Computer Graphics For Java Programmers


Computer Graphics For Java Programmers
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Computer Graphics For Java Programmers


Computer Graphics For Java Programmers
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Author : Leen Ammeraal
language : en
Publisher: Springer
Release Date : 2017-10-12

Computer Graphics For Java Programmers written by Leen Ammeraal and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-12 with Computers categories.


This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.



Computer Graphics For Java Programmers


Computer Graphics For Java Programmers
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Author : Leen Ammeraal
language : en
Publisher:
Release Date : 1998-04-29

Computer Graphics For Java Programmers written by Leen Ammeraal and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-04-29 with Computers categories.


Computer Graphics for Java Programmers is a good place to start for those with a little experience of Java who wish to create and manipulate 2D and 3D graphical objects. Two-dimensional subjects discussed include logical coordinates, triangulation of polygons and both Bezier and B-spline curve fitting. There is also a chapter about transformations, culminating in a useful Java class for 3D rotations about an arbitrary axis. The perspective representation of 3D solid objects is discussed in detail, including efficient algorithms for hidden-face and hidden-line elimination. These and many other algorithms are accompanied by complete, ready-to-run Java programs which can be downloaded from the accompanying web site.



Foundations Of 3d Graphics Programming


Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-12-10

Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-10 with Computers categories.


OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.



Computer Graphics For Java Programmers 2nd Ed


Computer Graphics For Java Programmers 2nd Ed
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Author : Leen Ammeraal & Kang Zhang
language : en
Publisher: John Wiley & Sons
Release Date : 2007-05-31

Computer Graphics For Java Programmers 2nd Ed written by Leen Ammeraal & Kang Zhang and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-31 with categories.


The book covers elementary concepts - how to produce simple graphical objects using logical coordinates, producing filled regions etc. It provides a host of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects. · Elementary Concepts· Applied Geometry· Geometrical Transformations· Some Classic Algorithms· Perspective· Hidden-Line Elimination· Hidden-Face Elimination· Fractals



Computer Graphics For Java Programmers Second Edition


Computer Graphics For Java Programmers Second Edition
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Author : Leen Ammeraal
language : en
Publisher:
Release Date : 2007

Computer Graphics For Java Programmers Second Edition written by Leen Ammeraal and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Java (Computer program language) categories.


A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.



Foundations Of 3d Graphics Programming


Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-01-15

Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-15 with Computers categories.


This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.



Graphics Programming With Java


Graphics Programming With Java
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Author : Roger T. Stevens
language : en
Publisher:
Release Date : 1999

Graphics Programming With Java written by Roger T. Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


Java is becoming an essential tool for graphics programmers. This book shows how to integrate Java into a programming toolbox. For those already working in C++, the transition should be made easier and for those just starting to program, the basics are provided. The book details differences between Java and C++ and covers the latest version of Java and Microsoft Visual++.



Java 2d Graphics


Java 2d Graphics
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Author : Jonathan Knudsen
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 1999

Java 2d Graphics written by Jonathan Knudsen and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color management, and more. Original. (Intermediate).



Beginning Graphics Programming With Processing 3


Beginning Graphics Programming With Processing 3
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Author : Antony Lees
language : en
Publisher: Devoniant
Release Date :

Beginning Graphics Programming With Processing 3 written by Antony Lees and has been published by Devoniant this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Beginning Graphics Programming with Processing 3 A guide to creating exciting computer graphics with the popular Processing language This book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applications If you are new to programming this unique book will take you through the fundamentals of graphics and object-oriented programming from first principals using the exciting graphics of the Processing language to bring your programs to life and provide visual feedback of your progress with examples and explanations of all the steps along the way New and experienced programmers alike will soon be creating stunning static and animated graphics programs using lines, shapes and colour, and interacting with the keyboard and mouse to make exciting, dynamic graphics that change with input from the user before moving on to advanced topics such as: - image manipulation - trigonometry - curve physics - acceleration - 3D graphics The book concludes with a comprehensive introduction to Processing's Programming Modes that provides concrete examples of using your new-found graphics programming skills. You will learn how to use: - Javascript mode to embed your graphics into web pages - Android mode to create amazing graphics and games for Android devices The possibilities are truly endless Welcome to the exciting world of graphics programming!



Computer Graphics Using Java 2d And 3d


Computer Graphics Using Java 2d And 3d
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Author : Hong Zhang
language : en
Publisher: Prentice Hall
Release Date : 2007

Computer Graphics Using Java 2d And 3d written by Hong Zhang and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer graphics categories.


This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.