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Japanese Games


Japanese Games
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A Guide To Japanese Role Playing Games


A Guide To Japanese Role Playing Games
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Author : Bitmap Books
language : en
Publisher:
Release Date : 2021-10-25

A Guide To Japanese Role Playing Games written by Bitmap Books and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-25 with categories.




Power Up


Power Up
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Author : Chris Kohler
language : en
Publisher: Courier Dover Publications
Release Date : 2016-10-21

Power Up written by Chris Kohler and has been published by Courier Dover Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-21 with Games & Activities categories.


Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.



Atari To Zelda


Atari To Zelda
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Author : Mia Consalvo
language : en
Publisher: MIT Press
Release Date : 2022-06-07

Atari To Zelda written by Mia Consalvo and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-07 with Games & Activities categories.


The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.



Japanese Culture Through Videogames


Japanese Culture Through Videogames
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Author : Rachael Hutchinson
language : en
Publisher: Routledge
Release Date : 2019-05-28

Japanese Culture Through Videogames written by Rachael Hutchinson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-28 with Games & Activities categories.


Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.



Atari To Zelda


Atari To Zelda
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Author : Mia Consalvo
language : en
Publisher:
Release Date : 2016

Atari To Zelda written by Mia Consalvo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Electronic books categories.


"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were "localized," subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market."--Booki jacket.



Hardcore Gaming 101 Presents Japanese Video Game Obscurities


Hardcore Gaming 101 Presents Japanese Video Game Obscurities
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Author : Kurt Kalata
language : en
Publisher: Unbound Publishing
Release Date : 2019-11-14

Hardcore Gaming 101 Presents Japanese Video Game Obscurities written by Kurt Kalata and has been published by Unbound Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-14 with Games & Activities categories.


Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.



The Untold History Of Japanese Game Developers


The Untold History Of Japanese Game Developers
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Author : John Szczepaniak
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2015-11-04

The Untold History Of Japanese Game Developers written by John Szczepaniak and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-04 with Computer games categories.


Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.



Role Playing Games Of Japan


Role Playing Games Of Japan
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Author : Björn-Ole Kamm
language : en
Publisher: Springer Nature
Release Date : 2020-08-28

Role Playing Games Of Japan written by Björn-Ole Kamm and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-28 with Social Science categories.


This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.



Riichi Mahjong The Ultimate Guide To The Japanese Game Taking The World By Storm


Riichi Mahjong The Ultimate Guide To The Japanese Game Taking The World By Storm
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Author : Scott D. Miller
language : en
Publisher: Lulu.com
Release Date : 2015-11-30

Riichi Mahjong The Ultimate Guide To The Japanese Game Taking The World By Storm written by Scott D. Miller and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-30 with Games & Activities categories.


Mahjong - the most popular game in the world. This is the game that legends adorn, of scholars, and treasures, where dragons are borne. With winds that blow and fortunes that flow, it's here through it all, our good fortune will call. Prepare to learn about a four-player tile game of winning hands, lucky tiles, sacred discards, glory, and woe. Are you up to the challenge?



History Of The Japanese Video Game Industry


History Of The Japanese Video Game Industry
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Author : Yusuke Koyama
language : en
Publisher: Springer Nature
Release Date : 2023-06-02

History Of The Japanese Video Game Industry written by Yusuke Koyama and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-02 with Business & Economics categories.


This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present. The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to the home console, handheld consoles, and smart phones. In the video game industry in the twentieth century each platform had a clear identity, and the relationships among platforms were "interactions". In the twenty-first century, with the improvement of computer performance, the platform identity has disappeared, thus the relationship among platforms is highly competitive. Since the "crash of 1983" in the United States, the Japanese game industry has one of the largest market shares in the world and has developed without being influenced by other countries. It reached its peak in the late 1990s, and then its relative position declined due to the growth of foreign markets and the failure of emerging markets such as online PC games. Even today, Japan's gaming industry holds a dominant position in the world, but it is not the superpower it once was. Since the beginning of the twenty-first century, game research has become active worldwide. Among game researchers, there is a large demand for research on games in Japan, but there is still little dissemination of research in English. The original version of this book published in Japan is highly regarded and received an award for excellence from the Society of Socio-Informatics in 2017.