Unity Game Development Essentials


Unity Game Development Essentials
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Unity Game Development Essentials


Unity Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-10-01

Unity Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-01 with Computers categories.


Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!



Unity Game Development Essentials Welcome To The Third Dimension Chapter 2 Environments Chapter 3 Player Characters Chapter 4 Interactions Chapter 5 Prefabs Collection And Hud Chapter 6 Instantiation And Rigid Bodies Chapter 7 Particle Systems Chapter 8 Menu Design Chapter 9 Finishing Touches Chapter 10 Building And Sharing Chapter 11 Testing And Further Study


Unity Game Development Essentials Welcome To The Third Dimension Chapter 2 Environments Chapter 3 Player Characters Chapter 4 Interactions Chapter 5 Prefabs Collection And Hud Chapter 6 Instantiation And Rigid Bodies Chapter 7 Particle Systems Chapter 8 Menu Design Chapter 9 Finishing Touches Chapter 10 Building And Sharing Chapter 11 Testing And Further Study
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Author : Will Goldstone
language : en
Publisher:
Release Date : 2009

Unity Game Development Essentials Welcome To The Third Dimension Chapter 2 Environments Chapter 3 Player Characters Chapter 4 Interactions Chapter 5 Prefabs Collection And Hud Chapter 6 Instantiation And Rigid Bodies Chapter 7 Particle Systems Chapter 8 Menu Design Chapter 9 Finishing Touches Chapter 10 Building And Sharing Chapter 11 Testing And Further Study written by Will Goldstone and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer games categories.


This book is a complete exercise in 3D game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Based on Unity version 2.5 and uses JavaScript for scripting.



Unity 3 X Game Development Essentials


Unity 3 X Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-12-20

Unity 3 X Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-20 with Computers categories.


This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.



Unity Game Development Essentials


Unity Game Development Essentials
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Author : Will Goldstone
language : en
Publisher:
Release Date : 2009

Unity Game Development Essentials written by Will Goldstone and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer games categories.




Unity Game Development Essentials


Unity Game Development Essentials
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Author : Paul Thomas
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-04-19

Unity Game Development Essentials written by Paul Thomas and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-19 with categories.


This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games



Unity 3 X Game Development Essentials


Unity 3 X Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011

Unity 3 X Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


Annotation Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unitys intuitive, easy to learn toolset and this book its never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything youll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!



Unity Game Development Cookbook


Unity Game Development Cookbook
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Author : Paris Buttfield-Addison
language : en
Publisher: O'Reilly Media
Release Date : 2019-03-13

Unity Game Development Cookbook written by Paris Buttfield-Addison and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-13 with Computers categories.


Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.



Unity 3d And Playmaker Essentials


Unity 3d And Playmaker Essentials
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Author : Jere Miles
language : en
Publisher: CRC Press
Release Date : 2016-11-25

Unity 3d And Playmaker Essentials written by Jere Miles and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-25 with Computers categories.


In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed. Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.



Game Development Essentials Ii With Unity Livelessons Video Training


Game Development Essentials Ii With Unity Livelessons Video Training
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Author : Mike Geig
language : en
Publisher:
Release Date : 2014

Game Development Essentials Ii With Unity Livelessons Video Training written by Mike Geig and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.


Game Development Essentials II with Unity LiveLessons is aimed at teaching visual learners how to use this powerful engine to make their own games. In Volume II, Mike Geig builds on the success of his first LiveLessons to bring more intermediate level topics to the forefront so that developers can get the most out of this powerful game engine. Description In this video training, Mike Geig covers key 2D and 3D game development concepts beyond the basics and scripting (programming) concepts for featured game engines. Mike covers the latest version of Unity: what's new, what's changing, and what's important. The source code repository for this LiveLesson is broken up into multiple files for downloading; click on each lesson number to download the assets for that lesson: Lesson 1 Lesson 2 Lesson 3 Lesson 4 Lesson 5 Lesson 6 Lesson 7 Lesson 8 About the Instructor Mike Geig is a screencaster at Unity Technologies (the makers of the Unity game engine). Mike is also the author of Sams Teach Yourself Unity Game Development and the first volume of these LiveLessons. Related video: Game Development Essentials with Unity 4 LiveLessons Skill Level Intermediate Advanced What You Will Learn A foundation in game development Key 2D and 3D game development concepts beyond the basics Scripting (programming) concepts for featured game engines New and cutting edge features of the Unity game engine Who Should Take This Course Game developers looking to get the most out of Unity, the powerful game engine to develop cutting edge 2D and 3D games (both mobile and desktop) Course Requirements Should be familiar with the concepts of programming. The specific language should not be too important. Users should be familiar with the basics usage of software on their chosen operating system. Should be familiar with the Unity game engine, either through experience with Volume I of this LiveLesson or some other source ( Sams Teach Yourself Unity Game Development ). Users should also be familiar with basic concepts of game development. Should be familiar with mathematics (basic operations and coordinate systems) and game elements (players, scores, enemies, etc.). Users should know how to navigate a PC or Mac and install software. Table of Contents Lesson 1: Working with the 2D Game Tools Learning Objectives: Understand the basics of the 2D tools Import sprite objects Place sprites in a scene Use basic colliders Use the polygon collider Lesson 2: Working with the Mecanim A...



Unity In Action


Unity In Action
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Author : Joseph Hocking
language : en
Publisher: Simon and Schuster
Release Date : 2018-03-27

Unity In Action written by Joseph Hocking and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-27 with Computers categories.


Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices