[PDF] A Practical Approach To Real Time Systems - eBooks Review

A Practical Approach To Real Time Systems


A Practical Approach To Real Time Systems
DOWNLOAD

Download A Practical Approach To Real Time Systems PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get A Practical Approach To Real Time Systems book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



A Practical Guide To Real Time Systems Development


A Practical Guide To Real Time Systems Development
DOWNLOAD
Author : Sylvia Goldsmith
language : en
Publisher:
Release Date : 1993

A Practical Guide To Real Time Systems Development written by Sylvia Goldsmith and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


This book covers the fundamentals of structured development from requirements through to implementation and is aimed at anyone who has to carry out or understand development. This highly practical book explains how to implement structured development, rather than explaining what it is. The book treats the techniques of structured development as practical tools, rather than thoretical ideas.



Real Time Systems


Real Time Systems
DOWNLOAD
Author : Hermann Kopetz
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-04-18

Real Time Systems written by Hermann Kopetz and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-18 with Computers categories.


7. 6 Performance Comparison: ET versus TT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 7. 7 The Physical Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Points to Remember . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Bibliographic Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Review Questions and Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 Chapter 8: The Time-Triggered Protocols. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 8. 1 Introduction to Time-Triggered Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 8. 2 Overview of the TTP/C Protocol Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 8. 3 TheBasic CNI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 Internal Operation of TTP/C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 8. 4 8. 5 TTP/A for Field Bus Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Points to Remember. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 Bibliographic Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Review Questions and Problems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Chapter 9: Input/Output. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 9. 1 The Dual Role of Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 9. 2 Agreement Protocol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 9. 3 Sampling and Polling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198 9. 4 Interrupts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 9. 5 Sensors and Actuators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203 9. 6 Physical Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207 Points to Remember. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . 208 Bibliographic Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Review Questions and Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Chapter 10: Real-Time Operating Systems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 10. 1 Task Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 10. 2 Interprocess Communication. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 10. 3 Time Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 10. 4 Error Detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 10. 5 A Case Study: ERCOS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 Points to Remember. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223 Bibliographic Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Review Questions and Problems . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Chapter 11: Real-Time Scheduling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 11. 1 The Scheduling Problem. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 11. 2 The Adversary Argument. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 11. 3 Dynamic Scheduling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231 x TABLE OF CONTENTS 11. 4 Static Scheduling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 Points to Remember. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 Bibliographic Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 Review Questions and Problems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 Chapter 12: Validation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . 245 12. 1 Building aConvincing Safety Case. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 12. 2 Formal Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248 12. 3 Testing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .



Real Time Systems Development


Real Time Systems Development
DOWNLOAD
Author : Rob Williams
language : en
Publisher: Elsevier
Release Date : 2005-10-28

Real Time Systems Development written by Rob Williams and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-28 with Computers categories.


Real-Time Systems Development introduces computing students and professional programmers to the development of software for real-time applications. Based on the academic and commercial experience of the author, the book is an ideal companion to final year undergraduate options or MSc modules in the area of real-time systems design and implementation. Assuming a certain level of general systems design and programming experience, this text will extend students' knowledge and skills into an area of computing which has increasing relevance in a modern world of telecommunications and 'intelligent' equipment using embedded microcontrollers. This book takes a broad, practical approach in discussing real-time systems. It covers topics such as basic input and output; cyclic executives for bare hardware; finite state machines; task communication and synchronization; input/output interfaces; structured design for real-time systems; designing for multitasking; UML for real-time systems; object oriented approach to real-time systems; selecting languages for RTS development; Linux device drivers; and hardware/software co-design. Programming examples using GNU/Linux are included, along with a supporting website containing slides; solutions to problems; and software examples. This book will appeal to advanced undergraduate Computer Science students; MSc students; and, undergraduate software engineering and electronic engineering students. * Concise treatment delivers material in manageable sections* Includes handy glossary, references and practical exercises based on familiar scenarios* Supporting website contains slides, solutions to problems and software examples



3d Game Engine Design


3d Game Engine Design
DOWNLOAD
Author : David Eberly
language : en
Publisher: CRC Press
Release Date : 2006-11-03

3d Game Engine Design written by David Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-03 with Art categories.


The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.



Real Time Systems Design And Analysis


Real Time Systems Design And Analysis
DOWNLOAD
Author : Phillip A. Laplante
language : en
Publisher: John Wiley & Sons
Release Date : 2004-04-26

Real Time Systems Design And Analysis written by Phillip A. Laplante and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-04-26 with Science categories.


The leading guide to real-time systems design-revised and updated This third edition of Phillip Laplante's bestselling, practical guide to building real-time systems maintains its predecessors' unique holistic, systems-based approach devised to help engineers write problem-solving software. Dr. Laplante incorporates a survey of related technologies and their histories, complete with time-saving practical tips, hands-on instructions, C code, and insights into decreasing ramp-up times. Real-Time Systems Design and Analysis, Third Edition is essential for students and practicing software engineers who want improved designs, faster computation, and ultimate cost savings. Chapters discuss hardware considerations and software requirements, software systems design, the software production process, performance estimation and optimization, and engineering considerations. This new edition has been revised to include: * Up-to-date information on object-oriented technologies for real-time including object-oriented analysis, design, and languages such as Java, C++, and C# * Coverage of significant developments in the field, such as: New life-cycle methodologies and advanced programming practices for real-time, including Agile methodologies Analysis techniques for commercial real-time operating system technology Hardware advances, including field-programmable gate arrays and memory technology * Deeper coverage of: Scheduling and rate-monotonic theories Synchronization and communication techniques Software testing and metrics Real-Time Systems Design and Analysis, Third Edition remains an unmatched resource for students and practicing software engineers who want improved designs, faster computation, and ultimate cost savings.



Practical Real Time Data Processing And Analytics


Practical Real Time Data Processing And Analytics
DOWNLOAD
Author : Shilpi Saxena
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-09-28

Practical Real Time Data Processing And Analytics written by Shilpi Saxena and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-28 with Computers categories.


A practical guide to help you tackle different real-time data processing and analytics problems using the best tools for each scenario About This Book Learn about the various challenges in real-time data processing and use the right tools to overcome them This book covers popular tools and frameworks such as Spark, Flink, and Apache Storm to solve all your distributed processing problems A practical guide filled with examples, tips, and tricks to help you perform efficient Big Data processing in real-time Who This Book Is For If you are a Java developer who would like to be equipped with all the tools required to devise an end-to-end practical solution on real-time data streaming, then this book is for you. Basic knowledge of real-time processing would be helpful, and knowing the fundamentals of Maven, Shell, and Eclipse would be great. What You Will Learn Get an introduction to the established real-time stack Understand the key integration of all the components Get a thorough understanding of the basic building blocks for real-time solution designing Garnish the search and visualization aspects for your real-time solution Get conceptually and practically acquainted with real-time analytics Be well equipped to apply the knowledge and create your own solutions In Detail With the rise of Big Data, there is an increasing need to process large amounts of data continuously, with a shorter turnaround time. Real-time data processing involves continuous input, processing and output of data, with the condition that the time required for processing is as short as possible. This book covers the majority of the existing and evolving open source technology stack for real-time processing and analytics. You will get to know about all the real-time solution aspects, from the source to the presentation to persistence. Through this practical book, you'll be equipped with a clear understanding of how to solve challenges on your own. We'll cover topics such as how to set up components, basic executions, integrations, advanced use cases, alerts, and monitoring. You'll be exposed to the popular tools used in real-time processing today such as Apache Spark, Apache Flink, and Storm. Finally, you will put your knowledge to practical use by implementing all of the techniques in the form of a practical, real-world use case. By the end of this book, you will have a solid understanding of all the aspects of real-time data processing and analytics, and will know how to deploy the solutions in production environments in the best possible manner. Style and Approach In this practical guide to real-time analytics, each chapter begins with a basic high-level concept of the topic, followed by a practical, hands-on implementation of each concept, where you can see the working and execution of it. The book is written in a DIY style, with plenty of practical use cases, well-explained code examples, and relevant screenshots and diagrams.



Freertos


Freertos
DOWNLOAD
Author : Max Back
language : en
Publisher:
Release Date : 2019-11-13

Freertos written by Max Back and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-13 with categories.


Extend the capabilities and power of your applications using Real-Time Operating System features.This book combines two powerful tools: Arduino and freeRTOS. Second edition with much more practice! With more elaborate hardware design and source with several modules attached. Resources addressed: Interrupts: Addresses communication between hardware interrupts and tasks. Tasks: Allow parallel programming to better organize execution and code. Semaphores: Allows you to control concurrent access to resources and communication between tasks. Queues: Allows to communicate multiple items between tasks and is explored through several examples, in association with interrupts and tasks. Task notification: Send values to task directly through task notification, without using queues or semaphores. Software timer: Without interruption control, call a function from time to time or after a timeout only once.We will approach the concepts, through brief explanations and listings of sample source codes, which will often be expanded in stages. In this way we will present and explain the mechanisms of programming in multiple tasks and their mechanisms of support, control of access to resources, communication between tasks.Understanding concepts will be given by their incremental introduction, tracking changes and improvements in the code, which you can go testing on your Arduino (if you prefer), or just go through the accompanying explanation.Some supplemental listings or the book are posted on the internet as a supplement.The Arduino platform, which further popularized digital electronics (even for those with no specific training) and at the same time facilitated the creation of product prototypes, for startups, makers, and even for engineers and programmers of experienced embedded systems .freeRTOS, the Real-Time Operating System, which supports a large amount of microcontrollers and development environment, and has become a de facto standard. The union of these two platforms, facilitated by the development of a freeRTOS package that can be easily added to the Arduino IDE (and in this book you'll see how to do this), will allow you to learn how to develop powerful and easy-to-maintain applications.Each has its own style of studying programming. I prefer to read over, examining areas of most interest, and then "lay hands on the mass." You may prefer to follow step by step what is presented and then venture into making your modifications and creating your solutions.Think of this book as a complement to your Arduino programming knowledge or programming for embedded systems in general. The focus is to get you started (or increase your knowledge) in multitasking for MCUs, using freeRTOS in your projects, whatever platform you prefer among the many supported platforms.



A Practical Introduction To Hardware Software Codesign


A Practical Introduction To Hardware Software Codesign
DOWNLOAD
Author : Patrick R. Schaumont
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-09-09

A Practical Introduction To Hardware Software Codesign written by Patrick R. Schaumont and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-09 with Technology & Engineering categories.


This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.



Object Oriented Technology For Real Time Systems


Object Oriented Technology For Real Time Systems
DOWNLOAD
Author : Maher Awad
language : en
Publisher: Prentice Hall
Release Date : 1996

Object Oriented Technology For Real Time Systems written by Maher Awad and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


Describes the OCTOPUS method which provides a systematic approach for developing object-oriented software of embedded real-time systems. The text provides solutions to may important problems such as: concurrency; synchronization; communication; ASICS; and



Model Based Engineering Of Embedded Real Time Systems


Model Based Engineering Of Embedded Real Time Systems
DOWNLOAD
Author : Holger Giese
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-10-06

Model Based Engineering Of Embedded Real Time Systems written by Holger Giese and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-06 with Computers categories.


Thetopicof“Model-BasedEngineeringofReal-TimeEmbeddedSystems”brings together a challenging problem domain (real-time embedded systems) and a - lution domain (model-based engineering). It is also at the forefrontof integrated software and systems engineering, as software in this problem domain is an essential tool for system implementation and integration. Today, real-time - bedded software plays a crucial role in most advanced technical systems such as airplanes, mobile phones, and cars, and has become the main driver and - cilitator for innovation. Development, evolution, veri?cation, con?guration, and maintenance of embedded and distributed software nowadays are often serious challenges as drastic increases in complexity can be observed in practice. Model-based engineering in general, and model-based software development in particular, advocates the notion of using models throughout the development and life-cycle of an engineered system. Model-based software engineering re- forces this notion by promoting models not only as the tool of abstraction, but also as the tool for veri?cation, implementation, testing, and maintenance. The application of such model-based engineering techniques to embedded real-time systems appears to be a good candidate to tackle some of the problems arising in the problem domain.