SWTOR: Jedi Consular

A quick reference guide to Jedi Consular class for Star Wars: The Old Republic MMO.

A quick reference guide to Jedi Consular class for Star Wars: The Old Republic MMO.
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Author : William Sims Bainbridge
Genre : Computers
Summary : A ground-breaking look at the paradox of technology to both liberate and enslave our current culture by noted scholar William Sims Bainbridge
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Author : Heidi McDonald
Genre : Computers
Summary : Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it. Key Features: Examines the past, present, and future of romance in single-player, role-playing games Discusses common presentations of romance in single-player, role-playing games— both in the category and game mechanics that drive romance Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games Explains the notion of the empathic game and explores its importance in relation to romance in game design
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Author : William Sims Bainbridge
Genre : Computers
Summary : At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.
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Author : William Sims Bainbridge
Genre : Computers
Summary : This book discusses secularization, arguing that it may be more complex and significant than is generally recognized. Using a number of online exploration methods, the author provides insights into how religion may be changing, and how information technology might be energized in this process. Working from the premise that the relationship between science and religion is complex, the author demonstrates that while science has contradicted some specific religious beliefs, science itself may have been facilitated by beliefs formed many centuries ago. Science assists engineers in the development of powerful new technologies, and asserts that the universe is based on a set of fundamental principles that can be understood by humans through the assistance of mathematics. The challenging ideas discussed will benefit readers through sharing a variety of Internet-based research methods and cultural discoveries. The book provides a balance between quantitative methods, illustrated by 24 tables of statistics, and qualitative methods, illustrated by 30 screenshots of computer-generated virtual worlds. Analysis interweaves with description, creating a sense of involvement in the experience of exploring online realities at the same time as radical insights are shared.
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Author : Douglas A. Vakoch
Genre : Science
Summary : Extraterrestrial Altruism examines a basic assumption of the Search for Extraterrestrial Intelligence (SETI): that extraterrestrials will be transmitting messages to us for our benefit. This question of whether extraterrestrials will be altruistic has become increasingly important in recent years as SETI scientists have begun contemplating transmissions from Earth to make contact. Technological civilizations that transmit signals for the benefit of others, but with no immediate gain for themselves, certainly seem to be altruistic. But does this make biological sense? Should we expect altruism to evolve throughout the cosmos, or is this only wishful thinking? Is it dangerous to send messages to other worlds, as Stephen Hawking has suggested, or might humankind benefit from an exchange with intelligence elsewhere in the galaxy? Would extraterrestrial societies be based on different ethical principles, or would we see commonalities with Earthly notions of morality? Extraterrestrial Altruism explores these and related questions about the motivations of civilizations beyond Earth, providing new insights that are critical for SETI. Chapters are authored by leading scholars from diverse disciplines—anthropology, astronomy, biology, chemistry, computer science, cosmology, engineering, history of science, law, philosophy, psychology, public policy, and sociology. The book is carefully edited by Douglas Vakoch, Director of Interstellar Message Composition at the SETI Institute and professor of clinical psychology at the California Institute of Integral Studies. The Foreword is by Frank Drake. This interdisciplinary book will benefit everybody trying to understand whether evolution and ethics are unique to Earth, or whether they are built into the fabric of the universe.
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Author : Piotr Deja
Genre : Computers
Summary : Poradnik do gry Star Wars: The Old Republic – Jedi Knight & Jedi Consular zawiera wszystko, co dotyczy dwóch klas – Rycerza Jeci (Jedi Knight) oraz Negocjatora Jedi (Jedi Consular) od startu w Master’s Retreat do opuszczenia planety Tython. Star Wars: The Old Republic – przewodnik po Tython (Jedi Knight i Jedi Consular) – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Wprowadzenie Rozwój bohatera i towarzyszy (Porady) Podróże i śmierć (Porady) Wskazówki do sterowania (Porady) Misje (Missions) (Porady) Przedmioty (Items) (Porady) Walka (Porady) Encyklopedia (Codex) (Porady) Na skróty (misje główne i poboczne) (Jedi Knight) (L09) Weapon of the Jedi (2) (Jedi Knight) Informacja o grze Star Wars: The Old Republic to osadzona w uniwersum Gwiezdnych Wojen gra MMORPG, stworzona przez studio deweloperskie korporacji BioWare w Austin. Akcja osadzona została kilka tysięcy lat przed wydarzeniami przedstawionymi w filmowej sadze George'a Lucasa. Gracze mają okazję wcielić się w postać reprezentującą jedną z ośmiu dostępnych klas postaci – w tym rycerzy Jedi i wojowników Sithów – i wziąć udział w widowiskowych starciach, w których stawką jest los galaktyki. Tytuł odznacza się wieloma oryginalnymi rozwiązaniami. Gra Star Wars: The Old Republic, entuzjastycznie przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku MMO. Tytuł wydany został w Polsce w 2011 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.
