Toxic Game


Toxic Game
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The Toxic Meritocracy Of Video Games


The Toxic Meritocracy Of Video Games
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Author : Christopher A. Paul
language : en
Publisher: U of Minnesota Press
Release Date : 2018-02-20

The Toxic Meritocracy Of Video Games written by Christopher A. Paul and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-20 with Games & Activities categories.


An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.



Toxic Game


Toxic Game
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Author : Christine Feehan
language : en
Publisher: Penguin
Release Date : 2019-03-12

Toxic Game written by Christine Feehan and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-12 with Fiction categories.


#1 New York Times bestselling author Christine Feehan takes readers into the hot zone in this pulse-pounding GhostWalker novel. On a rescue mission in the heart of the Indonesian jungle, Dr. Draden Freeman and his GhostWalker team need to extract the wounded as quickly as possible—or risk spreading a deadly virus unleashed by a terrorist cell. When Draden gets infected, he forces his team to leave him behind. He won’t risk exposing anyone else. He intends to find the ones responsible and go out in a blaze of glory.… Shylah Cosmos’s mission is to track the virus and remain unseen. Her enhanced senses tell her that the gorgeous man eradicating the terrorists one by one is a GhostWalker—and his lethal precision takes her breath away. When he’s hit by a lucky shot, she can’t stop herself from stepping in, not knowing that by saving his life she’s exposed herself to the virus. There’s no telling how much time Draden and Shylah have left. Racing to find a cure, they quickly realize that they’ve found their perfect partner just in time to lose everything. But even as the virus threatens to consume their bodies, they’ve never felt more alive. THE GHOSTWALKER NOVELS ARE… “Sexy as hell.”—The Reading Cafe “Explosive!”—Fallen Angel Reviews “Erotically charged.”—Booklist



Toxic People The Rules Of The Game


Toxic People The Rules Of The Game
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Author : Neil Iton
language : en
Publisher:
Release Date : 2019-07-22

Toxic People The Rules Of The Game written by Neil Iton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-22 with categories.


In everyone's life, there are difficult people whose goal is to make your life unbearable, smash your self-esteem, humiliate and trample you. How should you deal with relationships that pull you down, limit your progress, and affect your mental health? Should you just continue on and hope for the best? Is it more prudent to get rid of toxic people? Or is there something you can do first before cutting them out? Is there a way to communicate with difficult people; to let them know what they are doing to you? What happens if they know and still do not change? Should you still retain them in your life? I have written this book about toxic relationships to help you answer these questions. Your success, happiness, and fulfillment in life are important, and you cannot let anyone stand in the way of those. What will you learn by reading this book about toxic people? -You will understand the definition of difficult people. -You will know why people become toxic. -You will distinguish between types of difficult people. -You will learn how to determine which people are toxic. -You will find out why you may attract negative people in your life and how to avoid them. -You will learn to improve your self-esteem and to set boundaries with difficult people. -You will learn how to build effective communication with toxic people. -You will learn to take responsibility for your life. -You will know when and how to end a toxic relationship. And at the end of this book about emotional abuse, you will receive a bonus -10 essential tips for a healthy relationship.



Working With Toxic Older Adults


Working With Toxic Older Adults
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Author : Gloria M. Davenport, PhD
language : en
Publisher: Springer Publishing Company
Release Date : 1998-12-23

Working With Toxic Older Adults written by Gloria M. Davenport, PhD and has been published by Springer Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-12-23 with Medical categories.


Older adults, like all individuals, have different personalities and temperaments. According to Dr. Davenport, toxicity in older adults manifests itself in negative behaviors and attitudes that can adversely impact interactions with health professionals, caregivers, and family members. Davenport presents theories and case examples to help us understand this phenomenon and provides useful techniques for caring for toxic elders. A valuable practical guide for social workers, therapists, caregivers, and students.



The Toxic Meritocracy Of Video Games


The Toxic Meritocracy Of Video Games
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Author : Christopher A. Paul
language : en
Publisher:
Release Date : 2018

The Toxic Meritocracy Of Video Games written by Christopher A. Paul and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Merit (Ethics) categories.


An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.



Toxic Games


Toxic Games
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Author : Isla A. Rowley
language : fr
Publisher: Editions Addictives
Release Date : 2022-01-20

Toxic Games written by Isla A. Rowley and has been published by Editions Addictives this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-20 with categories.




Toxic Masculinity Casino Capitalism And America S Favorite Card Game


Toxic Masculinity Casino Capitalism And America S Favorite Card Game
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Author : Andrew Manno
language : en
Publisher: Springer Nature
Release Date : 2020-02-19

Toxic Masculinity Casino Capitalism And America S Favorite Card Game written by Andrew Manno and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-19 with Social Science categories.


Poker is a centuries-old American game. Why has it become so popular in the twenty-first century? What does current interest in the game tell us about ourselves and some of our most pressing social issues? In this timely and thought-provoking book, Andrew Manno offers important insights into the intersection of gaming, gender, and capitalism that illuminate how the shift to a casino capitalist economy—combined with a culture of toxic masculinity—impacts workers and how it has led to the rise of populism in the United States that manifested in the 2016 election of Donald Trump.



Get In The Game


Get In The Game
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Author : Jonathan Stringfield
language : en
Publisher: John Wiley & Sons
Release Date : 2022-07-26

Get In The Game written by Jonathan Stringfield and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-26 with Business & Economics categories.


An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.



Toxic Substances Control Act


Toxic Substances Control Act
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Author : United States. Congress. Senate. Committee on Commerce. Subcommittee on the Environment
language : en
Publisher:
Release Date : 1975

Toxic Substances Control Act written by United States. Congress. Senate. Committee on Commerce. Subcommittee on the Environment and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1975 with Hazardous substances categories.




The Paradox Of Transgression In Games


The Paradox Of Transgression In Games
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Author : Torill Elvira Mortensen
language : en
Publisher: Routledge
Release Date : 2020-02-24

The Paradox Of Transgression In Games written by Torill Elvira Mortensen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-24 with Games & Activities categories.


The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.