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Table Fables Ii


Author : Madeline Hale
language : en
Publisher:
Release Date : 2018-01-20

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Tabletop RPGs such as Dungeons & Dragons and Pathfinder are amazing things, but no matter which edition you play, the characters always need an interesting world to explore. Building these unique, colorful, vibrant worlds can be a heavy burden to bear. Table Fables II: The World-Builder's Handbook is a labor of love - over 100 illustrated pages of tables and generators designed to make the burden of being a world-builder a little easier. Every table is focused on creating unique lands and filling them with adventures and encounters for your players. Just a few of the tables include: a full dungeon generator, quest generators, loot tables, villain motives, planet builders and god generators, all compiled to help you create an interesting and memorable world. Whether you are new to the world of tabletop gaming or a veteran, Table Fables II: The World-Builder's Handbook will help you uncover a unique world of magic for you and your players. Thanks for reading, and happy gaming.

Table Fables


Author : Madeline Hale
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-02-02

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Do you play Dungeons and Dragons, Pathfinder or some other obscure brand of fantasy tabletop role-playing game? Do you enjoy lists of magical items, fantastical weapons, dubious potions and fascinating books? Do you tire of your players asking difficult questions, like 'what is in the dead guy's pocket?' or 'what is on this tavern's menu?' or other such wearisome inquiries concerning details you had no time to prepare for? Well, then this is the book for you. Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.

The Adventures Of


Author : Madeline Hale
language : en
Publisher:
Release Date : 2018-03-31

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One of the joys of tabletop RPGs such as Dungeons and Dragons, Pathfinder or D20 Modern, is simply sitting back with your friends and reminiscing about the good old days - the adventures you have shared, the dangers you have faced and the rewards you have reaped together. However, many campaigns span a great length of time and it can become burdensome to remember the finer details of your adventures.In this journal you will find everything you need to document 52 adventures, allowing for weekly groups to record their campaigns over the course of a year. Along with campaigns, this book allows you to record criticals rolled, NPCs met, cities discovered and other useful and fun things that will help you remember of all your wild adventures.

How To Draw Fantasy Art And Rpg Maps


Author : Jared Blando
language : en
Publisher: Impact
Release Date : 2015

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Download How To Draw Fantasy Art And Rpg Maps written by Jared Blando and has been published by Impact this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Cartography categories.


The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. Heraldry and shield design. Depict cultural and political boundaries with shields and colors. Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!

Fantasy Map Making


Author : Jesper Schmidt
language : en
Publisher: Fantasy Publishing
Release Date : 2018-01-15

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Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map.Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional.Step Three: An overview of what is to come.Step Four: Sketch your map and make sure to get size of the world just right.Step Five: Adding continents by understanding how tectonic plates work.Step Six: Terraforming your world.Step Seven: Incorporating islands and lakes.Step Eight: Making sure that rivers are realistic.Step Nine: Adding forests.Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa.Step Eleven: It’s then time for roads.Step Twelve: Optional fantasy elements.Step Thirteen: The final touches.Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.

The Book Of Random Tables


Author : Matt Davids
language : en
Publisher:
Release Date : 2017-12-29

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Cut down your Game Master prep time with 25 1D100 random tables. Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring. Don't waste your time prepping things your players will never see. Just pull out these tables and create a quality gaming experience simply by rolling dice. Find items for a wizard's chambers, campsites, desks, and more. Also, exciting random encounters for different terrains and rumors and odd jobs. Plus 600 fantasy names for non-player characters. 25 1D100 Random Tables for Fantasy Tabletop Role-Playing Games Here's a list of some of the random tables: Items in a Wizard's Chamber Items in an Alchemist's Lab Items in a Cottage Items in a Bandit's Hideout Items in a Office Items in a Warehouse Items in a Royal Tomb Items in a Noble's Bedchamber Items in a Port Master's Office Items on an Adventurer's Dead Body Items in a Hunter's Camp Items in a Ship Captain's Quarters Items on a Dead Goblin Items in Fantasy Desk Items in an Inn's Kitchen Weapons, Armor, and Equipment Book Titles Potion Ingredients Medicinal Herbs Culinary Herbs & Spices Gemstones Forest Encounters Mountain Encounters Swamp Encounters Seafaring Encounters Catastrophes Rumors & Odd Jobs www.dicegeeks.com

Kobold Guide To Worldbuilding


Author : Wolfgang Baur
language : en
Publisher:
Release Date : 2012-12

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Download Kobold Guide To Worldbuilding written by Wolfgang Baur and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12 with Fantasy games categories.


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org