Librarian S Guide To Games And Gamers From Collection Development To Advisory Services


Librarian S Guide To Games And Gamers From Collection Development To Advisory Services
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Librarian S Guide To Games And Gamers


Librarian S Guide To Games And Gamers
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Author : Michelle Goodridge
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-11-15

Librarian S Guide To Games And Gamers written by Michelle Goodridge and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-15 with Language Arts & Disciplines categories.


Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.



Librarian S Guide To Games And Gamers


Librarian S Guide To Games And Gamers
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Author : Michelle Goodridge
language : en
Publisher:
Release Date :

Librarian S Guide To Games And Gamers written by Michelle Goodridge and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games--whether they are new to gaming or seasoned players--through advisory services. This book maps all types of games--board, roleplaying, digital, and virtual reality--providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.



Teen Games Rule


Teen Games Rule
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Author : Julie Scordato
language : en
Publisher: Libraries Unlimited
Release Date : 2013-11-12

Teen Games Rule written by Julie Scordato and has been published by Libraries Unlimited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-12 with Language Arts & Disciplines categories.


Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.



Gaming Programs For All Ages At The Library


Gaming Programs For All Ages At The Library
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Author : Tom Bruno
language : en
Publisher: Rowman & Littlefield
Release Date : 2018-06-20

Gaming Programs For All Ages At The Library written by Tom Bruno and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-20 with Language Arts & Disciplines categories.


Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities.



Teen Games Rule


Teen Games Rule
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Author : Julie Scordato
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2013-11-12

Teen Games Rule written by Julie Scordato and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-12 with Language Arts & Disciplines categories.


Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.



Gaming In Libraries


Gaming In Libraries
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Author : Kelly Nicole Czarnecki
language : en
Publisher: ALA Neal-Schuman
Release Date : 2010

Gaming In Libraries written by Kelly Nicole Czarnecki and has been published by ALA Neal-Schuman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computer games categories.


Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!



Gaming In Academic Libraries


Gaming In Academic Libraries
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Author : Amy Harris
language : en
Publisher: Association of College & Research Libraries
Release Date : 2008

Gaming In Academic Libraries written by Amy Harris and has been published by Association of College & Research Libraries this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Academic libraries categories.


This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.



Fundamentals Of Collection Development And Management


Fundamentals Of Collection Development And Management
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Author : Peggy Johnson
language : en
Publisher: American Library Association
Release Date : 2009

Fundamentals Of Collection Development And Management written by Peggy Johnson and has been published by American Library Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Language Arts & Disciplines categories.


Addresses the art of controlling and updating your library's collection. Discussions of the importance and logistics of electronic resources are integrated throughout the book.



Guide For Training Collection Development Librarians


Guide For Training Collection Development Librarians
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Author : American Library Association. Subcommittee on Guide for Training Collection Development Librarians
language : en
Publisher: American Library Association
Release Date : 1996

Guide For Training Collection Development Librarians written by American Library Association. Subcommittee on Guide for Training Collection Development Librarians and has been published by American Library Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Language Arts & Disciplines categories.


Skillfully acquisitions and collection development plays a key role in creating exceptional libraries. These authoritative resources provide the guidance you need to build and maintain the comprehensive, high-quality collection your customers demand. Get expert advice on: a- selecting material from serial to CD-ROMs; b- participating effectively in the budget process; and c- evaluating your existing collections and vendors. Developed by ALA's Association for Library Collections & Technical Services, this blueprint for a collection-development training program can be easily adapted to meet the collection management goals and organizational structures found in libraries of all types and sizes. Outlines for training are given in these areas, among many others: collection and development policies; selection and review processes; weeding and deselection; and navigating electronic networks. The guide divides training into three skill levels, supplies a curriculum framework matched to collection duties, and identifies competencies achievable after training.



Integrating Video Game Research And Practice In Library And Information Science


Integrating Video Game Research And Practice In Library And Information Science
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Author : Ratliff, Jacob A.
language : en
Publisher: IGI Global
Release Date : 2015-02-28

Integrating Video Game Research And Practice In Library And Information Science written by Ratliff, Jacob A. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-28 with Language Arts & Disciplines categories.


Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.