Mastering 3d Printing Livelessons


Mastering 3d Printing Livelessons
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Learn Opengl


Learn Opengl
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Author : Joey de Vries
language : en
Publisher:
Release Date : 2020-06-17

Learn Opengl written by Joey de Vries and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-17 with Computers categories.


Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.



Language Live


Language Live
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Author : Louisa Cook Moats
language : en
Publisher:
Release Date : 2015

Language Live written by Louisa Cook Moats and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Composition (Language arts) categories.




Sams Teach Yourself Html Css And Javascript All In One


Sams Teach Yourself Html Css And Javascript All In One
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Author : Julie C. Meloni
language : en
Publisher: Sams Publishing
Release Date : 2011-11-21

Sams Teach Yourself Html Css And Javascript All In One written by Julie C. Meloni and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-21 with Computers categories.


Sams Teach Yourself HTML, CSS and JavaScript All in One The all-in-one HTML, CSS and JavaScript beginner's guide: covering the three most important languages for web development. Covers everything beginners need to know about the HTML and CSS standards and today's JavaScript and Ajax libraries - all in one book, for the first time Integrated, well-organized coverage expertly shows how to use all these key technologies together Short, simple lessons teach hands-on skills readers can apply immediately By best-selling author Julie Meloni Mastering HTML, CSS, and JavaScript is vital for any beginning web developer - and the importance of these technologies is growing as web development moves away from proprietary alternatives such as Flash. Sams Teach Yourself HTML, CSS, and JavaScript All in One brings together everything beginners need to build powerful web applications with the HTML and CSS standards and the latest JavaScript and Ajax libraries. With this book, beginners can get all the modern web development knowledge you need from one expert source. Bestselling author Julie Meloni (Sams Teach Yourself PHP, MySQL and Apache All in One) teaches simply and clearly, through brief, hands-on lessons focused on knowledge you can apply immediately. Meloni covers all the building blocks of practical web design and development, integrating new techniques and features into every chapter. Each lesson builds on what's come before, showing you exactly how to use HTML, CSS, and JavaScript together to create great web sites.



The Web Game Developer S Cookbook


The Web Game Developer S Cookbook
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Author : Evan Burchard
language : en
Publisher: Addison-Wesley
Release Date : 2013-03-23

The Web Game Developer S Cookbook written by Evan Burchard and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-23 with Computers categories.


Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!



Mcsa 70 740 Cert Guide


Mcsa 70 740 Cert Guide
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Author : Anthony J. Sequeira
language : en
Publisher: Pearson IT Certification
Release Date : 2017-05-11

Mcsa 70 740 Cert Guide written by Anthony J. Sequeira and has been published by Pearson IT Certification this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-11 with Computers categories.


This is the eBook version of the print title. Note that the eBook does not provide access to the practice test software that accompanies the print book. Access to the appendixes and video lessons is available through product registration at Pearson IT Certification; or see instructions in back pages of your eBook. Learn, prepare, and practice for MCSA 70-740 exam success with this Cert Guide from Pearson IT Certification, a leader in IT certification. Master MCSA 70-740 exam topics Assess your knowledge with chapter-ending quizzes Review key concepts with exam preparation tasks Learn from more than one hour of video lessons MCSA 70-740 Cert Guide is a best-of-breed exam study guide. Leading technology trainer and consultant Anthony Sequeira shares preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. Material is presented in a concise manner, focusing on increasing your understanding and retention of exam topics. The book presents you with an organized test preparation routine through the use of proven series elements and techniques. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks help you drill on key concepts you must know thoroughly. Review questions help you assess your knowledge, and a final preparation chapter guides you through tools and resources to help you craft your final study plan. Well regarded for its level of detail, assessment features, and challenging review questions and exercises, this study guide helps you master the concepts and techniques that will allow you to succeed on the exam the first time. The study guide helps you master all the topics on the MCSA 70-740 exam, including: Windows Server installation in host and compute environments, including Nano Server Storage: configuring disks and volumes, implementing server storage, and data duplication Hyper-V implementation, including VM settings, storage, and networking Windows container deployment and management High availability: HA/DR options, failover clustering, Storage Spaces Direct, VM movement, and network load balancing Server environment maintenance and monitoring



Learning Blender


Learning Blender
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Author : Oliver Villar
language : en
Publisher: Addison-Wesley Professional
Release Date : 2021-04-27

Learning Blender written by Oliver Villar and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-27 with Computers categories.


Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.



University And School Collaborations During A Pandemic


University And School Collaborations During A Pandemic
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Author : Fernando M. Reimers
language : en
Publisher: Springer Nature
Release Date : 2022

University And School Collaborations During A Pandemic written by Fernando M. Reimers and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with COVID-19 Pandemic, 2020- categories.


Based on twenty case studies of universities worldwide, and on a survey administered to leaders in 101 universities, this open access book shows that, amidst the significant challenges caused by the COVID-19 pandemic, universities found ways to engage with schools to support them in sustaining educational opportunity. In doing so, they generated considerable innovation, which reinforced the integration of the research and outreach functions of the university. The evidence suggests that universities are indeed open systems, in interaction with their environment, able to discover changes that can influence them and to change in response to those changes. They are also able, in the success of their efforts to mitigate the educational impact of the pandemic, to create better futures, as the result of the innovations they can generate. This challenges the view of universities as "ivory towers" being isolated from the surrounding environment and detached from local problems. As they reached out to schools, universities not only generated clear and valuable innovations to sustain educational opportunity and to improve it, this process also contributed to transform internal university processes in ways that enhanced their own ability to deliver on the third mission of outreach



The Language Of Drawing


The Language Of Drawing
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Author : Edward Hill
language : en
Publisher:
Release Date : 1966

The Language Of Drawing written by Edward Hill and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1966 with Drawing categories.


This book suggests that drawing is really a way of seeing as well as a means of communicating--a visual language that reveals the world in a new perspective.



Learning Blender


Learning Blender
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Author : Oliver Villar
language : en
Publisher: Addison-Wesley Professional
Release Date : 2017-04-07

Learning Blender written by Oliver Villar and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-07 with Computers categories.


This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.



Lesson Study Research And Practice In Mathematics Education


Lesson Study Research And Practice In Mathematics Education
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Author : Lynn C. Hart
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-01-11

Lesson Study Research And Practice In Mathematics Education written by Lynn C. Hart and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-11 with Education categories.


Lesson study is a professional development process that teachers engage in to systematically examine their practice, with the goal of becoming more effective. Originating in Japan, lesson study has gained significant momentum in the mathematics education community in recent years. As a process for professional development, lesson study became highly visible when it was proposed as a means of supporting the common practice of promoting better teaching by disseminating documents like standards, benchmarks and nationally validated curricula. While the body of knowledge about lesson study is growing, it remains somewhat elusive and composed of discrete research endeavors. As a new research area there is no coherent knowledge base yet. This book will contribute to the field bringing the work of researchers and practitioners together to create a resource for extant work. This book describes several aspects of Lesson Study, amongst others: it gives an historical overview of the concept, it addresses issues related to learning and teaching mathematics, it looks at the role of the teacher in the process. The last two sections of the book look at how lesson Study can be used with preservice mathematics teachers and at university mathematics methods teaching.