Windows 10 Technical Preview Ein Erster Blick


Windows 10 Technical Preview Ein Erster Blick
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Add In Entwicklung F R Visual Studio


Add In Entwicklung F R Visual Studio
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Author : Thomas Müller
language : de
Publisher: entwickler.Press
Release Date : 2008-12-10

Add In Entwicklung F R Visual Studio written by Thomas Müller and has been published by entwickler.Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-10 with Computers categories.


Visual Studio ist die weltweit verbreitetste IDE für die Software-Entwicklung im Windows-/Microsoft-Umfeld. Mittels Add-In-Entwicklung lassen sich die Grenzen der Entwicklungsumgebung sprengen und z.B. firmenspezifisch anpassen. Dies ist das erste deutsche Praxisbuch, das sich explizit diesem Thema widmet.



The Invisible Computer


The Invisible Computer
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Author : Donald A. Norman
language : en
Publisher:
Release Date : 1999

The Invisible Computer written by Donald A. Norman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Business & Economics categories.


This text argues that companies must start with an understanding of people in relation to the development of products: user needs first, technology last - the opposite of how things are done now.



Friedrich Nietzsche 1844 1900


Friedrich Nietzsche 1844 1900
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Author : Jürgen Backhaus
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-10-11

Friedrich Nietzsche 1844 1900 written by Jürgen Backhaus and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-11 with Business & Economics categories.


Friedrich Nietzsche’s influence on the development of modern social sciences has not been well documented. This volume reconsiders some of Nietzsche’s writings on economics and the science of state, pioneering a line of research up to now unavailable in English. The authors intend to provoke conversation and inspire research on the role that this much misunderstood philosopher and cultural critic has played – or should play – in the history of economics.



Cultural Techniques


Cultural Techniques
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Author : Bernhard Siegert
language : en
Publisher: Fordham Univ Press
Release Date : 2015-05-01

Cultural Techniques written by Bernhard Siegert and has been published by Fordham Univ Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-01 with Social Science categories.


In a crucial shift within posthumanistic media studies, Bernhard Siegert dissolves the concept of media into a network of operations that reproduce, displace, process, and reflect the distinctions fundamental for a given culture. Cultural Techniques aims to forget our traditional understanding of media so as to redefine the concept through something more fundamental than the empiricist study of a medium’s individual or collective uses or of its cultural semantics or aesthetics. Rather, Siegert seeks to relocate media and culture on a level where the distinctions between object and performance, matter and form, human and nonhuman, sign and channel, the symbolic and the real are still in the process of becoming. The result is to turn ontology into a domain of all that is meant in German by the word Kultur. Cultural techniques comprise not only self-referential symbolic practices like reading, writing, counting, or image-making. The analysis of artifacts as cultural techniques emphasizes their ontological status as “in-betweens,” shifting from firstorder to second-order techniques, from the technical to the artistic, from object to sign, from the natural to the cultural, from the operational to the representational. Cultural Techniques ranges from seafaring, drafting, and eating to the production of the sign-signaldistinction in old and new media, to the reproduction of anthropological difference, to the study of trompe-l’oeils, grids, registers, and doors. Throughout, Siegert addresses fundamental questions of how ontological distinctions can be replaced by chains of operations that process those alleged ontological distinctions within the ontic. Grounding posthumanist theory both historically and technically, this book opens up a crucial dialogue between new German media theory and American postcybernetic discourses.



Jacob The Liar


Jacob The Liar
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Author : Jurek Becker
language : en
Publisher: Arcade Publishing
Release Date : 1996

Jacob The Liar written by Jurek Becker and has been published by Arcade Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Fiction categories.


In a Jewish ghetto during World War II, a man manages to raise flagging spirits by circulating rumors of Allied victories and that the ghetto will soon be liberated by the Red Army. At this news, many people who are thinking of suicide decide to live.



Web 2 0 Praxis


Web 2 0 Praxis
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Author : Florence Maurice
language : de
Publisher: Pearson Deutschland GmbH
Release Date : 2007

Web 2 0 Praxis written by Florence Maurice and has been published by Pearson Deutschland GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Social media categories.




Qualitative Research


Qualitative Research
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Author : Jurij Fikfak
language : en
Publisher: Založba ZRC
Release Date : 2004-01-01

Qualitative Research written by Jurij Fikfak and has been published by Založba ZRC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01-01 with Social sciences categories.




Paris


Paris
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Author : Patrice L. R HIGONNET
language : en
Publisher: Harvard University Press
Release Date : 2009-06-30

Paris written by Patrice L. R HIGONNET and has been published by Harvard University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-30 with History categories.


In an original and evocative journey through modern Paris from the mid-eighteenth century to World War II, Patrice Higonnet offers a delightful cultural portrait of a multifaceted, continually changing city. In examining the myths and countermyths of Paris that have been created and re-created over time, Higonnet reveals a magical urban alchemy in which each era absorbs the myths and perceptions of Paris past, adapts them to the cultural imperatives of its own time, and feeds them back into the city, creating a new environment. Paris was central to the modern world in ways internal and external, genuine and imagined, progressive and decadent. Higonnet explores Paris as the capital of revolution, science, empire, literature, and art, describing such incarnations as Belle Epoque Paris, the Commune, the surrealists' city, and Paris as viewed through American eyes. He also evokes the more visceral Paris of alienation, crime, material excess, and sensual pleasure. Insightful, informative, and gracefully written, "Paris" illuminates the intersection of collective and individual imaginations in a perpetually shifting urban dynamic. In describing his Paris of the real and of the imagination, Higonnet sheds brilliant new light on this endlessly intriguing city.



Game Development Projects With Unreal Engine


Game Development Projects With Unreal Engine
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Author : Hammad Fozi
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-11-27

Game Development Projects With Unreal Engine written by Hammad Fozi and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-27 with Computers categories.


Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.



The Elements Of Uml Tm 2 0 Style


The Elements Of Uml Tm 2 0 Style
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Author : Scott W. Ambler
language : en
Publisher: Cambridge University Press
Release Date : 2005-05-09

The Elements Of Uml Tm 2 0 Style written by Scott W. Ambler and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-09 with Computers categories.


Concise and easy-to-understand guidelines and standards for creating UML 2.0 diagrams.