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Game Feel

Game Feel Author by : Steve Swink
Languange Used : en
Release Date : 2008-10-13
Publisher by : CRC Press
ISBN : 9781482267334
File Size : 51,9 Mb
Total Download : 611

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or
Category: Computers

Game Feel

Game Feel Author by : Steve Swink
Languange Used : en
Release Date : 2008-10-13
Publisher by : CRC Press
ISBN : 9781482267334
File Size : 44,9 Mb
Total Download : 981

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or
Category: Computers

Game Programming Patterns

Game Programming Patterns Author by : Robert Nystrom
Languange Used : en
Release Date : 2014-11-03
Publisher by : Genever Benning
ISBN : 9780990582915
File Size : 46,9 Mb
Total Download : 314

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how s
Category: Computers
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