Photoshop For Games


Photoshop For Games
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Photoshop For Games


Photoshop For Games
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Author : Shawn Nelson
language : en
Publisher:
Release Date : 2014

Photoshop For Games written by Shawn Nelson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Adobe Photoshop categories.




Photoshop For Games


Photoshop For Games
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Author : Shawn Nelson
language : en
Publisher: New Riders
Release Date : 2014-08-18

Photoshop For Games written by Shawn Nelson and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-18 with Computers categories.


Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects , readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.



3d Game Textures


3d Game Textures
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Author : Luke Ahearn
language : en
Publisher:
Release Date : 2021

3d Game Textures written by Luke Ahearn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Adobe Photoshop categories.




Photoshop Illuminated


Photoshop Illuminated
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Author : Jaimy McCann
language : en
Publisher: Mesmer Incorporated
Release Date : 2003-01-01

Photoshop Illuminated written by Jaimy McCann and has been published by Mesmer Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-01-01 with Computers categories.




Game Character Design Complete


Game Character Design Complete
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Author : David Franson
language : en
Publisher:
Release Date : 2006

Game Character Design Complete written by David Franson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.


A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.



3d Game Textures Dvd Rom


3d Game Textures Dvd Rom
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Author : Luke Ahearn
language : en
Publisher:
Release Date : 2006

3d Game Textures Dvd Rom written by Luke Ahearn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Adobe Photoshop categories.




Game Art Complete


Game Art Complete
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Author : Andrew Gahan
language : en
Publisher: CRC Press
Release Date : 2008-10-30

Game Art Complete written by Andrew Gahan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-30 with Computers categories.


A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.



Visual Design Concepts For Mobile Games


Visual Design Concepts For Mobile Games
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Author : Chirstopher P Carman
language : en
Publisher: CRC Press
Release Date : 2018-01-29

Visual Design Concepts For Mobile Games written by Chirstopher P Carman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.


This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.



3ds Max Modeling For Games


3ds Max Modeling For Games
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Author : Andrew Gahan
language : en
Publisher: Taylor & Francis
Release Date : 2013-01-17

3ds Max Modeling For Games written by Andrew Gahan and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Computers categories.


With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models



Game Art Complete


Game Art Complete
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Author : Makowski
language : en
Publisher:
Release Date : 2008

Game Art Complete written by Makowski and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer animation categories.


A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to creat.