R Alit Virtuelle
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Virtual Reality
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Author : Jae-Jin Kim
language : en
Publisher: BoD – Books on Demand
Release Date : 2011-01-08
Virtual Reality written by Jae-Jin Kim and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-08 with Computers categories.
Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. The reviews in this book describe the latest virtual reality-related knowledge in these two fields such as: advanced human-computer interaction and virtual reality technologies, evaluation tools for cognition and behavior, medical and surgical treatment, neuroscience and neuro-rehabilitation, assistant tools for overcoming mental illnesses, educational and industrial uses. In addition, the considerations for virtual worlds in human society are discussed. This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society.
Notebook
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Author : Virtuel Realite Psyche Psychologie
language : en
Publisher:
Release Date : 2019-10-24
Notebook written by Virtuel Realite Psyche Psychologie and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-24 with categories.
Dans ce carnet, vous trouverez beaucoup d'espace pour les notes et les id es. Il peut tre utilis comme carnet, journal intime ou carnet de croquis. Ce carnet a un format de 6 " x 9" (format de lettre) et 150 pages de papier blanc doubl (ligne de date en haut gauche ou droite) avec une couverture brillante.
Virtual Worlds
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Author : Jean-Claude Heudin
language : en
Publisher: Springer
Release Date : 2003-05-20
Virtual Worlds written by Jean-Claude Heudin and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-05-20 with Computers categories.
1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.
Wearable Sensors
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Author : Edward Sazonov
language : en
Publisher: Elsevier
Release Date : 2014-08-14
Wearable Sensors written by Edward Sazonov and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-14 with Technology & Engineering categories.
Written by industry experts, this book aims to provide you with an understanding of how to design and work with wearable sensors. Together these insights provide the first single source of information on wearable sensors that would be a valuable addition to the library of any engineer interested in this field. Wearable Sensors covers a wide variety of topics associated with the development and application of various wearable sensors. It also provides an overview and coherent summary of many aspects of current wearable sensor technology. Both industry professionals and academic researchers will benefit from this comprehensive reference which contains the most up-to-date information on the advancement of lightweight hardware, energy harvesting, signal processing, and wireless communications and networks. Practical problems with smart fabrics, biomonitoring and health informatics are all addressed, plus end user centric design, ethical and safety issues. Provides the first comprehensive resource of all currently used wearable devices in an accessible and structured manner Helps engineers manufacture wearable devices with information on current technologies, with a focus on end user needs and recycling requirements Combines the expertise of professionals and academics in one practical and applied source
Virtual Worlds
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Author :
language : en
Publisher:
Release Date : 1998
Virtual Worlds written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Artificial intelligence categories.
Romansy 19 Robot Design Dynamics And Control
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Author : Vincent Padois
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-01-20
Romansy 19 Robot Design Dynamics And Control written by Vincent Padois and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-20 with Technology & Engineering categories.
Parallel robots modeling and analysis.- Parallel robots design, calibration and control.- Robot design.- Robot control.- Mobile robots design, modeling and control.- Humans and humanoids.- Perception. The papers in this volume provide a vision of the evolution of the robotics disciplines and indicate new directions in which these disciplines are foreseen to develop. Paper topics include, but are not limited to, novel robot design and robot modules/components, service, rehabilitation, mobile robots, humanoid robots, challenges in control, modeling, kinematical and dynamical analysis of robotic systems, innovations in sensor systems for robots and perception, and recent advances in robotics. In particular, many contributions on parallel robotics from leading researchers in this domain are included.
Proceedings
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Author :
language : en
Publisher:
Release Date : 1999
Proceedings written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Human-machine systems categories.
Augmented Reality And Virtual Reality
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Author : M. Claudia tom Dieck
language : en
Publisher: Springer
Release Date : 2019-02-19
Augmented Reality And Virtual Reality written by M. Claudia tom Dieck and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-19 with Business & Economics categories.
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.
The Etymologicon
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Author : Mark Forsyth
language : en
Publisher: Icon Books Ltd
Release Date : 2011-11-03
The Etymologicon written by Mark Forsyth and has been published by Icon Books Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-03 with Language Arts & Disciplines categories.
'Witty and erudite ... stuffed with the kind of arcane information that nobody strictly needs to know, but which is a pleasure to learn nonetheless.' Nick Duerden, Independent. 'Particularly good ... Forsyth takes words and draws us into their, and our, murky history.' William Leith, Evening Standard. The Etymologicon is an occasionally ribald, frequently witty and unerringly erudite guided tour of the secret labyrinth that lurks beneath the English language. What is the actual connection between disgruntled and gruntled? What links church organs to organised crime, California to the Caliphate, or brackets to codpieces? Mark Forsyth's riotous celebration of the idiosyncratic and sometimes absurd connections between words is a classic of its kind: a mine of fascinating information and a must-read for word-lovers everywhere. 'Highly recommended' Spectator.
Architectonics Of Game Spaces
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Author : Andri Gerber
language : en
Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
Release Date : 2019-10
Architectonics Of Game Spaces written by Andri Gerber and has been published by Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10 with categories.
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.