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Extreme Programming Refactored


Author : Don Rosenberg
language : en
Publisher: Apress
Release Date : 2008-01-01

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Stephens and Rosenberg examine XP in the context of existing methodologies and processes such as RUP, ICONIX, Spiral, RAD, DSDM, etc – and show how XP goals can be achieved using these existing processes.

Extreme Programming Refactored


Author : Doug Rosenberg
language : en
Publisher: Apress
Release Date : 2003-08-14

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Extreme Programming Refactored: The Case Against XP (featuring Songs of the Extremos) takes a satirical look at the increasingly-hyped extreme programming (XP) methodology. It explores some quite astonishing Extremo quotes that have typified the XP approach quotes such as, “XPers are not afraid of oral documentation,” “Schedule is the customer's problem,” “Dependencies between requirements are more a matter of fear than reality” and “Concentration is the enemy.” In between the chuckles, though, there is a serious analysis of XP's many flaws. The authors also examine C3, the first XP project, whose team (most of whom went on to get XP book deals shortly before C3's cancellation) described themselves as "the best team on the face of the Earth." (In a later chapter, the authors also note that one problem which can affect pair programmers is overconfidence—or is that "eXcessive courage"?). The authors examine whether the problems that led to C3's “inexplicable” cancellation could also afflict present-day XP projects. In the final chapter, Refactoring XP, Matt and Doug suggest some ways of achieving the agile goals of XP using some XP practices (used in moderation) combined with other, less risk-laden methods.

Extreme Programming Refactored


Author : Don Rosenberg
language : en
Publisher:
Release Date : 2014-09-18

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Extreme Programming And Agile Processes In Software Engineering


Author : Hubert Baumeister
language : en
Publisher: Springer
Release Date : 2005-05-24

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Extreme Programming has come a long way since its ?rst use in the C3 project almost 10 years ago. Agile methods have found their way into the mainstream, and at the end of last year we saw the second edition of Kent Beck’s book on Extreme Programming, containing a major refactoring of XP. This year, the 6th International Conference on Extreme Programming and Agile Processes in Software Engineering took place June 18–23 in She?eld. As in the yearsbefore, XP 2005provideda unique forum for industry and academic professionals to discuss their needs and ideas on Extreme Programming and - ile methodologies. These proceedings re?ect the activities during the conference which ranged from presentation of research papers, invited talks, posters and demonstrations, panels and activity sessions, to tutorials and workshops. - cluded are also papers from the Ph.D. and Master’s Symposium which provided a forum for young researchers to present their results and to get feedback. Asvariedastheactivities werethe topicsofthe conferencewhichcoveredthe presentationofnewandimprovedpractices,empiricalstudies,experiencereports and case studies, and last but not least the social aspects of agile methods. The papers and the activities went through a rigorous reviewing process. Each paper was reviewed by at least three Program Committee members and wasdiscussedcarefullyamongtheProgramCommittee.Of62paperssubmitted, only 22 were accepted as full papers.

Agile Processes In Software Engineering And Extreme Programming


Author : Alberto Sillitti
language : en
Publisher: Springer
Release Date : 2010-06-03

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Interest in agile development continues to grow: the number of practitioners adopting such methodologies is increasing as well as the number of researchers investigating the effectiveness of the different practices and proposing improvements. The XP c- ference series has actively participated in these processes and supported the evolution of Agile, promoting the conference as a place where practitioners and researchers meet to exchange ideas, experiences, and build connections. XP 2010 continued in the tradition of this conference series and provided an int- esting and varied program. As usual, we had a number of different kinds of activities in the conference program including: research papers, experience reports, tutorials, workshops, panels, lightning talks, and posters. These proceedings contain full - search papers, short research papers, and experience reports. Moreover, we have also included in these proceedings the abstracts of the posters, the position papers of the PhD symposium, and the abstract of the panel. This year we had two different program committees for evaluating research papers and experience reports. Each committee included experts in the specific area. This approach allowed us to better evaluate the quality of the papers and provide better suggestions to the authors to improve the quality of their contributions.

Refactoring


Author : Martin Fowler
language : en
Publisher: Addison-Wesley
Release Date : 2012-03-09

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As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

Working Effectively With Legacy Code


Author : Michael Feathers
language : en
Publisher: Prentice Hall Professional
Release Date : 2004-09-22

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Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.