The Art Of Game Characters


The Art Of Game Characters
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The Art Of Game Characters


The Art Of Game Characters
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Author : Leo Hartas
language : en
Publisher: Ilex Press
Release Date : 2005

The Art Of Game Characters written by Leo Hartas and has been published by Ilex Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


A definitive guide to the art of computer game characters, this work provides tips and techniques that explain what makes a character grab the public's imagination, and presents practical ideas for the would-be game artist to hone his or her own creations.



The Art Of Game Worlds


The Art Of Game Worlds
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Author : Dave Morris
language : en
Publisher: The Ilex Press Ltd
Release Date : 2004

The Art Of Game Worlds written by Dave Morris and has been published by The Ilex Press Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This book includes a complete illustrated guide to the modern computer game world with in depth examples of the most popular games across all formats.



The Art Of Game Design


The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04

The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.



The Art Of Game Design


The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2014-11-06

The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-06 with Computers categories.


Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.



Better Game Characters By Design


Better Game Characters By Design
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Author : Katherine Isbister
language : en
Publisher: CRC Press
Release Date : 2022-04-29

Better Game Characters By Design written by Katherine Isbister and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-29 with Art categories.


Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.



Virtual Character Design For Games And Interactive Media


Virtual Character Design For Games And Interactive Media
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Author : Robin James Stuart Sloan
language : en
Publisher: CRC Press
Release Date : 2015-05-07

Virtual Character Design For Games And Interactive Media written by Robin James Stuart Sloan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.


While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.



How To Draw Video Game Characters


How To Draw Video Game Characters
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Author : Magical Creative
language : en
Publisher:
Release Date : 2017-02-15

How To Draw Video Game Characters written by Magical Creative and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-15 with categories.


This book contains step by step instructions of how to draw your Video Game Characters in a picture book format. All the steps in our book are visually depicted in a very detailed manner and are self explanatory. Hence there are no written instructions required. You can also color the final characters, partly using this book as a coloring book too. This book contains following Video Game Characters: Learn To Draw Crash Bandicoo.Learn To Draw Kratos.Learn To Draw Lara Croft.Learn To Draw Link.Learn To Draw Nathan Drake.Learn To Draw Mario.Learn To Draw Solid Snake.



The Art Of Fire Emblem Awakening


The Art Of Fire Emblem Awakening
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Author : Various
language : en
Publisher: Dark Horse Comics
Release Date : 2016-10-18

The Art Of Fire Emblem Awakening written by Various and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-18 with Games & Activities categories.


The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue! Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening!



The Art Of Persona 5


The Art Of Persona 5
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Author : Prima Games
language : en
Publisher: Prima Games
Release Date : 2017

The Art Of Persona 5 written by Prima Games and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computer art categories.


Presents conceptual artwork, sketches, storyboards, and background notes for the characters and robots of the role-playing game.



Creating Emotion In Games


Creating Emotion In Games
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Author : David Freeman
language : en
Publisher: New Riders Publishing
Release Date : 2004

Creating Emotion In Games written by David Freeman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Master the future in game development and design by learning how to create emotional immersion in games, known as emotioneering. - Packed with 150 hands-on techniques that can be applied immediately to any game in development. - Author is highly sort after and works with companies including Microsoft, Sony, Activision, and Midway and also speaks regularly at the Game Developers Conference and DICE. - Foreword by Wil Wright, the creator of The Sims.