The Fantasy Roleplaying Gamer S Bible


The Fantasy Roleplaying Gamer S Bible
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The Fantasy Roleplaying Gamer S Bible


The Fantasy Roleplaying Gamer S Bible
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Author : Sean Patrick Fannon
language : en
Publisher: Obsidian Studio
Release Date : 1999

The Fantasy Roleplaying Gamer S Bible written by Sean Patrick Fannon and has been published by Obsidian Studio this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Games & Activities categories.


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The Fantasy Role Playing Gamer S Bible


The Fantasy Role Playing Gamer S Bible
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Author : Sean Patrick Fannon
language : en
Publisher: Prima Games
Release Date : 1995-11-01

The Fantasy Role Playing Gamer S Bible written by Sean Patrick Fannon and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-11-01 with Games categories.


Here is everything players need to know to embark on an incredible gaming odyssey. Step-by-step guidelines explain how to get started, and game overviews across the genres cover all the options, even online. Includes a "game-o-pedia" reference (the most comprehensive glossary ever published on the subject) and other valuable resources.



The New Game Makers Bible


The New Game Makers Bible
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Author : Adam Jeremy Capps
language : en
Publisher: Adam Jeremy Capps
Release Date : 2021-08-25

The New Game Makers Bible written by Adam Jeremy Capps and has been published by Adam Jeremy Capps this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-25 with Computers categories.


The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.



Of Games And God


Of Games And God
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Author : Kevin Schut
language : en
Publisher: Baker Books
Release Date : 2013-01-15

Of Games And God written by Kevin Schut and has been published by Baker Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-15 with Religion categories.


Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.



Video Game Bible 1985 2002


Video Game Bible 1985 2002
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Author : Andy Slaven
language : en
Publisher: Trafford Publishing
Release Date : 2002

Video Game Bible 1985 2002 written by Andy Slaven and has been published by Trafford Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Video games categories.


With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna



The Realms Of Atlantasia


The Realms Of Atlantasia
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Author : John Holland
language : en
Publisher: iUniverse
Release Date : 2011-10

The Realms Of Atlantasia written by John Holland and has been published by iUniverse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10 with Games & Activities categories.


Here is a complete tome! Within these pages is all you will need to run a successful campaign on a brand new world! In here you will meet beings you have never met anywhere else; a new concept of magic-using (8 different Schools of Magic/8 different Temples of Worship), each of which have their own spells; and the most realistic fantasy-based R.P.G. on the market! There will be some constants you have met before (i.e.: goblins, trolls, ogres, etc.), however, even these have a new slant on them! And as stated, the most realistic fantasy-based game around (if you do not get your armor and weapons repaired, you could lose them in the middle of battle; if you do not care for your horse, you could lose it as your horse has Life Points as well). So have fun with this brand new world and the many new being you will meet during your adventures!



Role Playing Game Studies


Role Playing Game Studies
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Author : Sebastian Deterding
language : en
Publisher: Routledge
Release Date : 2018-04-17

Role Playing Game Studies written by Sebastian Deterding and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Games & Activities categories.


This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.



Through Dungeons Deep


Through Dungeons Deep
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Author : Robert Plamondon
language : en
Publisher: Norton Creek Press
Release Date : 2008-08-20

Through Dungeons Deep written by Robert Plamondon and has been published by Norton Creek Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-20 with Games & Activities categories.


Through Dungeons Deep delves into the art of role-playing, showing players and Game Masters how to have more fun and excitement with fantasy role-playing games. First published more than 25 years ago, this book was an instant classic. Long out of print, the original edition sells for several times its cover price. This Norton Creek Press reprint makes the book available (and affordable) again. Robert Plamondon wrote Through Dungeons Deep after realizing that the most important part of role-playing games-role-playing-is barely mentioned in gaming systems. When it is, it is often confused with rules. But role-playing really boils down to make-believe, and the real fun in role-playing games comes from unlocking your imagination. But it's also important to carry a length of rope and wear shoes you can run in.



The Game Maker S Bible


The Game Maker S Bible
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Author : Adam Jeremy Capps
language : en
Publisher: Adam Jeremy Capps
Release Date : 2021-06-22

The Game Maker S Bible written by Adam Jeremy Capps and has been published by Adam Jeremy Capps this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-22 with Computers categories.


The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.



The Role Playing Society


The Role Playing Society
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Author : Andrew Byers
language : en
Publisher: McFarland
Release Date : 2016-02-19

The Role Playing Society written by Andrew Byers and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-19 with Games & Activities categories.


Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.