Gamemaker Programming By Example


Gamemaker Programming By Example
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Gamemaker Programming By Example


Gamemaker Programming By Example
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Author : Brian Christian
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-12-28

Gamemaker Programming By Example written by Brian Christian and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-28 with Computers categories.


Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.



Gamemaker Language An In Depth Guide Soft Cover


Gamemaker Language An In Depth Guide Soft Cover
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Author : Benjamin Anderson
language : en
Publisher: Lulu.com
Release Date : 2015-07-28

Gamemaker Language An In Depth Guide Soft Cover written by Benjamin Anderson and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-28 with Computer games categories.


Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!



Practical Gamemaker Studio


Practical Gamemaker Studio
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Author : Ben Tyers
language : en
Publisher: Apress
Release Date : 2016-12-19

Practical Gamemaker Studio written by Ben Tyers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-19 with Computers categories.


Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.



Gamemaker


Gamemaker
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Author : Michael Rohde
language : en
Publisher: John Wiley & Sons
Release Date : 2014-06-27

Gamemaker written by Michael Rohde and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-27 with Computers categories.


Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.



Gamemaker Studio 2 Introduction To Game Design And Programming


Gamemaker Studio 2 Introduction To Game Design And Programming
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Author : Ben Tyers
language : en
Publisher: Independently Published
Release Date : 2020-04-16

Gamemaker Studio 2 Introduction To Game Design And Programming written by Ben Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-16 with categories.


Free Resources Available For Download. Please Email Ben@LearnGameMakerStudio.com After Purchase Learn the basics of making games in GameMaker Studio 2 With This New & Updated eBook 2020 Edition Just starting out with GameMaker Studio 2?This ebook will teach you all the basics you need to know to start making your own cool games. This 500+ book gives step-by-step instructions so you understand the fundamentals. Do You Make Silly Coding Mistakes?This book shows and explains commonly used GML.Learning how to use GML functions correctly is at the core of making great games with GameMaker Studio 2. Full Colour eBook Complete the book "Introduction To Game Design & Programming In GameMaker Studio 2 in as little a 7 days.You'll be amazed at how much you can learn in just one week. 30+ projects to test your skills of GML as you work through the basic functions.(Includes example project files for each task) Grab as an ebook and read on a range of devices - also available in paperback. After Completing Introduction To Game Design & Programming In GameMaker Studio 2 Book You Will Know How To: Find Your Way Around The IDE Import Sprites & Audio Set Up Objects Add GML Code To Object Events Make Objects React To Player Input Set Up Enemies & Basic AI Program Basic GML Functions How To Plan Your Game How Beta Testing Works How To Finance & Budget Your Game Project How To Edit Asset This mammoth 500+ page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methodology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired. I make no claim that I'm the best coder or designer, but I do have a proficient understanding that I would like to instill on other budding game makers. Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. The main areas covered in the book are: Basics: In depth guide to commonly used GML. Starting With An Idea: This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation: Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Software & Financing: Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets: Where to get assets, depending on your game budget. Refining Resources: Setting up and editing resources so they are ready for your game. Beta Testing & Debugging: Testing the game, fixing bugs, and implementing feedback. Programming: Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement: Polishing off the game and making it ready for publication. Final Testing: Final checks before publishing. Publishing & Game Promotion: How to promote your game and get it played. Free Resources Available For Download. Please Email Ben@LearnGameMakerStudio.com After Purchase



Gamemaker Studio 100 Programming Challenges


Gamemaker Studio 100 Programming Challenges
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Author : Ben Tyers
language : en
Publisher: Apress
Release Date : 2017-02-09

Gamemaker Studio 100 Programming Challenges written by Ben Tyers and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-09 with Computers categories.


Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.



Game Development With Gamemaker Studio 2


Game Development With Gamemaker Studio 2
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Author : Sebastiano M. Cossu
language : en
Publisher: Apress
Release Date : 2019-09-02

Game Development With Gamemaker Studio 2 written by Sebastiano M. Cossu and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-02 with Computers categories.


Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.



Gamemaker Game Programming With Gml


Gamemaker Game Programming With Gml
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Author : Matthew Delucas
language : en
Publisher: Packt Publishing
Release Date : 2014-04

Gamemaker Game Programming With Gml written by Matthew Delucas and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04 with Computers categories.


A step-by-step approach to building your knowledge, starting from a simple hello world to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment.If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.



Gamemaker Essentials


Gamemaker Essentials
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Author : Nathan Auckett
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-26

Gamemaker Essentials written by Nathan Auckett and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-26 with Computers categories.


This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.



Html5 Game Development With Gamemaker


Html5 Game Development With Gamemaker
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Author : Jason Lee Elliott
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-04-22

Html5 Game Development With Gamemaker written by Jason Lee Elliott and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-22 with Computers categories.


The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.