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2d Animation Hybrid Technique


2d Animation Hybrid Technique
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2d Animation


2d Animation
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Author : M.S. Gumelar
language : id
Publisher: An1mage
Release Date : 2018-12-06

2d Animation written by M.S. Gumelar and has been published by An1mage this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-06 with Antiques & Collectibles categories.


Mengulas tuntas membuat dan memproduksi animasi 2D teknik tradisional, digital, dan gabungan keduanya (hybrid) disertai elemen dan prinsip animasi, disertai contoh-contoh gerakan standar seperti jalan, berlari, dan sejenisnya. 2D Hybrid technique bukan hybrid format hyrbrid format artinya gabungan asset 2D dengan 3D, tetapi animasi 2D gabungan teknik tradisional dan digital, sangat berguna untuk membuat animasi 2D stop motion, motion graphics, PSA, dan sejenisnya. Selamat membuka rahasia animasi 2D yang selama ini menjadi rahasia yang disembunyikan oleh orang-orang tertentu dengan mitos-mitosnya (^_^). M.S. Gumelar Instagram: @bubblegumelar Twitter: @MSGumelar @Bubblegumelar



2d Animation Hybrid Technique


2d Animation Hybrid Technique
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Author : angel michael
language : id
Publisher:
Release Date : 2002-06-09

2d Animation Hybrid Technique written by angel michael and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-06-09 with Art categories.


Membuat Animasi 2D dengan teknik Hybrid, solusi murah dan cepat untuk membuat animasi di era digital dewasa ini. Pembaca akan dibina langkah demi langkah membuat animasi 2D dari mulai tidak bisa menjadi bisa. Buku ini sangat penting bagi pembaca yang berminat membuat animasi 2D dengan cepat.



Hybrid Animation


Hybrid Animation
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Author : Tina O'Hailey
language : en
Publisher: CRC Press
Release Date : 2014-11-26

Hybrid Animation written by Tina O'Hailey and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-26 with Computers categories.


Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you’ll learn how to choose the techniques that best express the artistic and narrative direction of your project and get the technical support you need to bring your ideas to life. Learn how different pipelines of hybrid animation can be broken down and rethought in different packages. Does the 3D character lead a 2D character? Or, does the 2D character have 3D parts? Perhaps a 3D prop is interacting with a 2D character? All of these hybrid patterns are explored from high end to open source software. By the end of the book you’ll be able to see how to apply these techniques to the software you have now. Insight and inspiration are at your fingertips with exercises, step-by-step tutorials and featured interviews with Todd Render of Floyd County Productions and Marty Altman, former CGI Technical Director at Walt Disney Feature Animation. Features: Now with updated software methodologies, new tricks, and expanded sections on Toon Boom Animate Pro, Toon Boom Harmony and more. Produce high-quality 2D and 3D narratives in a variety of software workflows, including Photoshop, Corel, Flash, After Effects and Maya, Nuke, Houdini, Smoke, and Toon Boom workflows. Think critically about visual styles, the effects of 2D/3D overlaying and the entire pipeline from start to finish. Explore additional chapters and over 6 gigs of sample files available in the companion data found at www.hybridanimation.com Tina O’Hailey is Dean of Digital Media at the Savannah College of Art and Design with locations in: Atlanta, Savannah and Hong Kong. Having worked for Electronic Arts, Walt Disney Feature Animation, she has extensive experience in feature animation and game development. O’Hailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).



Hybrid Animation


Hybrid Animation
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Author : Tina O'Hailey
language : en
Publisher: Taylor & Francis
Release Date : 2012-11-12

Hybrid Animation written by Tina O'Hailey and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Computers categories.


Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.



Frame By Frame 2d Animation Principles


Frame By Frame 2d Animation Principles
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Author : M.S. Gumelar
language : en
Publisher: An1mage
Release Date : 2024-02-27

Frame By Frame 2d Animation Principles written by M.S. Gumelar and has been published by An1mage this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-27 with Antiques & Collectibles categories.


Step into the captivating world of frame-by-frame 2D animation with this comprehensive guide, designed for both beginners and advanced animators alike. Unveiling the secrets of traditional techniques, digital wizardry, and the mesmerizing fusion of both, this book takes you on a journey, unraveling the intricate web of frame-by-frame animation principles. From sketching the initial storyboard to breathing life into your characters, it seamlessly navigates through the production workflow, transforming your artistic vision into a mesmerizing animated masterpiece. Prepare to embark on a thrilling adventure, as this book sets the stage for you to create your very own animated movie, one frame at a time.



Hybrid Animation


Hybrid Animation
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Author : Tina O'Hailey
language : en
Publisher:
Release Date : 2012

Hybrid Animation written by Tina O'Hailey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer animation categories.


Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.



Animation


Animation
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Author : Jayne Pilling
language : en
Publisher: Rotovision
Release Date : 2001

Animation written by Jayne Pilling and has been published by Rotovision this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Performing Arts categories.


This book introduces the wide range of styles and techniques that make up the art of animation. Fourteen key animators from around the world discuss their commercial and personal work, their working set-ups and their thoughts for the future.



Character Animation Fundamentals


Character Animation Fundamentals
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Author : Steve Roberts
language : en
Publisher: CRC Press
Release Date : 2012-09-10

Character Animation Fundamentals written by Steve Roberts and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Art categories.


Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.



Hybrid Animation 2nd Edition


Hybrid Animation 2nd Edition
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Author : Tina O'Hailey
language : en
Publisher:
Release Date : 2014

Hybrid Animation 2nd Edition written by Tina O'Hailey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computer animation categories.


Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you'll learn how to choose the techniques that best express the artistic and narrative direction of your project and get the technical support you need to bring your ideas to life. Learn how different pipelines of hybrid animation can be broken down and rethought in different packages. Does the 3D character lead a 2D character? Or, does the 2D character have 3D parts? Perhaps a 3D prop is interacting with a 2D character? All of these hybrid patterns are explored from high end to open source software. By the end of the book you'll be able to see how to apply these techniques to the software you have now. Insight and inspiration are at your fingertips with exercises, step-by-step tutorials and featured interviews with Todd Render of Floyd County Productions and Marty Altman, former CGI Technical Director at Walt Disney Feature Animation. Features: Now with updated software methodologies, new tricks, and expanded sections on Toon Boom Animate Pro, Toon Boom Harmony and more. Produce high-quality 2D and 3D narratives in a variety of software workflows, including Photoshop, Corel, Flash, After Effects and Maya, Nuke, Houdini, Smoke, and Toon Boom workflows. Think critically about visual styles, the effects of 2D/3D overlaying and the entire pipeline from start to finish. Explore additional chapters and over 6 gigs of sample files available in the companion data found at www.hybridanimation.com Tina O'Hailey is Dean of Digital Media at the Savannah College of Art and Design with locations in: Atlanta, Savannah and Hong Kong. Having worked for Electronic Arts, Walt Disney Feature Animation, she has extensive experience in feature animation and game development. O'Hailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).



Character Animation In 3d


Character Animation In 3d
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Author : Steve Roberts
language : en
Publisher: CRC Press
Release Date : 2004-06-16

Character Animation In 3d written by Steve Roberts and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-16 with Art categories.


Improve your animation by fully understanding the key 2d skills before using a computer!