Learning 3d Graphics On The Web With Three Js


Learning 3d Graphics On The Web With Three Js
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Learn Three Js


Learn Three Js
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-08-31

Learn Three Js written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Computers categories.


Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library



Three Js


Three Js
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Author : JD Gauchat
language : en
Publisher: J.D Gauchat
Release Date : 2018-01-02

Three Js written by JD Gauchat and has been published by J.D Gauchat this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-02 with categories.


Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.



Learning Three Js The Javascript 3d Library For Webgl Second Edition


Learning Three Js The Javascript 3d Library For Webgl Second Edition
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-31

Learning Three Js The Javascript 3d Library For Webgl Second Edition written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.


If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.



Mastering Three Js


Mastering Three Js
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Author : Frahaan Hussain
language : en
Publisher:
Release Date : 2023-12-09

Mastering Three Js written by Frahaan Hussain and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-09 with categories.


"Mastering Three.js: A Journey Through 3D Web Development" is an essential guide for any web developer or designer looking to incorporate 3D graphics into their websites and applications. This comprehensive book dives deep into the capabilities of Three.js, a powerful JavaScript library that enables the creation of stunning 3D graphics in a web browser using WebGL. The journey begins with an introduction to the fundamental concepts of 3D web graphics and a detailed overview of Three.js. Readers will learn about the library's architecture, including its core components like scenes, cameras, renderers, and geometries. The book then advances to more complex topics such as creating and manipulating 3D objects, lighting, and shadows, ensuring a solid foundation in Three.js fundamentals. As the book progresses, readers will discover the exciting world of animations, interactivity, and visual effects in Three.js. Techniques for optimizing performance and creating realistic environments are discussed, providing insights into professional practices in 3D web development. The book also explores advanced topics like virtual and augmented reality, integrating Three.js with other web technologies, and building cross-platform 3D applications. Practical examples and hands-on projects are included in each chapter, allowing readers to apply their learning in real-world scenarios. "Mastering Three.js: A Journey Through 3D Web Development" is not just a technical guide; it's a creative journey that empowers readers to bring their 3D visions to life. Whether you're a beginner in web development interested in 3D graphics or an experienced developer seeking to expand your skillset, this book is an indispensable resource. With its detailed explanations, practical examples, and a focus on modern web technologies, this book is an invaluable tool for mastering the art of 3D web development with Three.js.



Learn Three Js


Learn Three Js
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-02-17

Learn Three Js written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-17 with Computers categories.


Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook Description Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js. What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is for This book is for JavaScript developers looking to learn the use of Three.js library.



Learning Three Js


Learning Three Js
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Author : Jos Dirksen
language : en
Publisher:
Release Date : 2013

Learning Three Js written by Jos Dirksen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer graphics categories.




Three Js Essentials


Three Js Essentials
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Author : Jos Dirksen
language : en
Publisher: CreateSpace
Release Date : 2014-11-12

Three Js Essentials written by Jos Dirksen and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-12 with categories.


Create and animate beautiful 3D graphics with this fast-paced tutorial Overview Acquire thorough knowledge of the essential features of Three.js, explained using comprehensive examples Animate HTML5 elements directly from Three.js using the CSS3 3D renderer Visualize information such as sound and open data in beautiful 3D In Detail Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance. From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch. By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow. What you will learn from this book Create standard skeletons and animation loops for Three.js projects that support WebGL and CSS3 3D Use textures and materials to their fullest to enhance rendering of an object Apply different types of lighting using the different light sources available Animate geometries, particle systems, and HTML5 elements with Three.js and Tween.js Create procedural and random geometries from scratch Load geometries from external sources and work with Blender as a 3D modeling tool Work with particle systems for advanced visualizations Approach This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. Who this book is written for If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modeling, or Math is required.



Learning Three Js


Learning Three Js
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Author : Jos Dirksen
language : en
Publisher:
Release Date : 2015

Learning Three Js written by Jos Dirksen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Application software categories.


If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.



Three Js Cookbook


Three Js Cookbook
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Author : Jos Dirksen
language : en
Publisher: Packt Pub Limited
Release Date : 2015-01-30

Three Js Cookbook written by Jos Dirksen and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-30 with Computers categories.


This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don't need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.



Webgl Up And Running


Webgl Up And Running
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-08-07

Webgl Up And Running written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-07 with Computers categories.


Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!" —Giles Thomas, LearningWebGL.com