Practicing Recursion In Java


Practicing Recursion In Java
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Practicing Recursion In Java


Practicing Recursion In Java
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Author : Irena Pevac
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-04-18

Practicing Recursion In Java written by Irena Pevac and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-18 with categories.


Educators and students consider recursion one of the most difficult topics in introductory programming courses. The limited number of recursive examples in the textbooks is not sufficient for most students. This text is designed to help students in CS I or CS II courses to practice writing recursive code in Java. It may be helpful for instructors teaching those courses, as well. For them it can serve as a poll of test examples, or as a base to create projects that include variations of existing methods. The book provides a collection of over 150 recursive examples on integers, arrays, linked lists, linked trees, and graphical examples. Each example includes a problem specified in English, solution at the algorithm level, and recursive code implemented in Java. Graphical examples have also a picture of the outcome that should be drawn in addition to code. Most of examples were given to my students on tests and final exams. The remaining problems are for advanced students who grasped the topic and want to be challenged to do more.



Practicing Recursion With Javafx


Practicing Recursion With Javafx
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Author : Irena Pevac
language : en
Publisher:
Release Date : 2018-01-09

Practicing Recursion With Javafx written by Irena Pevac and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-09 with categories.


Educators and students consider recursion one of the most difficult topics in introductory programming courses. The limited number of recursive examples in the regular textbooks is not sufficient for most students. This text is designed to help students in CS I or CS II courses to practice writing recursive code in JavaFX. It may be helpful for instructors teaching those courses, as well. For them it can serve as a poll of test examples, or as a base to create projects that include variations of existing methods. The book provides collection of over 150 recursive examples on integers, arrays, linked lists, linked trees, and graphical examples. Each example includes a problem specified in English, solution at the algorithm level, and recursive code implemented in JavaFX. Graphical examples have also the picture of the outcome drawn by application in addition to code. Ninety percent of examples were given to students on tests and final exams. The remaining ten percent of the problems are for advanced students who grasped the topic and want to be challenged to do more. We start to practice recursion by writing code for simple examples which can also be done iteratively in slightly more efficient way. Recursion requires several calls before reaching the base case. Each invocation requires putting the method name and parameters on the activation stack, and upon completion, removing it from the stack when the results are passed back. This approach is chosen to help learners to adjust to new way of solving problems. Writing code recursively requires a paradigm shift from being used to specifying the steps explicitly, in the order how they are performed, to specifying them implicitly. Recursive problems have base case part where we specify code to provide the desired result without calling any sub-problems, and in addition there is recursive step part where we specify how to obtain the result by invoking one or more sub-problems of the same type as the original problem, plus we perform some additional code to combine the sub-problems and produce the result. Recursion is so difficult to learn because each problem has its own way of formulating base case and recursive step. Sometimes there is one base case, sometimes there are ten base cases, sometimes we do nothing in base case and just return from the method. Recursive steps range from one to many, they vary how we express sub-problems, and each time the way to combine the solutions for sub-problems in order to produce result for original problem, is different as well. When learners start by learning to write recursive code for simple examples, their only challenge is to figure out how to formulate the solution for the given problem recursively. Examples are ordered from simpler to more difficult ones. Many problems are analogous to those done before. This spiral approach allows learners to master recursion at their individual pace. Some should do most of the examples, others can skip similar problems and spend more time on harder problems. Chapter devoted to recursive graphical examples is done in JavaFX which is the latest version of Java. Graphics provides additional advantage because drawing shapes on graphical surface provides visualization of steps performed by recursion.Learning recursion on integers, arrays, linked lists, and graphics, facilitates a smooth transition to writing code recursively on more advanced data structures such as trees and graphs.



Introduction To Recursive Programming


Introduction To Recursive Programming
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Author : Manuel Rubio-Sanchez
language : en
Publisher: CRC Press
Release Date : 2017-10-05

Introduction To Recursive Programming written by Manuel Rubio-Sanchez and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-05 with Computers categories.


Recursion is one of the most fundamental concepts in computer science and a key programming technique that allows computations to be carried out repeatedly. Despite the importance of recursion for algorithm design, most programming books do not cover the topic in detail, despite the fact that numerous computer programming professors and researchers in the field of computer science education agree that recursion is difficult for novice students. Introduction to Recursive Programming provides a detailed and comprehensive introduction to recursion. This text will serve as a useful guide for anyone who wants to learn how to think and program recursively, by analyzing a wide variety of computational problems of diverse difficulty. It contains specific chapters on the most common types of recursion (linear, tail, and multiple), as well as on algorithm design paradigms in which recursion is prevalent (divide and conquer, and backtracking). Therefore, it can be used in introductory programming courses, and in more advanced classes on algorithm design. The book also covers lower-level topics related to iteration and program execution, and includes a rich chapter on the theoretical analysis of the computational cost of recursive programs, offering readers the possibility to learn some basic mathematics along the way. It also incorporates several elements aimed at helping students master the material. First, it contains a larger collection of simple problems in order to provide a solid foundation of the core concepts, before diving into more complex material. In addition, one of the book's main assets is the use of a step-by-step methodology, together with specially designed diagrams, for guiding and illustrating the process of developing recursive algorithms. Furthermore, the book covers combinatorial problems and mutual recursion. These topics can broaden students' understanding of recursion by forcing them to apply the learned concepts differently, or in a more sophisticated manner. The code examples have been written in Python 3, but should be straightforward to understand for students with experience in other programming languages. Finally, worked out solutions to over 120 end-of-chapter exercises are available for instructors.



Thinking Recursively


Thinking Recursively
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Author : Eric Roberts
language : en
Publisher: John Wiley & Sons
Release Date : 1986-01-17

Thinking Recursively written by Eric Roberts and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986-01-17 with Computers categories.


The process of solving large problems by breaking them down intosmaller, more simple problems that have identical forms. ThinkingRecursively: A small text to solve large problems. Concentrating onthe practical value of recursion. this text, the first of its kind,is essential to computer science students' education. In thistext, students will learn the concept and programming applicationsof recursive thinking. This will ultimately prepare students foradvanced topics in computer science such as compiler construction,formal language theory, and the mathematical foundations ofcomputer science. Key Features: * Concentration on the practical value of recursion. * Eleven chapters emphasizing recursion as a unifiedconcept. * Extensive discussion of the mathematical concepts which helpthe students to develop an appropriate conceptual model. * Large number of imaginative examples with solutions. * Large sets of exercises.



How To Design Programs Second Edition


How To Design Programs Second Edition
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Author : Matthias Felleisen
language : en
Publisher: MIT Press
Release Date : 2018-05-25

How To Design Programs Second Edition written by Matthias Felleisen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-25 with Computers categories.


A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.



Data Structures And Algorithms Using Java


Data Structures And Algorithms Using Java
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Author : William McAllister
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2009

Data Structures And Algorithms Using Java written by William McAllister and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.


Data Structures & Theory of Computation



Think Java


Think Java
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Author : Allen B. Downey
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-05-06

Think Java written by Allen B. Downey and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-06 with Computers categories.


Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards



Problem Solving In Data Structures And Algorithms Using Java


Problem Solving In Data Structures And Algorithms Using Java
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Author : Hemant Jain
language : en
Publisher: Independently Published
Release Date : 2018-09-23

Problem Solving In Data Structures And Algorithms Using Java written by Hemant Jain and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-23 with categories.


"Problem Solving in Data Structures & Algorithms" is a series of books about the usage of Data Structures and Algorithms in computer programming. The book is easy to follow and is written for interview preparation point of view. In these books, the examples are solved in various languages like Go, C, C++, Java, C#, Python, VB, JavaScript and PHP. GitHub Repositories for these books. https://github.com/Hemant-Jain-Author Book's Composition This book introduces you to the world of data structures and algorithms. Data structures defines the way in which data is arranged in memory for fast and efficient access while algorithms are a set of instruction to solve problems by manipulating these data structures. Designing an efficient algorithm is a very important skill that all software companies, e.g. Microsoft, Google, Facebook etc. pursues. Most of the interviews for these companies are focused on knowledge of data-structures and algorithms. They look for how candidates use concepts of data structures and algorithms to solve complex problems efficiently. Apart from knowing, a programming language you also need to have good command of these key computer fundamentals to not only qualify the interview but also excel in you jobs as a software engineer. This book assumes that you are a Java language developer. You are not an expert in Java language, but you are well familiar with concepts of classes, functions, arrays, pointers and recursion. At the start of this book, we will be looking into Complexity Analysis followed by the various data structures and their algorithms. We will be looking into a Linked-List, Stack, Queue, Trees, Heap, Hash-Table and Graphs. We will also be looking into Sorting, Searching techniques. In last few chapters, we will be looking into various algorithmic techniques. Such as, Brute-Force algorithms, Greedy algorithms, Divide and Conquer algorithms, Dynamic Programming, Reduction and Backtracking. . Table of Contents Chapter 0: How to use this book. Chapter 1: Algorithms Analysis Chapter 2: Approach to solve algorithm design problems Chapter 3: Abstract Data Type & JAVA Collections Chapter 4: Searching Chapter 5: Sorting Chapter 6: Linked List Chapter 7: Stack Chapter 8: Queue Chapter 9: Tree Chapter 10: Priority Queue Chapter 11: Hash-Table Chapter 12: Graphs Chapter 13: String Algorithms Chapter 14: Algorithm Design Techniques Chapter 15: Brute Force Algorithm Chapter 16: Greedy Algorithm Chapter 17: Divide & Conquer Chapter 18: Dynamic Programming Chapter 19: Backtracking Chapter 20: Complexity Theory



A Concise And Practical Introduction To Programming Algorithms In Java


A Concise And Practical Introduction To Programming Algorithms In Java
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Author : Frank Nielsen
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-04-05

A Concise And Practical Introduction To Programming Algorithms In Java written by Frank Nielsen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-05 with Computers categories.


A Concise and Practical Introduction to Programming Algorithms in Java has two main goals. The first is for novice programmers to learn progressively the basic concepts underlying most imperative programming languages using Java. The second goal is to introduce new programmers to the very basic principles of thinking the algorithmic way and turning the algorithms into programs using the programming concepts of Java. The book is divided into two parts and includes: The fundamental notions of variables, expressions and assignments with type checking - Conditional and loop statements - Explanation of the concepts of functions with pass-by-value arguments and recursion - Fundamental sequential and bisection search techniques - Basic iterative and recursive sorting algorithms. Each chapter of the book concludes with a set of exercises to enable students to practice concepts covered.



Programming Fundamentals Using Java


Programming Fundamentals Using Java
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Author : William McAllister
language : en
Publisher: Mercury Learning and Information
Release Date : 2021-03-10

Programming Fundamentals Using Java written by William McAllister and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-10 with Computers categories.


Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption