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Author by : E. Paul Zehr Languange Used : en Release Date : 2009-11-17 Publisher by : JHU Press ISBN : 9780801896217 File Size : 51,5 Mb Total Download : 746
A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.
Author by : E. Paul Zehr Languange Used : en Release Date : 2008-11-07 Publisher by : Johns Hopkins University Press ISBN : 0801890632 File Size : 44,6 Mb Total Download : 219
Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readines
Author by : Matt Omasta Languange Used : en Release Date : 2015-02-11 Publisher by : Routledge ISBN : 9781317703242 File Size : 50,6 Mb Total Download : 330
Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them. This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporatio