The Role Playing Game Primer


The Role Playing Game Primer
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The Role Playing Game Primer


The Role Playing Game Primer
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Author : Chris Gonnerman
language : en
Publisher:
Release Date : 2014-10-08

The Role Playing Game Primer written by Chris Gonnerman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-08 with categories.


Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you! The Role-Playing Game Primer starts from the very beginning, first showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidance for beginning Game Masters, to get you up and running even if you have little or no experience as a player. The RPG Primer is aimed at players and GMs of "Old School" paper-and-pencil role-playing games and their modern "retro-clones." It features several of the earliest and best known of the Old School Renaissance games, including Basic Fantasy RPG (by the same author), OSRIC, Labyrinth Lord, and Swords & Wizardry.



Role Playing Game Studies


Role Playing Game Studies
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Author : Sebastian Deterding
language : en
Publisher: Routledge
Release Date : 2018-04-17

Role Playing Game Studies written by Sebastian Deterding and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Games & Activities categories.


This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.



Fundamentals Of Role Playing Game Design


Fundamentals Of Role Playing Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2014-03-25

Fundamentals Of Role Playing Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-25 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



The Fantasy Role Playing Game


The Fantasy Role Playing Game
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Author : Daniel Mackay
language : en
Publisher: McFarland
Release Date : 2017-08-11

The Fantasy Role Playing Game written by Daniel Mackay and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-11 with Games & Activities categories.


Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.



Arbiter Of Worlds


Arbiter Of Worlds
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Author : Alexander Macris
language : en
Publisher:
Release Date : 2019-03-02

Arbiter Of Worlds written by Alexander Macris and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-02 with Fantasy games categories.


Arbiter of Worlds is the definite guide to building and running fantasy role-playing game campaigns. This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! "Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances "deadly adversary" and "the party's greatest supporter" perfectly. I've been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I'm honestly not sure there's been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he's not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it." - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) "Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights inan unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implicationof play inherent in a game's design, to world building, to the often delicate nature of unspoken social contracts inherentin the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and aforged-in-the-fire bootcamp for those taking their first steps behind the screen." - James M. Spahn, Ennie and Origins Award Winning RPG Designer "A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you aregoing to come out knowing real things you did not know before that will help you run games at the table..." - Courtney Campbell, Hack & Slash



The Creation Of Narrative In Tabletop Role Playing Games


The Creation Of Narrative In Tabletop Role Playing Games
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Author : Jennifer Grouling Cover
language : en
Publisher: McFarland
Release Date : 2014-01-10

The Creation Of Narrative In Tabletop Role Playing Games written by Jennifer Grouling Cover and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.



The Evolution Of Fantasy Role Playing Games


The Evolution Of Fantasy Role Playing Games
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Author : Michael J. Tresca
language : en
Publisher: McFarland
Release Date : 2014-01-10

The Evolution Of Fantasy Role Playing Games written by Michael J. Tresca and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien’s obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.



Basic Fantasy Role Playing Game


Basic Fantasy Role Playing Game
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Author : Chris Gonnerman
language : en
Publisher:
Release Date : 2013-02-13

Basic Fantasy Role Playing Game written by Chris Gonnerman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-13 with Games categories.


This is the SECOND EDITION of the Basic Fantasy RPG Core Rules, and thus NOT the current version! Please look for the book titled "Basic Fantasy Role-Playing Game 3rd Edition" to get the current game rules! The Basic Fantasy Role-Playing Game is a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well.



Fantasy Role Playing Games


Fantasy Role Playing Games
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Author : John Eric Holmes
language : en
Publisher:
Release Date : 1981

Fantasy Role Playing Games written by John Eric Holmes and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Fantasy games categories.


A consumer's guide to the popular fantasy games such as Dungeons and Dragons.



Fspace Roleplaying Dice And Skill Usage Primer


Fspace Roleplaying Dice And Skill Usage Primer
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Author : Martin Rait
language : en
Publisher: FSpace Publications
Release Date : 2008

Fspace Roleplaying Dice And Skill Usage Primer written by Martin Rait and has been published by FSpace Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Fiction categories.


This is a small guide aimed at players and for those wanting to see the base mechanics for the FSpaceRPG game system. It covers information about dice usage and how the skills system functions along with a list of core skills used in the game. And ideal reference for new players or prospective GMs wanting information on elements of the game engine in use by this roleplaying game.