Программирование на Java и C#
Рассмотрены основные вопросы программирования на языках JAVA и С#, включая их сравнительное описание как двух важнейших и весьма сходных прикладных платформ для создания современных сетевых приложений. Книга…
Рассмотрены основные вопросы программирования на языках JAVA и С#, включая их сравнительное описание как двух важнейших и весьма сходных прикладных платформ для создания современных сетевых приложений. Книга…
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Author : Монахов Вадим Валериевич
Genre : Computers
Summary : Книга написана на базе курса лекций, читаемых автором на кафедре вычислительной физики Санкт-Петербургского государственного университета. Второе издание ориентировано на использование среды NetBeans 6.5 и дополнено новыми материалами. Изложены основные синтаксические конструкции Java, принципы объектно-ориентированного программирования, особенности проведения численных расчетов. Приводятся сведения о разработке основных категорий программного обеспечения Java (ME, SE и EE). Рассказывается о создании сетевых приложений и приложений для мобильных устройств. Разбираются методики написания многопоточных приложений Java для систем с многоядерными процессорами. Материал сопровождается большим количеством примеров с подробным анализом их исходных кодов. На компакт-диске находятся дистрибутивы JDK 6u11 и NetBeans 6.5 для Windows и Linux, а также исходные тексты примеров Файлы для книги можно скачать по ссылке ftp://ftp.bhv.ru/9785977504249.zip
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Author : Heng Ngee Mok
Genre : Computers
Summary : Offers a guide to the C# computer programming language for current Java users.
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Author : Cooper Alvin
Genre : Computer programming
Summary : "Learn the basics of Java, SQL, C, C++, C#, Python, HTML, CSS and Javascript"--Half title page.
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Author : Harvey M. Deitel
Genre : CD-ROMs
Summary : Accompanying CD-ROM contains Java 2 SDK standard edition, 1.3.1, Java Media Framework API 2.1.1, Forte for Java, release 2.0, Community ed., Java Plug-in HTML converter 1.3.
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Author : Chris H. Pappas
Genre : Borland C
Summary : Designed to teach users of Borland C++ to programme in Java, this book explains language techniques and how to use the components in the Borland C++ 5.0 package to create efficient Java programmes. Readers learn to integrate Java applets with HTML documents; to use audio; video, and animations; and to adapt the more advanced Java features.
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Author : Brian C. Ladd
Genre : Computers
Summary : This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.
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Author : Harvey M. Deitel
Genre : Computers
Summary : C: how to program.
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Author : Brian W. Kernighan
Genre : Computers
Summary : With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.
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Author : Ian F. Darwin
Genre : Computers
Summary : Using lint. Dealing with lint's concerns. Using lint in detail. Limits to lint. Under the hood. An evaluation of lint. Future directions. Appendixes. Bibliography. Index.
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Author : Michael C. Daconta
Genre : Computers
Summary : A lifesaver for any Java programmer-proven workarounds and time-saving solutions Although using the Java language provides a substantial boost to a programmer's productivity, it still has its share of subtleties andweaknesses. This book is designed to save you time and frustration by carefully guiding you through this potential minefield. A team of Java experts, led by programming guru Michael Daconta, offers a collection of proven solutions to 50 difficult, real-world problems chosen from their own extensive experiences. You'll find workarounds for problems caused by shortcomings in both the Java language itself and in its APIs and utilities, including java.util, java.io, java.awt, and javax.swing. The authors also share techniques for improving the performance of your Java applications. For easy reference, the book is organized into categories so that similar solutions are grouped together. Examples of topics covered include: * Language syntax, for example, using the String equals( ) method instead of the == operator (Item2) * Language support, for example, method dispatching with reflection, interfaces, and anonymous classes (Item 16) * Utilities and collections, like choosing between a PropertyFile and ResourceBundle (Item 20) * Input/output, including subtleties in sending serialized objects over a network (Item 25) * GUI presentation, for example, tackling the common pitfall of using repaint( ) instead of validate( ) for relaying out components (Item 29) * Performance, including tips like lazy loading your way to better performance (Item 43)