[PDF] 3d Cinematic Aesthetics And Storytelling - eBooks Review

3d Cinematic Aesthetics And Storytelling


3d Cinematic Aesthetics And Storytelling
DOWNLOAD

Download 3d Cinematic Aesthetics And Storytelling PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get 3d Cinematic Aesthetics And Storytelling book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



3d Cinematic Aesthetics And Storytelling


3d Cinematic Aesthetics And Storytelling
DOWNLOAD
Author : Yong Liu
language : en
Publisher: Springer
Release Date : 2018-07-05

3d Cinematic Aesthetics And Storytelling written by Yong Liu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-05 with Performing Arts categories.


This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.



3d Storytelling


3d Storytelling
DOWNLOAD
Author : Bruce Block
language : en
Publisher: Taylor & Francis
Release Date : 2013-07-04

3d Storytelling written by Bruce Block and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-04 with Performing Arts categories.


3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to: * Think in 3D * Integrate 3D design into your script or story * Direct and design the 3D depth of your shots * Use stereoscopic windows * Work with the depth cues in 3D * Create a comfortable viewing experience for the audience * Plan editing and directorial considerations for 3D * Understand closed, open, and unstable 3D space Brimming with practical information that can be immediately applied to your 3D production, the book also features interviews with some of the industry’s leading stereographers, as well as 3D diagrams and photographs that illustrate how 3D works, how it can be controlled in production, and how 3D can be used to tell a story.



The Positive Parallax


The Positive Parallax
DOWNLOAD
Author : Yong Liu
language : en
Publisher:
Release Date : 2016

The Positive Parallax written by Yong Liu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Cinematography categories.


Against the backdrop of stereoscopic cinema's current revival and its integration of digital technologies, this PhD project will argue that contemporary 3D films have become more sophisticated in their use of stereoscopic effects for narrative purposes. Hence, I argue that conventional associations of 3D with spectacle rather than narrative are not adequate in considering digital 3D as a storytelling tool - rather than supplanting narrative, 3D can be used to enhance and deepen it. I analyse the narrative tropes and techniques explored by contemporary 3D filmmakers, arguing that the dominant paradigm governing these tropes and techniques emphasises the virtual space behind the screen (the positive parallax), rather than in front of it (the negative parallax), as was the case in earlier "waves" of 3D cinema. I refer to this newly dominant paradigm as "the Aesthetics of Recession". Integrated with digital technologies such as CGI and digital compositing, this approach fosters a more measured deployment of spatial effects than the "protrusion effect" evident during previous 3D booms. Although a few contemporary films, whether schlock films or popular blockbusters, still exploit such "protrusion effects", in most cases they are used much more sparingly in order to give audiences the sense of a complete experiential world existing within the film - a world in which narratives can flourish. Using this measured approach, contemporary digital 3D cinema works to establish a sense of the "hyperreal" that is grounded in human perceptual capabilities associated with our binocular vision. This kind of "reality effect" is ideal for the kinds of immersive stories that Hollywood favours. On this basis, 3D filmmakers set up different types of spatiotemporal relations that contribute to narrative. These include: the creation of differential "timespaces", in which narrative actions unfold; the staging of dramatic encounters in "expanded" space; the spatial layering/juxtaposition of characters' psychological perspectives; and the juxtaposition of flatness and depth according to the dramatic/ontological qualities of characters and spaces. Closely aligned with the Aesthetics of Recession, all these new narrative techniques illustrate the storytelling possibilities embedded in digital 3D cinema's engagement with space and volume.



Expressive Spaces In Digital 3d Cinema


Expressive Spaces In Digital 3d Cinema
DOWNLOAD
Author : Owen Weetch
language : en
Publisher: Springer
Release Date : 2016-09-26

Expressive Spaces In Digital 3d Cinema written by Owen Weetch and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-26 with Performing Arts categories.


This book puts forward a more considered perspective on 3D, which is often seen as a distracting gimmick at odds with artful cinematic storytelling. Owen Weetch looks at how stereography brings added significance and expressivity to individual films that all showcase remarkable uses of the format. Avatar, Gravity, The Hole, The Great Gatsby and Frozen all demonstrate that stereography is a rich and sophisticated process that has the potential to bring extra meaning to a film’s narrative and themes. Through close reading of these five very different examples, Expressive Spaces in Digital 3D Cinema shows how being sensitive to stereographic manipulation can nuance and enrich the critical appreciation of stereoscopic films. It demonstrates that the expressive placement of characters and objects within 3D film worlds can construct meaning in ways that are unavailable to ‘flat’ cinema.



Pixar And The Aesthetic Imagination


Pixar And The Aesthetic Imagination
DOWNLOAD
Author : Eric Herhuth
language : en
Publisher: Univ of California Press
Release Date : 2017-01-10

Pixar And The Aesthetic Imagination written by Eric Herhuth and has been published by Univ of California Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-10 with Art categories.


Aesthetic storytelling: a tradition and theory of animation -- The uncanny integrity of digital commodities (Toy story) -- From the technological to the postmodern sublime (Monsters, Inc.) -- The exceptional dialectic of the fantastic and the mundane (The Incredibles) -- Disruptive sensation and the politics of the new (Ratatouille)



Exploring 3d


Exploring 3d
DOWNLOAD
Author : Adrian Pennington
language : en
Publisher: Taylor & Francis
Release Date : 2013

Exploring 3d written by Adrian Pennington and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


Stereographers, who represent the key new role on set liaising between director and cinematographer, believe it is a key part of their job to inform and inspire directors and producers about the potential of 3D stereo. In Exploring 3D leading directors, editors, and cinematographers of 3D film and TV production argue persuasively that 3D techniques should become a staple visual storytelling tool on a par with lighting, set design, or sound. They share their views on how this evolving set of technologies and filmmaking techniques are used to create a new aesthetic and language for visual storytelling. Highlights include interviews and images form How to Train Your Dragon, Coraline, Hugo, and The Great Gatsby.



Spaces Mapped And Monstrous


Spaces Mapped And Monstrous
DOWNLOAD
Author : Nick Jones
language : en
Publisher: Columbia University Press
Release Date : 2020-04-21

Spaces Mapped And Monstrous written by Nick Jones and has been published by Columbia University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-21 with Performing Arts categories.


Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange. Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D’s distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D’s relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films—including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)—demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.



3d Storytelling


3d Storytelling
DOWNLOAD
Author : Bruce A. Block
language : en
Publisher:
Release Date : 2013

3d Storytelling written by Bruce A. Block and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with 3-D films categories.




3d Filmmaking


3d Filmmaking
DOWNLOAD
Author : Celine Tricart
language : en
Publisher: CRC Press
Release Date : 2016-07-15

3d Filmmaking written by Celine Tricart and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-15 with Art categories.


A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including: 3D vision History of 3D cinema Stereoscopic basics and techniques How to shoot in 3D 3D VFXs, animation in 3D, and 2D to 3D conversion Live broadcast in 3D 3D viewing and projection 3D as a storytelling tool Screenwriting for 3D Working with a stereographer 3D storyboarding and previz 3D postproduction Sound design in-depth A must-read for any 3D filmmaker, producer, writer, or technician interested in the third dimension, 3D Filmmaking covers the history of the form, defines key 3D terms and places them into context, and offers lessons on using the medium as a visual storytelling tool, creating a perfect blend of concepts, practice, and history. Full color throughout, the book also includes a pair of 3D glasses for you to view the 3D images within, and each chapter features detailed color diagrams and examples in anaglyph 3D, as well as interviews with 3D visionaries like Jean Pierre Jeunet (Director, Amélie, Alien 4), Chris Sanders (Director, How to Train Your Dragon, The Croods), Demetri Portelli (Stereographer, Hugo), Phil McNally (Stereoscopic Supervisor, How to Train Your Dragon, Madagascar 4), Tim Webber (VFX supervisor, Gravity), Scott Farrar (VFX supervisor, the Transformers franchise), and Victoria Alonso (Stereoscopic Supervisor, Marvel Studios). A companion website (www.routledge.com/cw/tricart) features links to useful resources and footage from 3D films.



Cinematic Discourse For Interactive 3d Storytelling


Cinematic Discourse For Interactive 3d Storytelling
DOWNLOAD
Author : Hui-Yin Wu
language : en
Publisher:
Release Date : 2016

Cinematic Discourse For Interactive 3d Storytelling written by Hui-Yin Wu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.


This thesis concerns the discourse properties of cinematographic storytelling around three axes: time, story, and visual presentation. We address the question of how to analyse and gain knowledge from data, and automatically generate temporal arrangements of story and their visual content. We work with actual film data to understand the good practices of visual storytelling. The techniques in this thesis target applications to automatic camera planning problems in 3D environments, and also open perspectives for cognitive analysis of film and visual storytelling.