[PDF] 2d Collision Detection Focus On Aabb Boundary Object Collisions - eBooks Review

2d Collision Detection Focus On Aabb Boundary Object Collisions


2d Collision Detection Focus On Aabb Boundary Object Collisions
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2d Collision Detection Focus On Aabb Boundary Object Collisions


2d Collision Detection Focus On Aabb Boundary Object Collisions
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Author : Steven Vaerten
language : en
Publisher:
Release Date : 2019-05-02

2d Collision Detection Focus On Aabb Boundary Object Collisions written by Steven Vaerten and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-02 with categories.


This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic collisions) between an AABB and a boundary object (line, horizontal line, vertical line, ray, and segment). Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.



2d Collision Detection Focus On Point Point And Boundary Object Collisions


2d Collision Detection Focus On Point Point And Boundary Object Collisions
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Author : Steven Vaerten
language : en
Publisher:
Release Date : 2019-04-20

2d Collision Detection Focus On Point Point And Boundary Object Collisions written by Steven Vaerten and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-20 with categories.


This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between a point and a point and boundary objects. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.



2d Collision Detection Focus On Circle Boundary Object Collisions


2d Collision Detection Focus On Circle Boundary Object Collisions
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Author : Steven Vaerten
language : en
Publisher:
Release Date : 2019-04-21

2d Collision Detection Focus On Circle Boundary Object Collisions written by Steven Vaerten and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-21 with categories.


This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between a circle and the boundary objects (line, horizontal line, vertical line, ray, and segment). Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.



2d Collision Detection Focus On Capsule Aabb Collisions


2d Collision Detection Focus On Capsule Aabb Collisions
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Author : Steven Vaerten
language : en
Publisher:
Release Date : 2020-08-19

2d Collision Detection Focus On Capsule Aabb Collisions written by Steven Vaerten and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-19 with categories.


This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between a capsule and an AABB. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.



Real Time Collision Detection


Real Time Collision Detection
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Author : Christer Ericson
language : en
Publisher: CRC Press
Release Date : 2004-12-22

Real Time Collision Detection written by Christer Ericson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-12-22 with Art categories.


Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt



Collision Detection In Interactive 3d Environments


Collision Detection In Interactive 3d Environments
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Author : Gino van den Bergen
language : en
Publisher: CRC Press
Release Date : 2003-10-27

Collision Detection In Interactive 3d Environments written by Gino van den Bergen and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-27 with Art categories.


The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f



Planning Algorithms


Planning Algorithms
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Author : Steven Michael LaValle
language : en
Publisher:
Release Date : 2006

Planning Algorithms written by Steven Michael LaValle and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Algorithms categories.


Written for computer scientists and engineers with interests in artificial intelligence, robotics, or control theory, this is the only book on this topic that integrates literature from several fields into a coherent source for teaching and reference in applications including robotics, computational biology, computer graphics, manufacturing, aerospace applications, and medicine.



Simulations Serious Games And Their Applications


Simulations Serious Games And Their Applications
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Author : Yiyu Cai
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-08

Simulations Serious Games And Their Applications written by Yiyu Cai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-08 with Technology & Engineering categories.


This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.



Ray Tracing Gems


Ray Tracing Gems
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Author : Eric Haines
language : en
Publisher: Apress
Release Date : 2019-02-25

Ray Tracing Gems written by Eric Haines and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-25 with Computers categories.


This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs



Haptic Rendering


Haptic Rendering
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Author : Ming C. Lin
language : en
Publisher: CRC Press
Release Date : 2008-07-25

Haptic Rendering written by Ming C. Lin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-25 with Computers categories.


For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms