From Video Games To Real Life Tapping Into Minecraft To Inspire Creativity And Learning In The Library


From Video Games To Real Life Tapping Into Minecraft To Inspire Creativity And Learning In The Library
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From Video Games To Real Life


From Video Games To Real Life
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Author : Mary L. Gazdik
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-09-19

From Video Games To Real Life written by Mary L. Gazdik and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-19 with Language Arts & Disciplines categories.


This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.



From Video Games To Real Life


From Video Games To Real Life
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Author : Mary L. Glendening
language : en
Publisher: Libraries Unlimited
Release Date : 2016-09-19

From Video Games To Real Life written by Mary L. Glendening and has been published by Libraries Unlimited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-19 with Language Arts & Disciplines categories.


"This guide shows youth librarians how to use the appeal of Minecraft - a game that many young learners are intensely passionate about - to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning. Assists librarians in supporting STEM and STEAM initiatives. Offers specific guidance for dozens of hands-on activities."--Amazon website.



From Video Games To Real Life


From Video Games To Real Life
DOWNLOAD eBooks

Author : Mary L. Gazdik
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-09-19

From Video Games To Real Life written by Mary L. Gazdik and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-19 with Language Arts & Disciplines categories.


This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.



Steam For Girls


Steam For Girls
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Author : Mary L. Glendening
language : en
Publisher: Libraries Unlimited
Release Date : 2020-02-07

Steam For Girls written by Mary L. Glendening and has been published by Libraries Unlimited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-07 with categories.


Getting girls into the fields of science, technology, engineering, and math is a national goal. The engaging, fun, and easy-to-implement programs in this book will inspire girls--especially those of middle school age--to learn about science. * Takes the complexity out of launching a STEAM initiative by providing detailed instructions * Focuses on getting girls interested in STEAM subjects early and supporting this interest throughout their school careers * Offers variations for different age groups as well as differently sized budgets, along with ideas for where to look for funding



Makerspace Sound And Music Projects For All Ages


Makerspace Sound And Music Projects For All Ages
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Author : Isaac W. Glendening
language : en
Publisher: McGraw Hill Professional
Release Date : 2018-01-11

Makerspace Sound And Music Projects For All Ages written by Isaac W. Glendening and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-11 with Education categories.


Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Dream up and build your own sound and music projects—no experience necessary! This easy-to-follow guide shows, step-by-step, how to work with sound generation, recording, editing, and distribution tools. Co-written by a professional audio engineer and a dedicated maker-librarian, Makerspace Sound and Music Projects for All Ages gets you started designing, programming, and assembling fun music and audio creations right away. The book features dozens of DIY projects complete with parts lists, start-to-finish instructions, and full-color illustrations that guarantee success. You will explore the latest inexpensive—or free!—audio software for Windows, Apple, iOS, and Android devices. •Work with free and low-cost music apps and programs•Build unique musical instruments from household items•Choose a microphone that fits your needs and budget•Learn about DAWs and audio recording and editing applications•Start making sound with littleBits, Scratch, and MakeyMakey•Create killer drum beats and melodic sequences using micro:Bit•Record your music and use cutting-edge analog and digital effects•Add sound to your robotics, e-textile, 3-D printing, and wearable gadgets•Upload your audio creations to SoundCloud, YouTube, and iTunes



Exploring Minecraft


Exploring Minecraft
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Author : Larissa Hjorth
language : en
Publisher: Springer Nature
Release Date : 2021-01-04

Exploring Minecraft written by Larissa Hjorth and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-04 with Social Science categories.


This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.



Unofficial Minecraft Life Hacks Lab For Kids


Unofficial Minecraft Life Hacks Lab For Kids
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Author : Adam Clarke
language : en
Publisher: Quarry Books
Release Date : 2019-07-02

Unofficial Minecraft Life Hacks Lab For Kids written by Adam Clarke and has been published by Quarry Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-02 with Juvenile Nonfiction categories.


In Unofficial Minecraft Life Hacks Lab for Kids, Adam Clarke (aka Wizard Keen) and Victoria Bennett offer projects and gameplay that will guide you to make great choices as a player and a person. Minecraft is an amazing game that stimulates your creativity as you build whatever you can imagine, but it’s also great for learning about how to be a good citizen and mining positive connections with other players—in-game, elsewhere online, and in real life. With this book, you’ll learn about: How to set good gaming ground rules, collaborate, and resolve conflicts. Online resources, servers, and organizations that promote and guide positive play. Minecraft projects that promote and guide positive play and positive digital citizenship. Make every build a block party by learning to think critically, behave safely, and participate responsibly with Unofficial Minecraft Life Hacks Lab for Kids! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.



Little Learning Labs Unofficial Minecraft For Kids Abridged Paperback Edition


Little Learning Labs Unofficial Minecraft For Kids Abridged Paperback Edition
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Author : John Miller
language : en
Publisher: Quarry Books
Release Date : 2018-10-02

Little Learning Labs Unofficial Minecraft For Kids Abridged Paperback Edition written by John Miller and has been published by Quarry Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-02 with Juvenile Nonfiction categories.


Little Learning Labs: Unofficial Minecraft for Kids--an abridged edition of Unofficial Minecraft Lab for Kids--offers a variety of creative exercises that explore the game through fun, educational lessons. Activities selected from an Amazon Best Kids’ Books of 2016 pick! Balancing your child's screen time can be difficult, especially when it comes to wildly popular, open-ended video games like Minecraft. Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. You will start the book by brushing up on some common Minecraft terminology and examining the two main modes of game play: creative and survival. You’ll then use this knowledge to venture off onto the six different quests that combine out-of-game and in-game activities and encourage child and adult participation. You'll even learn how to screencast and narrate your own videos to share with family and friends. Little Learning Labs: Unofficial Minecraft for Kids provides fun, educational gaming goals that you and your child can reach together!



Minecraft In The Classroom


Minecraft In The Classroom
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Author : Shane Asselstine
language : en
Publisher: Pearson Education
Release Date : 2015

Minecraft In The Classroom written by Shane Asselstine and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Education categories.


Offers essential advice and captivating projects for using Minecraft to enhance students' learning experience. Learn how educators are using Minecraft as a powerful instructional tool to engage students and teach subjects as varied as math and humanities.



Connected Gaming


Connected Gaming
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Author : Yasmin B. Kafai
language : en
Publisher: MIT Press
Release Date : 2016-12-23

Connected Gaming written by Yasmin B. Kafai and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-23 with Education categories.


How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.