Ios Swift Game Development Cookbook 2nd Edition


Ios Swift Game Development Cookbook 2nd Edition
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Ios Swift Game Development Cookbook


Ios Swift Game Development Cookbook
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Author : Jonathon Manning
language : en
Publisher: O'Reilly Media
Release Date : 2018-10-02

Ios Swift Game Development Cookbook written by Jonathon Manning and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-02 with Computers categories.


Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.



Ios Swift Game Development Cookbook 3rd Edition


Ios Swift Game Development Cookbook 3rd Edition
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Author : Jonathon Manning
language : en
Publisher:
Release Date : 2018

Ios Swift Game Development Cookbook 3rd Edition written by Jonathon Manning and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.


Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-​game-dev-cookbook-swift .



Ios Swift Game Development Cookbook 2nd Edition


Ios Swift Game Development Cookbook 2nd Edition
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Author : Jonathon Manning. Paris Buttfield-Addison
language : en
Publisher:
Release Date : 2015

Ios Swift Game Development Cookbook 2nd Edition written by Jonathon Manning. Paris Buttfield-Addison and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computer games categories.




Unity Game Development Cookbook


Unity Game Development Cookbook
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Author : Paris Buttfield-Addison
language : en
Publisher: O'Reilly Media
Release Date : 2019-03-13

Unity Game Development Cookbook written by Paris Buttfield-Addison and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-13 with Computers categories.


Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.



Swift Cookbook Second Edition


Swift Cookbook Second Edition
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Author : Keith Moon
language : en
Publisher:
Release Date : 2021

Swift Cookbook Second Edition written by Keith Moon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


Discover recipes for building feature-rich, reliable iOS native apps and explore the latest features in Swift 5.3 with the help of proven industry standard recipes, modern design techniques, and popular strategies Key Features Learn Swift 5.3 programming techniques to write robust and efficient code Discover the fundamentals of Swift and build apps with frameworks such as Foundation, Networking, and UIKit Get to grips with the new features of Swift 5.3, including SwiftUI, CoreML and the Vision Framework Book Description Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You'll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You'll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you've learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple's Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3. What you will learn Explore basic to advanced concepts in Swift 5.3 programming Understand conditional statements, loops, and how to handle errors in Swift Define flexible classes and structs using generics Use advanced operators and create custom ones Build iOS apps using the powerful features of UIKit or the new SwiftUI framework Import your own custom functionality into Swift Playgrounds Run Swift on Linux and investigate server-side programming with the server-side framework Vapor Use Swift to implement machine learning models using CoreML and Vision Who this book is for If you are lo ...



Swift Game Development


Swift Game Development
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-09-28

Swift Game Development written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-28 with Computers categories.


Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key FeaturesLearn to create games for iPhone and iPad with the latest Swift Programming languageUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among othersBuild Augmented reality games using ARKit for true performanceBook Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learnDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKitSet up a scene using the new capabilities of the scene editor and custom classesMaximize gameplay with little-known tips and strategies for fun, repeatable actionMake use of animations, graphics, and particles to polish your gameUnderstand the current mobile monetization landscapeIntegrate your game with Game CenterDevelop 2D and 3D Augmented Reality games using Apple's new ARKit frameworkPublish your game to the App StoreWho this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.



Unity Development Cookbook


Unity Development Cookbook
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Author : Paris Buttfield-Addison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2023-08-03

Unity Development Cookbook written by Paris Buttfield-Addison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-03 with Computers categories.


Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry



Ios Games By Tutorials


Ios Games By Tutorials
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Author : raywenderlich.com Tutorial Team
language : en
Publisher:
Release Date : 2014

Ios Games By Tutorials written by raywenderlich.com Tutorial Team and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Application software categories.


"Beginning 2D iOS game development with Swift"--Page 1 of cover.



Game Development Using Python


Game Development Using Python
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Author : James R. Parker
language : en
Publisher: Mercury Learning and Information
Release Date : 2021-01-13

Game Development Using Python written by James R. Parker and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-13 with Computers categories.


This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.



Swift Cookbook


Swift Cookbook
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Author : Keith Moon
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-02-26

Swift Cookbook written by Keith Moon and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-26 with Computers categories.


Discover recipes for building feature-rich, reliable iOS native apps and explore the latest features in Swift 5.3 with the help of proven industry standard recipes, modern design techniques, and popular strategies Key FeaturesUnderstand how closures work and make use of generics with protocols to write flexible codeDiscover the fundamentals of Swift and build apps with frameworks such as Foundation, Networking, and UIKitGet to grips with the new features of Swift 5.3, including SwiftUI, CoreML and the Vision FrameworkBook Description Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3. What you will learnExplore basic to advanced concepts in Swift 5.3 programmingUnderstand conditional statements, loops, and how to handle errors in SwiftDefine flexible classes and structs using genericsUse advanced operators and create custom onesBuild iOS apps using the powerful features of UIKit or the new SwiftUI frameworkImport your own custom functionality into Swift PlaygroundsRun Swift on Linux and investigate server-side programming with the server-side framework VaporUse Swift to implement machine learning models using CoreML and VisionWho this book is for This book is for experienced iOS developers looking to learn about the diverse features offered by Swift 5.3, along with tips and tricks to efficiently code and build applications. Knowledge of general programming concepts will assist in understanding key concepts.