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Planning Extreme Programming


Author : Kent Beck
language : en
Publisher: Addison-Wesley Professional
Release Date : 2001

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A guide to XP leads the developer, project manager, and team leader through the software development planning process, offering real world examples and tips for reacting to changing environments quickly and efficiently.

Extreme Programming Explained


Author : Kent Beck
language : en
Publisher: Addison-Wesley Professional
Release Date : 2004-11-17

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Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: Five core values consistent with excellence in software development Eleven principles for putting those values into action Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development. You will discover how to: Involve the whole team–XP style Increase technical collaboration through pair programming and continuous integration Reduce defects through developer testing Align business and technical decisions through weekly and quarterly planning Improve teamwork by setting up an informative, shared workspace You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development. Every team can improve. Every team can begin improving today. Improvement is possible–beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.

Extreme Programming Installed


Author : Ron Jeffries
language : en
Publisher: Addison-Wesley Professional
Release Date : 2001

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Extreme programming. The circle of life. On-site customer. User stories. Acceptance tests. Sidebar: Acceptance test samples. Story estimation. Interlude: Sense of completion. Small releases. Customer defines release. Interation planning. Quick design session. Programming. Sidebar: Code Quality. Pair programming. Unit tests. Sidebar: xUnit. Test first, by intention. Releasing changes. Do or do not. Experience improves estimates. Resources, scope, quality, time. Steering. Steering the interation. steering the release. Handling defects. Sidebar: Advanced Issue: Defect databases; Advanced practice: Tests as database. Conclusion. Bonus tracks: We'll try. How to estimate anything. Infrastructure. It's chet's fault. Balancing hopes and fears. Testing improves code. XPer tries Java. A Java perspective. A true story. Estmates and promises. Everything that could possibly break.

Extreme Programming Pocket Guide


Author : Chromatic
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2003

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Provides information on eXtreme programming, or XP, a software development methodology.

Extreme Programming Applied


Author : Ken Auer
language : en
Publisher: Addison-Wesley Professional
Release Date : 2002

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Extreme Programming (XP) is a significant departure from traditional software development methods, one that is ushering in a change for both developers and business people. It is an agile methodology, which enables highly productive teams to produce quality software from rapidly changing or unclear requirements. XP is disciplined software craftsmanship, elevating best practices in software analysis, design, testing, implementation, and project management to a new level. "Extreme Programming Applied" helps you begin using the principles behind this revolutionary concept. Even as the popularity of XP grows, many programmers and developers are still seeking practical advice on getting started. They find themselves in search of an XP roadmap, one that points to paths around the obstacles. "Extreme Programming Applied" is just that roadmap, a pragmatic guide to getting started with Extreme Programming. It helps programmers and project managers take their first steps toward applying the XP discipline. This book is not a tutorial, however. It uses real-world experience to educate readers about how to apply XP in their organizations. The authors offer guidelines for implementing XP, illustrating key points with valuable stories from successful XP pioneers. 0201616408B09172001

Testing Extreme Programming


Author : Lisa Crispin
language : en
Publisher: Addison-Wesley Professional
Release Date : 2003

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Testing is a cornerstone of XP, as tests are written for every piece of code before it is programmed. This workbook helps testers learn XP, and XP devotees learn testing. This new book defines how an XP tester can optimally contribute to a project, including what testers should do, when they should do it, and how they should do it.

Extreme Programming Explored


Author : William C. Wake
language : en
Publisher: Addison-Wesley Professional
Release Date : 2002

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You know what XP is, how to get it up and running, and how to plan projects using it. Now it's time to expand your use of Extreme Programming and learn the best practices of this popular discipline. In "Extreme Programming Explored, " you can read about best practices as learned from the concrete experience of successful XP developers. Author and programmer Bill Wake provides answers to practical questions about XP implementation. Using hands-on examples--including code samples written in the Java programming language--this book demonstrates the day-to-day mechanics of working on an XP team and shows well-defined methods for carrying out a successful XP project. The book is divided into three parts: Part 1, Programming--programming incrementally, test-first, and refactoring. Part 2, Team Practices--code ownership, integration, overtime, and pair programming; how XP approaches system architecture; and how a system metaphor shapes a common vision, a shared vocabulary, and the architecture. Part 3, Processes--how to write stories to plan a release; how to plan iterations; and the activities in a typical day for the customer, the programmer, and the manager of an XP project. To demonstrate how an XP team uses frequent testing, you'll learn how to develop the core of a library search system by unit testing in small increments. To show how to make code ready for major design changes, the author teaches you how to refactor a Java program that generates a Web page. To see how a system metaphor influences the shape of a system, you'll learn about the effects of different metaphors on customer service and word processing applications. To show how customers and programmers participate in release planning, the book demonstrates writing and estimating stories, and shows how the customer plans a release. 0201733978B07052001