Coding Stuff

Study the fundamentals of a few laptop or computer languages.
For use with Calendar year nine BGS ICT course.
Lifetime deals on AI tools & SaaS

Study the fundamentals of a few laptop or computer languages.
For use with Calendar year nine BGS ICT course.
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Author : Jeremy Morgan
Genre : Computers
Summary : Practical techniques to accelerate software development using generative AI. Let’s get real. You’d like to hand off a lot of tedious software development tasks to an assistant—and now you can! AI-powered coding tools like Copilot can accelerate research, design, code creation, testing, troubleshooting, documentation, refactoring and more. Coding with AI shows you how. Written for working developers, this book fast-tracks you to AI-powered productivity with bite-size projects, tested prompts, and techniques for getting the most out of AI. In Coding with AI you’ll learn how to: • Incorporate AI tools into your development workflow • Create pro-quality documentation and tests • Debug and refactor software efficiently • Create and organize reusable prompts Coding with AI takes you through several small Python projects with the help of AI tools, showing you exactly how to use AI to create and refine real software. This book skips the baby steps and goes straight to the techniques you’ll use on the job, every day. You’ll learn to sidestep AI inefficiencies like hallucination and identify the places where AI can save you the most time and effort. About the technology Taking a systematic approach to coding with Al will deliver the clarity, consistency, and scalability you need for production-grade applications. With practice, you can use AI tools to break down complex problems, generate maintainable code, enhance your models, and streamline debugging, testing, and collaboration. As you learn to work with AI’s strengths—and recognize its limitations—you’ll build more reliable software and find that the quality of your generated code improves significantly. About the book Coding with AI shows you how to gain massive benefits from a powerful array of AI-driven development tools and techniques. And it shares the insights and methods you need to use them effectively in professional projects. Following realistic examples, you’ll learn AI coding for database integration, designing a UI, and establishing an automated testing suite. You’ll even vibe code a game—but only after you’ve built a rock-solid foundation. What's inside • Incorporate AI into your development workflow • Create pro-quality documentation and tests • Debug and refactor software efficiently • Create and organize reusable prompts About the reader For professional software developers. Examples in Python. About the author Jeremy C. Morgan has two decades of experience as an engineer building software for everything from Fortune 100 companies to tiny startups. Table of Contents Part 1 1 Introducing generative AI 2 First steps with AI-assisted coding Part 2 3 Design and discovery 4 Coding the first version of our application 5 Using Blackbox AI to generate base code 6 Generating a software backend with Tabnine Part 3 7 Building user interfaces with ChatGPT 8 Building effective tests with generative AI 9 Prompt engineering 10 Vibe coding with Cursor
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Author : Golan Levin
Genre : Education
Summary : An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
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Author : Stacia Deutsch
Genre : Juvenile Fiction
Summary : A New York Times bestseller! Perfect for fans of The Babysitters Club and anyone interested in computer science, this series is published in partnership with the organization Girls Who Code. Loops, variables, input/output – Lucy can’t wait to get started with the new coding club at school. Finally, an after school activity that she’s really interested in. But Lucy’s excitement turns to disappointment when she’s put into a work group with girls she barely knows. All she wanted to do was make an app that she believes will help someone very special to her. Suddenly, Lucy begins to get cryptic coding messages and needs some help translating them. She soon discovers that coding – and friendship – takes time, dedication, and some laughs!
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Author : Janet I. Beik
Genre : Medical
Summary : With an emphasis on preparing and filing claims electronically, Health Insurance Today, 4th Edition features completely updated content on ICD-10 coding, ARRA, HI-TECH, Version 5010, electronic health records, the Health Insurance Reform Act, and more. The friendly writing style and clear learning objectives help you understand and retain important information, with review questions and activities that encourage critical thinking and practical application of key concepts. Clear, attainable learning objectives help you focus on the most important information. What Did You Learn? review questions allow you to ensure you understand the material already presented before moving on to the next section. Direct, conversational writing style makes reading fun and concepts easier to understand. Imagine This! scenarios help you understand how information in the book applies to real-life situations. Stop and Think exercises challenge you to use your critical thinking skills to solve a problem or answer a question. HIPAA Tips emphasize the importance of privacy and following government rules and regulations. Chapter summaries relate to learning objectives, provide a thorough review of key content, and allow you to quickly find information for further review. Key coverage of new topics includes medical identity theft and prevention, National Quality Forum (NQF) patient safety measures, ACSX12 Version 5010 HIPAA transaction standards, EMS rule on mandatory electronic claims submission, and standards and implementation specifications for electronic health record technology. Increased emphasis on producing and submitting claims electronically gives you an edge in today’s competitive job market. UPDATED! Additional ICD-10 coding content prepares you for the upcoming switch to the new coding system. NEW! Content on ARRA, HI-TECH, and the Health Insurance Reform Act ensures you are familiar with the latest health care legislation and how it impacts what you do on the job.
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Author : Claudio Scolastici
Genre : Computers
Summary : Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market. Key Features Packed with the best practices in game development, and the methodologies and tricks to create fun, polished games Detailed descriptions of software and methodologies to create graphics and audio for video games References to the most popular programming and scripting languages and development kits Book DescriptionThe videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market. Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development. Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping. Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game. Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.What you will learn Get to know who makes up a game development team and how to select the right people for yours Discover the most popular graphics software applications as well as understand the guidelines to produce graphics efficiently Explore the most popular audio software applications and how to produce sound effects and music for your games Get well versed with the programming languages used in mobile game development Learn what the most common input systems and controls used in mobile games are Understand what the most popular game engines used in mobile game development are and which are appropriate to your game s characteristics Get acquainted with the game development process from concept to release Learn how to publish and market your mobile game Who this book is for This book is for game enthusiasts who want to try their hand at designing, developing, and publishing their own games. Be aware that this effort requires a wide variety of skills, including graphic and audio design, programming, and play testing, which is why we also describe how to assemble a team with the appropriate skills. On the other hand if you just want to prototype your game ideas to see how they “play out”, this book will meet your needs as well.
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Author : Mike McShaffry
Genre : Computers
Summary : "Game Coding Complete" takes programmers through the complete process of developing commercial quality games. From page one, McShaffry, a leading programmer for Origin Systems, shows developers how to create and code the very best interactive games.
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Author : Janet I. Beik
Genre : Business & Economics
Summary : With an emphasis on preparing and filing claims electronically, Health Insurance Today, 4th Edition features completely updated content on ICD-10 coding, ARRA, HI-TECH, Version 5010, electronic health records, the Health Insurance Reform Act, and more. The friendly writing style and clear learning objectives help you understand and retain important information, with review questions and activities that encourage critical thinking and practical application of key concepts.
