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Legal Games


Legal Games
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Video Game Law


Video Game Law
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Author : S. Gregory Boyd
language : en
Publisher: CRC Press
Release Date : 2018-06-28

Video Game Law written by S. Gregory Boyd and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-28 with Computers categories.


Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every vid- eo game company has the financial resources to retain in-house counsel – Video Game Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent,sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know to better protect their game and grow their company.



Video Games And The Law


Video Games And The Law
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Author : Elizabeth Townsend Gard
language : en
Publisher: Taylor & Francis
Release Date : 2017-01-12

Video Games And The Law written by Elizabeth Townsend Gard and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-12 with Games & Activities categories.


The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.



The State Of Play


The State Of Play
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Author : Jack M. Balkin
language : en
Publisher: NYU Press
Release Date : 2006-11-01

The State Of Play written by Jack M. Balkin and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-01 with Law categories.


The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.



Computer Games And Immersive Entertainment


Computer Games And Immersive Entertainment
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Author : Chrissie Scelsi
language : en
Publisher: American Bar Association
Release Date : 2019

Computer Games And Immersive Entertainment written by Chrissie Scelsi and has been published by American Bar Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Games & Activities categories.


The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more



Video Game Law


Video Game Law
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Author : Jonathan B. Festinger
language : en
Publisher:
Release Date : 2012

Video Game Law written by Jonathan B. Festinger and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Electronic games industry categories.


Video Game Law, 2nd Edition addresses the overlapping and emerging issues relating to IP, freedom of speech, employment, defamation, privacy, licensing and torts as they arise within the context of the video games industry, offering unique legal analysis and guidance unavailable elsewhere."--Pub. desc.



Law Video Games Virtual Realities


Law Video Games Virtual Realities
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Author : Dale Mitchell
language : en
Publisher: Taylor & Francis
Release Date : 2023-10-20

Law Video Games Virtual Realities written by Dale Mitchell and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-20 with Law categories.


This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.



The Legal Status Of Video Games Comparative Analysis In National Approaches


The Legal Status Of Video Games Comparative Analysis In National Approaches
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Author : World Intellectual Property Organization
language : en
Publisher: WIPO
Release Date : 2017-05-11

The Legal Status Of Video Games Comparative Analysis In National Approaches written by World Intellectual Property Organization and has been published by WIPO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-11 with Law categories.


This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these complex works, considering their nature, the elements they are made of and the creative process.



Computer Games And Virtual Worlds


Computer Games And Virtual Worlds
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Author : Ross A. Dannenberg
language : en
Publisher: American Bar Association
Release Date : 2010

Computer Games And Virtual Worlds written by Ross A. Dannenberg and has been published by American Bar Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computer games categories.


This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.



Video Game Law In A Nutshell


Video Game Law In A Nutshell
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Author : DAN D.. CHANG NABEL (BILL.)
language : en
Publisher: West Academic Publishing
Release Date : 2023-11-20

Video Game Law In A Nutshell written by DAN D.. CHANG NABEL (BILL.) and has been published by West Academic Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-20 with categories.


Video Game Law in a Nutshell provides legal practitioners and game developers with a concise, easy-to-use guide for navigating the complexities of developing, publishing and distributing video games. Starting with content creation and ending with esports, this text explores every aspect of a game's life cycle, covering a diverse range of useful topics including monetization, IP protection, game engine licensing, privacy, player management, dealing with malicious actors, and much, much more. Written by industry veterans and adjunct law professors, Dan Nabel and Bill Chang, this work offers unparalleled insights and practical tips derived from actual, real-world experience.



Games Gaming And Gamester S Law


Games Gaming And Gamester S Law
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Author : Francis Frederick Brandt
language : en
Publisher:
Release Date : 1873

Games Gaming And Gamester S Law written by Francis Frederick Brandt and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1873 with Gambling categories.