Xcode 5 Developer Reference


Xcode 5 Developer Reference
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Xcode 5 Developer Reference


Xcode 5 Developer Reference
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Author : Richard Wentk
language : en
Publisher: John Wiley & Sons
Release Date : 2014-04-18

Xcode 5 Developer Reference written by Richard Wentk and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-18 with Computers categories.


Design, code, and build amazing apps with Xcode 5 Thanks to Apple's awesome Xcode development environment, you can create the next big app for Macs, iPhones, iPads, or iPod touches. Xcode 5 contains gigabytes of great stuff to help you develop for both OS X and iOS devices - things like sample code, utilities, companion applications, documentation, and more. And with Xcode 5 Developer Reference, you now have the ultimate step-by-step guide to it all. Immerse yourself in the heady and lucrative world of Apple app development, see how to tame the latest features and functions, and find loads of smart tips and guidance with this practical book. Shows developers how to use Xcode 5 to create apps for OS X and the whole family of iOS devices, including the latest iPhones, iPads, and iPod touches Covers the Xcode rapid development environment in detail, including utilities, companion applications, and more Includes a companion website with sample code and other helpful files Written by an experienced developer and Apple-focused journalist with solid experience in teaching Apple development If you want to create killer Apple apps with Xcode 5, start with Xcode 5 Developer Reference!



Xcode 5 Start To Finish


Xcode 5 Start To Finish
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Author : Fritz F. Anderson
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-05-03

Xcode 5 Start To Finish written by Fritz F. Anderson and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-03 with Computers categories.


Use Xcode 5 to Write Great iOS and OS X Apps! Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features. Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software. Coverage includes Setting breakpoints and tracing execution for active debugging Creating libraries by adding and building new targets Integrating Git or Subversion version control Creating iOS projects with MVC design Designing Core Data schemas for iOS apps Linking data models to views Designing UI views with Interface Builder Using the improved Xcode 5 Autolayout editor Improving reliability with unit testing Simplifying iOS provisioning Leveraging refactoring and continual error checking Using OS X bindings, bundles, packages, frameworks, and property lists Localizing your apps Controlling how Xcode builds source code into executables Analyzing processor and memory usage with Instruments Integrating with Mavericks Server’s sleek continuous integration system Register your book at www.informit.com/register for access to this title’s downloadable code.



The Ios 5 Developer S Cookbook


The Ios 5 Developer S Cookbook
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Author : Erica Sadun
language : en
Publisher: Addison-Wesley
Release Date : 2012-01-13

The Ios 5 Developer S Cookbook written by Erica Sadun and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-13 with Computers categories.


***This is the updated and corrected edition ofThe iOS 5 Developer's Cookbook.*** The iOS 5 Developer’s Cookbook, Third Edition Covers iOS 5, Xcode 4.2, Objective-C 2.0’s ARC, LLVM, and more! In this book, bestselling author and iOS development guru Erica Sadun brings together all the information you need to quickly start building successful iOS apps for iPhone, iPad, and iPod touch. Sadun has thoroughly revised this book to focus on powerful new iOS 5 features, the latest version of Objective-C, and the Xcode 4 development tools. The iOS 5 Developer’s Cookbook, Third Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development. Sadun’s tested recipes address virtually every major area of iOS development, from user interface design to view controllers, gestures and touch, to networking and security. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes: Mastering the iOS 5 SDK, Objective-C essentials, and the iOS development lifecycle Designing and customizing interfaces with Interface Builder and Objective-C Organizing apps with view controllers, views, and animations featuring the latest Page View controllers and custom containers Making the most of touch and gestures—including custom gesture recognizers Building and using controls from the ground up Working with Core Image and Core Text Implementing fully featured Table View edits, reordering, and custom cells Creating managed database stores; then adding, deleting, querying, and displaying data Alerting users with dialogs, progress bars, local and push notifications, popovers, and pings Requesting and using feedback Connecting to networks and services, handling authentication, and managing downloads Deploying apps to devices, testers, and the App Store



Learning Ios Development


Learning Ios Development
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Author : Maurice Sharp
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014

Learning Ios Development written by Maurice Sharp and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.


Features hands-on sample projects and exercises designed to help programmers create iOS applications.



Beginning Ios 5 Application Development


Beginning Ios 5 Application Development
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Author : Wei-Meng Lee
language : en
Publisher: John Wiley & Sons
Release Date : 2011-12-15

Beginning Ios 5 Application Development written by Wei-Meng Lee and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-15 with Computers categories.


The ideal starting point for iPhone and iPad app development with iOS 5 If you want to develop apps for Apple's iPhone and iPad, first you need to know how to use the tools--iPhone's new iOS 5 operating system and SDK, and the new xCode toolset that come with it. This full-color book is the perfect starting point. Beginning developers, you'll get a solid introduction to the new xCode 4 and Objective-C and find everything you need to quickly build your first app. The book thoroughly covers all the new iOS 5 features, including new multitasking, location-based services, notification system, cloud-based features, and much more. Written by bestselling Wrox author, Wei-Meng Lee, this is an ideal book for beginning developers Helps eager developers quickly start building apps for the iPhone, iPad, and iPod Touch Introduces iOS 5, xCode 4, Objective-C, and the basics you need to create your first Apple device app Covers a host of new iOS 5 capabilities, including new multitasking, new location-based services, and a new notification system Shows you how to work with iOS 5's cloud-based features for online storage of music, photos, and video Full-color and full of information, Beginning iOS 5 Application Development is the ultimate guide for beginning Apple developers.



Xcode 4


Xcode 4
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Author : Richard Wentk
language : en
Publisher: John Wiley & Sons
Release Date : 2011-06-01

Xcode 4 written by Richard Wentk and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-01 with Computers categories.


Everything you need to know to design, code, and build amazing apps Xcode 4 is Apple’s newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You’ll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever. Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4 Examines the benefits of Xcode 4, Apple’s updated, free, object oriented programming environment Helps you tame the complex Xcode environment so you can develop amazing apps This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.



Ios 7 Programming Fundamentals


Ios 7 Programming Fundamentals
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Author : Matt Neuburg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-10-11

Ios 7 Programming Fundamentals written by Matt Neuburg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-11 with Computers categories.


If you’re getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks—Objective-C, Xcode, and Cocoa Touch. You’ll learn object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide Programming iOS 7. Explore the C language to learn how Objective-C works Learn how instances are created, and why they’re so important Tour the lifecycle of an Xcode project, from inception to App Store Discover how to build interfaces with nibs and the nib editor Explore Cocoa’s use of Objective-C linguistic features Use Cocoa’s event-driven model and major design patterns Learn the role of accessors, key-value coding, and properties Understand the power of ARC-based object memory management Send messages and data between Cocoa objects



Beginner S Guide To Ios 13 App Development Using Swift 5 1


Beginner S Guide To Ios 13 App Development Using Swift 5 1
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Author : Serhan Yamacli
language : en
Publisher:
Release Date : 2019-10-27

Beginner S Guide To Ios 13 App Development Using Swift 5 1 written by Serhan Yamacli and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-27 with categories.


This book covers iOS 13 app design fundamentals using the latest Swift 5.1 programming language, Xcode 11 and iOS 13.1 SDK.The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest Hello World app is developed step by step. In the next chapter, basics of the Swift 5 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 complete apps (including a 2D game) are developed in separate chapters. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app on simulators and real devices.Chapters of the book and the contents of these chapters are as follows: Chapter 1. Introduction: General info and the steps of developing an iOS app.Chapter 2. Setting up your development environment: Installing Xcode, setting up signing identities, viewing/adding simulators and real devices.Chapter 3. Test drive - the Hello World: Creating a new Xcode project, adding and positioning user interface objects, building the project, running the developed app on the simulator and on the real device.Chapter 4. Swift programming language: Variables, constants, optionals, arrays, dictionaries, sets, if-else and switch-case decision making statements, for and while loops, functions, classes, objects and inheritance in Swift 5. Each concept is clearly explained step by step with code examples and screenshots.Chapter 5. Disco lights app: Using buttons and connecting actions to buttons in the code.Chapter 6. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen.Chapter 7. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code.Chapter 8. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls.Chapter 9. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map.Chapter 10. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS.Chapter 11. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete 2D game.This book includes 212 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and project files can be viewed and downloaded from the book's companion website: www.yamaclis.com/ios13swift5



Sams Teach Yourself Ios 5 Application Development In 24 Hours


Sams Teach Yourself Ios 5 Application Development In 24 Hours
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Author : John Ray
language : en
Publisher: Sams Publishing
Release Date : 2012-01-06

Sams Teach Yourself Ios 5 Application Development In 24 Hours written by John Ray and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-06 with Computers categories.


In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color—figures and code appear as they do in Xcode Covers iOS 5.0 and up Learn to navigate the Xcode 4.2+ development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Visually design and code interfaces using Xcode Storyboards, Segues, and the iOS Object Library Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Email, Web Views, and Google Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace and debug your applications as they run Covers iOS 5, Xcode 4.2+, Storyboards, iPhone, iPad, and More! Additional files and updates available online http://teachyourselfios.com



An Ios Developer S Guide To Swiftui


An Ios Developer S Guide To Swiftui
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Author : Michele Fadda
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-03

An Ios Developer S Guide To Swiftui written by Michele Fadda and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-03 with Computers categories.


Get started with SwiftUI and accelerate your iOS app development with this guide to leveraging the declarative approach, with key images printed in color Key Features Learn how to structure and maintain clean app architecture Integrate SwiftUI with relevant frameworks to create professional and responsive apps Understand the declarative functional approach and focus on asynchronous programming within the context of SwiftUI Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionSwiftUI has transformed app development across Apple Platforms, offering developers the power to build seamless user interfaces by just defining the UI design through intuitive Swift code. This book explores SwiftUI’s revolutionary declarative programming approach to assist you in designing UI for Apple devices, ranging from iPhones to Macs, by declaring what the app should look like and what it should do, leaving the heavy lifting to the operating system. With a hands-on approach, the book immerses you in the fundamentals of SwiftUI and goes on to cover SwiftUI parts that are omitted by most introductory guides. Starting with creating views and modifiers, you’ll progress to more intricate and responsive user interfaces and advanced techniques, gradually working toward building complex apps. Further, this book focuses on the new features in asynchronous programming and architecture patterns to design efficient, modern, and well-structured apps. Finally, you’ll explore the integration of UIkit and SwiftUI and how to run tests for a SwiftUI application. By the end of the book, you’ll have gained the confidence to harness the full potential of SwiftUI to build professional-grade applications.What you will learn Get to grips with UI coding across Apple platforms using SwiftUI Build modern apps, delving into complex architecture and asynchronous programming Explore animations, graphics, and user gestures to build responsive UIs Respond to asynchronous events and store and share data the modern way Add advanced features by integrating SwiftUI and UIKit to enhance your apps Gain proficiency in testing and debugging SwiftUI applications Who this book is for This book is for iOS developers interested in mastering SwiftUI, software developers with extensive iOS development experience using UIkit transitioning to SwiftUI, as well as mobile consultants and engineers who want to gain an in-depth understanding of the framework. Newcomers equipped with knowledge of Swift, UIkit, XCode, and asynchronous programming will find this book invaluable for launching a career in mobile software development with iOS.