en
Publisher: Apress
Release Date : 2013-10-08

Learn Unity For 2d Game Development written by Alan Thorn and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-08 with Computers categories.


2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you’ll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up



Cocos2d Js Mobile Game Development On Steroids


Cocos2d Js Mobile Game Development On Steroids
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Author : Shreedhara C A
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2014-04-13

Cocos2d Js Mobile Game Development On Steroids written by Shreedhara C A and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-13 with categories.


A all rounder book that focuses all about how fast you can develop game as fast as 2 days to completely develop the game end to end in Cocos2d-JS/HTML5 and release it to the android market. Covers all aspects of Mobile Game Development, and publishing. Includes all the important topics like 1. What tools and softwares are required 2. What needs to be configured 3. Where to get the graphics and backgrounds 4. How to create a prototype in just 1 hour. 5. How to setup the environment 6. And more steps that leads to the creation of game 7. Adding Social share features 8. Adding leaderboard and score features 9. Adding Admob, chartboost or any other Interstitial or banner ads 10. Adding rewards features 11. Adding In app purchase features