Transactions On Edutainment Ix


Transactions On Edutainment Ix
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Transactions On Edutainment Ix


Transactions On Edutainment Ix
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2013-03-02

Transactions On Edutainment Ix written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-02 with Computers categories.


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.



Transactions On Edutainment Xi


Transactions On Edutainment Xi
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2015-09-11

Transactions On Edutainment Xi written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-11 with Education categories.


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.



Transactions On Edutainment Xii


Transactions On Edutainment Xii
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2016-05-10

Transactions On Edutainment Xii written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-10 with Education categories.


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.



Transactions On Edutainment V


Transactions On Edutainment V
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Author : Xubo Yang
language : en
Publisher: Springer
Release Date : 2011-01-27

Transactions On Edutainment V written by Xubo Yang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-27 with Computers categories.


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.



Transactions On Computational Science Xxi


Transactions On Computational Science Xxi
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Author : Marina L. Gavrilova
language : en
Publisher: Springer
Release Date : 2013-11-25

Transactions On Computational Science Xxi written by Marina L. Gavrilova and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-25 with Computers categories.


This, the 21st issue of the Transactions on Computational Science journal, edited by Ajith Abraham, is devoted to the topic of nature-inspired computing and applications. The 15 full papers included in the volume focus on the topics of neurocomputing, evolutionary algorithms, swarm intelligence, artificial immune systems, membrane computing, computing with words, artificial life and hybrid approaches.



Exploring Perspectives On Creativity Theory And Research In Education


Exploring Perspectives On Creativity Theory And Research In Education
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Author : Daniel A. Tillman
language : en
Publisher: Springer Nature
Release Date :

Exploring Perspectives On Creativity Theory And Research In Education written by Daniel A. Tillman and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Sage On The Screen


Sage On The Screen
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Author : Bill Ferster
language : en
Publisher: JHU Press
Release Date : 2016-11-15

Sage On The Screen written by Bill Ferster and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-15 with Education categories.


A critical look at the success of film, video, television, and the Internet in education. Since the days of Thomas Edison, technology has held the promise of lowering the cost of education. The fantasy of leveraging a fixed production cost to reach an unlimited number of consumers is an enticing economic proposition, one that has been repeatedly attempted with each new media format, from radio and television to MOOCs, where star academics make online video lectures available to millions of students at little cost. In Sage on the Screen, Bill Ferster explores the historical, theoretical, and practical perspectives of using broadcast media to teach by examining a century of efforts to use it at home and in the classroom. Along the way, he shares stories from teachers, administrators, entrepreneurs, and innovators who promoted the use of cutting-edge technology—while critically evaluating their motives for doing so. Taking a close look at the origins of various media forms, their interrelatedness, and their impact on education thus far, Ferster asks why broadcast media has been so much more successful at entertaining people than it has been at educating them. Accessibly written and full of explanatory art, Sage on the Screen offers fresh insight into the current and future uses of instructional technology, from K12 through non-institutionally-based learning.



Research Anthology On Developments In Gamification And Game Based Learning


Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26

Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.


Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.



Examining Multiple Intelligences And Digital Technologies For Enhanced Learning Opportunities


Examining Multiple Intelligences And Digital Technologies For Enhanced Learning Opportunities
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Author : Zheng, Robert Z.
language : en
Publisher: IGI Global
Release Date : 2019-09-27

Examining Multiple Intelligences And Digital Technologies For Enhanced Learning Opportunities written by Zheng, Robert Z. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-27 with Education categories.


Multiple intelligences (MI) as a cognitive psychology theory has significantly influenced learning and teaching. Research has demonstrated a strong association between individual intelligences and their cognitive processes and behaviors. However, it remains unknown how each of or a combination of these intelligences can be effectively optimized through instructional intervention, particularly through the use of emerging learning technology. On the other hand, while efforts have been made to unveil the relationship between information and communication technology (ICT) and individual learner performance, there is a lack of knowledge in how MI theory may guide the use of ICTs to enhance learning opportunities for students. Examining Multiple Intelligences and Digital Technologies for Enhanced Learning Opportunities is an essential reference book that generates new knowledge about how ICTs can be utilized to promote MI in various formal and informal learning settings. Featuring a range of topics such as augmented reality, learning analytics, and mobile learning, this book is ideal for teachers, instructional designers, curriculum developers, ICT specialists, educational professionals, administrators, instructors, academicians, and researchers.



Teaching Machines


Teaching Machines
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Author : Bill Ferster
language : en
Publisher: JHU Press
Release Date : 2014-11-17

Teaching Machines written by Bill Ferster and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-17 with Education categories.


Technology promises to make learning better, cheaper, faster—but rarely has it kept that promise. The allure of educational technology is easy to understand. Classroom instruction is an expensive and time-consuming process fraught with contradictory theories and frustratingly uneven results. Educators, inspired by machines’ contributions to modern life, have been using technology to facilitate teaching for centuries. In Teaching Machines, Bill Ferster examines past attempts to automate instruction from the earliest use of the postal service for distance education to the current maelstrom surrounding Massive Open Online Courses. He tells the stories of the entrepreneurs and visionaries who, beginning in the colonial era, developed and promoted various instructional technologies. Ferster touches on a wide range of attempts to enhance the classroom experience with machines, from hornbooks, the Chautauqua movement, and correspondence courses to B. F. Skinner’s teaching machine, intelligent tutoring systems, and eLearning. The famed progressive teachers, researchers, and administrators that the book highlights often overcame substantial hurdles to implement their ideas, but not all of them succeeded in improving the quality of education. Teaching Machines provides invaluable new insight into our current debate over the efficacy of educational technology.