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Interactivity


Interactivity
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Interactivity By Design


Interactivity By Design
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Author : Ray Kristof
language : en
Publisher:
Release Date : 1995

Interactivity By Design written by Ray Kristof and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


Interactivity By Design presents a clear, focused process for designing interactive products.



Understanding Interactivity


Understanding Interactivity
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Author : Dag Svanæs
language : en
Publisher:
Release Date : 2000

Understanding Interactivity written by Dag Svanæs and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Human-computer interaction categories.




Interactivity And The Future Of The Human Computer Interface


Interactivity And The Future Of The Human Computer Interface
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Author : Isaias, Pedro
language : en
Publisher: IGI Global
Release Date : 2020-03-27

Interactivity And The Future Of The Human Computer Interface written by Isaias, Pedro and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-27 with Computers categories.


The usability and design in technological systems is imperative due to their abundance in numerous professional industries. Computer interfaces have seen significant advancement in their design and development as they have become an integral part of today’s society. As humans continue to interact with technology on a regular basis, it is essential for professionals, professors, and students to keep pace with innovative research on interface design and the various applications interfaces have in professional fields. Interactivity and the Future of the Human-Computer Interface is a collection of innovative research on the development and application of interfaces in today’s modern society and the generational implications for design of human and technology interaction. While highlighting topics including digital gaming, augmented reality, and e-learning, this book is ideally designed for educators, developers, web designers, researchers, technology specialists, scientists, and students seeking current research on modern advancements and applications in human-computer interaction.



Online Game Interactivity Theory


Online Game Interactivity Theory
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Author : Markus Friedl
language : en
Publisher:
Release Date : 2003

Online Game Interactivity Theory written by Markus Friedl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Interactivity is one of the most important and distinguishable features of a game. Designing effective interactivity, however, can be a challenge for even the most experienced game developer. This is especially true in the design process of multiplayer online games, so it is critical that developers have a solid understanding of game design and interactivity. Online Game Interactivity Theory is about online game design?its concepts, techniques, and tools. It guides you through the design process for multiplayer online games, beginning with discussions of online game history, the differences between single-player games and online games, and how the various categories of online games affect design. The emphasis throughout the process is on interactivity?how to define it, how to cope with its complexity, and how to integrate it into your designs. Online Game Interactivity Theory defines interactivity on three different levels: player-to-computer, player-to-player, and player-to-game. By understanding the key factors of the three types of interactivity, you will gain insights into how a game?s level of interactivity can influence its potential for success, and what you can do to improve it. Methods for applying interactivity to your online game designs are discussed, and techniques for "designing" it into your games are provided. Details on multiplayer game design issues are also discussed along with guidelines and suggestions for integrating these issues into your games. These guidelines range from community design to the unique importance of a player?s avatar. The book concludes with discussions of valuable tools and strategies that will help improve your workflow. Interviews with some of the most influential people in the computer game industry are also included, to provide insight into their thoughts on online games, the unique features of online game design, and various interpretations of interactivity.



Interactivity Game Creation Design Learning And Innovation


Interactivity Game Creation Design Learning And Innovation
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Author : Anthony L. Brooks
language : en
Publisher: Springer
Release Date : 2019-01-30

Interactivity Game Creation Design Learning And Innovation written by Anthony L. Brooks and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-30 with Computers categories.


This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.



Interactivity In E Learning Case Studies And Frameworks


Interactivity In E Learning Case Studies And Frameworks
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Author : Wang, Haomin
language : en
Publisher: IGI Global
Release Date : 2011-12-31

Interactivity In E Learning Case Studies And Frameworks written by Wang, Haomin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-31 with Education categories.


"This book provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction, intended for researchers working in the fields of communication and media, educational media, e-learning, and instructional technology"--Provided by publisher.



Programming Interactivity


Programming Interactivity
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Author : Joshua Noble
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2009-07-21

Programming Interactivity written by Joshua Noble and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-21 with Computers categories.


Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.



Understanding Interactivity


Understanding Interactivity
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Author : Chris Crawford
language : en
Publisher:
Release Date : 2000

Understanding Interactivity written by Chris Crawford and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Human-computer interaction categories.


"This is a non-technical book about interactivity design. Everybody who is involved in the design of computerized products should read this. It will correct many misconceptions; it will clarify many problems; and it will prevent many blunders. It is not a programming book; it is not a cookbook with a random rack of rare recipes for good design."--Author's Website.



Programming Interactivity


Programming Interactivity
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Author : Joshua Noble
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-01-12

Programming Interactivity written by Joshua Noble and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-12 with Computers categories.


Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV



Interactivity Game Creation Design Learning And Innovation


Interactivity Game Creation Design Learning And Innovation
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Author : Anthony Brooks
language : en
Publisher: Springer Nature
Release Date : 2020-07-27

Interactivity Game Creation Design Learning And Innovation written by Anthony Brooks and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-27 with Computers categories.


This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.