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3d Studio Max Ile


3d Studio Max Ile
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3d Studio Max 2017


3d Studio Max 2017
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Author : Caner Bayraktar
language : tr
Publisher: KODLAB YAYIN DAĞITIM YAZILIM LTD.ŞTİ.
Release Date :

3d Studio Max 2017 written by Caner Bayraktar and has been published by KODLAB YAYIN DAĞITIM YAZILIM LTD.ŞTİ. this book supported file pdf, txt, epub, kindle and other format this book has been release on with Design categories.


Bu kitap, 3Ds MAX programı ile tanışacak ve el yeteneğiniz ile birlikte 3Ds MAX program bilginizi nasıl arttıracağınıza yardımcı olacaktır. Aynı zamanda 3 boyutlu modelleme korkusunu yenmenize yardımcı olacak olan bu kitap, sade, anlaşılır bir dille programın temellerini ve nasıl kullanıldığını anlatmaktadır. Bu anlatımlar ışığında yeni giriş yapacağınız bu dünyada sizlere rehber olacaktır. Yolları birlikte keşfetmeye, girmek istediğiniz bu dünyaya birlikte adım atmaya, bu dünyanın incelik ve ayrıntılarını keşfetmeye ne dersiniz? Cevabınız evet ise gizemli ve bir o kadar da eğlenceli olan bu dünyaya giriş yaparken, yol haritasına hoş geldiniz. • Arayüz ve Özellikleri • Standart Nesneler ve Özellikleri • Extended Parametreler ve Özellikleri • Görünüş Pencereleri • Gizmolar • Obje Seçimleri ve Görünüm Özellikleri • Modifier List ve Özellikleri • Shapes (Çizgiler) • Kullanım Özellikleri • Poly Modelleme • Compound Objects • 3Ds MAX ve Kullanım Alanları • 3Ds MAX ile Yapabileceklerimiz • Örnek Model Uygulamaları • Öğrendiklerimizi Bağdaştırma ve Geliştirme • 2017 ile Gelen Yenilikler



3d Studio Max Le Karakter Modelleme


3d Studio Max Le Karakter Modelleme
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Author : Ali Murat SÜMEN
language : en
Publisher: KODLAB YAYIN DAĞITIM YAZILIM LTD.ŞTİ.
Release Date : 2012

3d Studio Max Le Karakter Modelleme written by Ali Murat SÜMEN and has been published by KODLAB YAYIN DAĞITIM YAZILIM LTD.ŞTİ. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Design categories.


Karakter modelleme konusu, katı modelleme ve mimari modelleme konularından biraz daha farklı süreçlere sahip; daha çok bilgi, gözlem ve birikim gerektiren bir konudur. Bu eğitim setinde modelleme aşamaları anlatılan karakter modeli, fantastik kitap ve filmlerden tanıdığımız bir yaratık olan orc türündeki karakterlerin bir versiyonu olacaktır. Karaktoris ismini verdiğimiz bu karakterin modelleme sürecinde, 3D Studio Max programının yanı sıra ZBrush, UVLayout, Photoshop, Topogun ve Crazy Bump programlarını da kullanılmaktadır. 3D Studio Max sahnesinde modellenen karakter modeli, ZBrush sahnesinde daha detaylı ayrıntılara, dokulara ve renklere sahip olduktan sonra, çalışmanın son hali yine 3D Studio Max sahnesi üzerinde tamamlanacaktır. Bu eğitim setinde düşük poligonlu modellenen karakter modellerinin, nasıl yüksek poligonlara sahip detaylandırmalarının yapıldığını ve kaplama işlemleri için nasıl texture dosyaları hazırlandığını öğreneceksiniz. Çalışmanın sonunda, animasyona hazır hale gelen bir karakter modeline sahip olacaksınız. 3 boyutlu tasarım programlarını kullanmaya alışık olan ya da hiç bir tasarım programı ile çalışmamış olan, kısacası yediden yetmişe herkesin anlayabileceği şekilde hazırlanan eğitim seti ile konu hakkında tecrübe sahibi olsun ya da olmasın herkes karakter modelleme sürecini rahat bir şekilde öğrenebilecektir. Kitap ve 22 saatlik video kaynaklarından yararlanarak çalışmalarınızı gerçekleştirirken, kaynaklar içerisinde bulunan örnek çalışma ve referans dosyaları ile kolay bir şekilde karakter modelleri tasarlayabilirsiniz. Kitap ile birlikte verilen 3 DVD’ içerisinde de hem eğitim videolarını hem de modelleme sürecine ait her bir adımın kaynak dosyasını bulacaksınız. Başlıca Konu Başlıkları: • Karakter Modellemeye Genel Bakış • Karakter Modelleme Ortamının Hazırlanması • Gövdenin Modellenmesi • Bacak ve Ayakların Modellenmesi • Kol ve Ellerin Modellenmesi • Kafa ve Yüz Modellenmesi • Göz ve Kulak Modellenmesi • Ağız ve Dişlerin Modellenmesi • Zırh ve Kıyafet Modellenmesi • UVLayout ile Unwrap İşlemleri • ZBrush Arayüzü ve Sculpting Kavramı • Stroke, Brush ve Alpha Tipleri • Modelin Sculpting İçin Hazırlanması • Zırh Parçalarının Sculpting İşlemleri • Etek Sculpting ve Renklendirme İşlemleri • Gövde Sculpting İşlemleri • Yüz ve Kafanın Sculpting ve Renklendirme İşlemleri • Model Parçalarının Renklendirme İşlemleri • ZBrush ile Diffuse Map Bake İşlemleri • Topogun ile Normal Map Bake İşlemleri • Texture Parçalarının Birleştirilmesi • Material Kaplama İşlemleri • CrazyBUmp ile Specular Map Düzenleme İşlemleri • ZBrush Render İşlemleri • 3D Studio Max Render İşlemleri Set İçerisinde Anlatılan Programlar • 3D Studio Max • ZBrush • Photoshop • UVLayout • Topogun • CrazyBump



Inside 3d Studio Max


Inside 3d Studio Max
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Author : Steven D. Elliott
language : en
Publisher: New Riders Publishing
Release Date : 1996

Inside 3d Studio Max written by Steven D. Elliott and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


Inside 3D Studio has consistently been the bestselling 3D Studio book on the market since it was first published in March 1994. Readers will learn about 3D Studio MAX from the #1 authority, Phillip Miller, product director for 3D Studio MAX at Autodesk. The book is a complete tutorial and production guide to creating professional-quality 3D animations with MAX. The CD-ROM includes meshes, texture maps, graphics file format conversion utilities and more.



3d Studio Max In Motion


3d Studio Max In Motion
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Author : Stephen J. Ethier
language : en
Publisher: Peachpit Press
Release Date : 2002-05

3d Studio Max In Motion written by Stephen J. Ethier and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-05 with Computers categories.


For basic courses in the Engineering, Architecture, and Computer Science departments, including classes in 3D Design and Concepts, Animation, Computer Graphics, Technical Illustration, Mechanical Design and Drafting, and Architectural Design and Drafting. 3D Studio MAX(tm) in Motion is a text that covers the basics of 3D Studio MAX, combining theoretical information with "hands-on" practical applications that instruct students on the reasons behind the actions that they are performing. The text is organized in a progressive fashion: each chapter begins with a section of theory and ends with a lab that complements and extends that theory. Students will easily learn to produce realistic renderings of still images and animations.



3d Studio Max


3d Studio Max
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Author :
language : en
Publisher:
Release Date : 1997

3d Studio Max written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with categories.




3d Studio Max From Objects To Animation


3d Studio Max From Objects To Animation
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Author : Boris Kulagin
language : en
Publisher: БХВ-Петербург
Release Date : 2001

3d Studio Max From Objects To Animation written by Boris Kulagin and has been published by БХВ-Петербург this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Designed for both users new to 3D Studio Max and more seasoned professionals, this book helps users improve their skills. It takes readers from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds. Step-by step instructions describe the various techniques of modeling and animation and explain how to avoid common mistakes during the creative process. Each lesson allows readers to not only hone their skills using 3D Studio Max, but lets them create a professional level finished project showcasing their talents. -- Project-based tutorials are independent from each other and can be studied in any sequence -- Tips, tutorials, and techniques are designed to improve productivity -- Special sections delineate the most common mistakes made when using 3D Studio Max -- and show how to avoid them -- Appendices include a complete list of keyboard shortcuts, a comprehensive glossary.



Inside 3d Studio Max 2


Inside 3d Studio Max 2
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Author : Steven D. Elliott
language : en
Publisher: New Riders Publishing
Release Date : 1998

Inside 3d Studio Max 2 written by Steven D. Elliott and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with 3 D Studio categories.


Includes CD-Rom.



3d Studio Max Le Ve Di Mekan Modelleme


3d Studio Max Le Ve Di Mekan Modelleme
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Author : Ali Murat Sümen
language : tr
Publisher: KODLAB YAYIN DAĞITIM YAZILIM LTD.ŞTİ.
Release Date : 2019-10-21

3d Studio Max Le Ve Di Mekan Modelleme written by Ali Murat Sümen and has been published by KODLAB YAYIN DAĞITIM YAZILIM LTD.ŞTİ. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-21 with Technology & Engineering categories.


Bu eğitim kaynağında, 3D Studio Max programının kullanımını temel düzeyde işledikten sonra uygulamalar ile edinilen program kullanımı bilgileri ve modelleme teknikleri uygulamalı olarak gösterilmiştir. Modelleme aşamaları anlatılan iç mekan ve dış mekan uygulamalarında bulunan objelerin modelleme ve yerleştirme işlemlerinden sonra, bu objelerin kaplama işlemleri ve gündüz/gece ışıklandırmaları teknikleri anlatılmıştır. 3 boyutlu tasarım programlarını kullanmaya alışık olan ya da hiç bir tasarım programı ile çalışmamış olan, kısacası yediden yetmişe herkesin anlayabileceği şekilde hazırlanan eğitim seti ile konu hakkında tecrübe sahibi olsun ya da olmasın herkes katı modelleme sürecini rahat bir şekilde öğrenebilecek ve mimari uygulamalar geliştirebilecektir. Kitap ve videolarda anlatılan uygulama çalışmalarını tamamlayarak, temel düzeyde katı modelleme becerisine sahip olmakla birlikte, mimari modelleme ve render bilgi ve becerisine sahip olacaksınız. Kitapta yer alan başlıca konu başlıkları şunlardır: • 3D Studio Max'e Genel Bakış • 3D Studio Max Arayüzünü Tanıma • Viewport’lar ile Çalışma • Max Ayarları ve Arayüz Düzenleme • Objelerle Çalışma • Primitive Obje Oluşturma ve Düzenleme • Obje Kontrolleri ve Hizalama İşlemleri • Objelerin Kopyalanması ve Dizi İşlemleri • Objelerin Bağlantıları ve Gruplandırılması • Shematic View ile Çalışma • Modelleme Teknikleri • Spline ve Şekil Kontrolleri • Poligon, Edge ve Vertex Kontrolleri • Modifier Menüsü ve Modifier Kullanımı • Compound Objeler ile Çalışma • Patches ve Nurbs ile Modelleme Teknikleri • Poligonal Modelleme Teknikleri • Materyal Türleri ve Kaplama Teknikleri



Autodesk 3ds Max 2024 Basics Guide


Autodesk 3ds Max 2024 Basics Guide
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Author : Kelly Murdock
language : en
Publisher: SDC Publications
Release Date : 2023-07

Autodesk 3ds Max 2024 Basics Guide written by Kelly Murdock and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07 with Computers categories.


• Takes a beginner-friendly approach that assumes no prior knowledge of Autodesk 3ds Max • Uses clear, easy-to-follow tutorials with accompanying video instruction to enhance your learning experience • Detailed lessons progress from basic functions to advanced techniques • Real-world examples help you apply your skills in a professional setting • Includes coverage of the newest features and improvements to Autodesk 3ds Max 2024 Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2024 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike. Authored by renowned 3D artist Kelly L. Murdock, this essential handbook incorporates an array of easy-to-follow tutorials, covering everything from interface navigation to advanced lighting techniques. Whether you're a complete novice or a seasoned professional looking to expand your skills, this guide will help you develop the knowledge and confidence necessary to create stunning 3D models, animations, and renderings. With meticulously organized chapters, each focusing on a specific skill set, you'll be smoothly guided through the entire process, from exploring the interface to simulating physics-based motion and working with hair and cloth. Autodesk 3ds Max 2024 Basics Guide begins by introducing you to the user interface and scene navigation, then delves into object manipulation, 3D asset modeling, material application, camera and lighting techniques, rendering, animation, character creation, special effects, and dynamic animation systems. As both a beginner's guide and a reference for experienced users, this invaluable resource offers expert advice from popular author Kelly Murdock. The book begins with a ‘getting started' section for instant immersion, and contains countless tips and timesavers throughout. Learn how to harness the power of Autodesk 3ds Max, one of the most popular 3D modeling, animation, rendering, and compositing softwares used by game developers and graphic designers in the film and television industry. Unlock your creative potential and start creating breathtaking 3D animations with the Autodesk 3ds Max 2024 Basics Guide.



3ds Max 5 Fundamentals


3ds Max 5 Fundamentals
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Author : Ted Boardman
language : en
Publisher: New Riders Publishing
Release Date : 2003

3ds Max 5 Fundamentals written by Ted Boardman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.