Action Adventure

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The Historical Action Adventure Cycle Illustrated Collection
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Author : G. A. Henty
language : en
Publisher: e-artnow
Release Date : 2020-12-17
The Historical Action Adventure Cycle Illustrated Collection written by G. A. Henty and has been published by e-artnow this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-17 with Fiction categories.
Musaicum Books presents to you this unique historical collection with action adventure tales from all over the world. This carefully crafted and meticulously edited collection is formatted for your eReader with a functional and detailed table of contents: Out on the Pampas The Young Franc-Tireurs The Young Buglers The Cornet of Horse In Times of Peril Winning His Spurs (Boy Knight) Friends Though Divided Jack Archer Under Drake's Flag By Sheer Pluck With Clive in India In Freedom's Cause St. George For England True to the Old Flag The Young Colonists The Dragon and the Raven For Name and Fame The Lion of the North Through the Fray The Bravest of the Brave The Young Carthaginian With Wolfe in Canada Bonnie Prince Charlie For the Temple In the Reign of Terror Orange and Green Captain Bayley's Heir The Cat of Bubastes The Curse of Carne's Hold The Lion of St. Mark By Pike and Dyke One of the 28th With Lee in Virginia By England's Aid By Right of Conquest Chapter of Adventures Maori and Settler The Dash For Khartoum Held Fast for England Redskin and Cowboy Beric the Briton Condemned as a Nihilist In Greek Waters Rujub, the Juggler A Jacobite Exile Saint Bartholomew's Eve Through the Sikh War In the Heart of the Rockies When London Burned A Girl of the Commune Wulf The Saxon A Knight of the White Cross Through Russian Snows The Tiger of Mysore At Agincourt On the Irrawaddy With Cochrane the Dauntless Colonel Thorndyke's Secret A March on London With Frederick the Great With Moore at Corunna Among Malay Pirates At Aboukir and Acre Both Sides the Border The Lost Heir Under Wellington's Command In the Hands of the Cave Dwellers No Surrender! A Roving Commission Won by the Sword In the Irish Brigade Out With Garibaldi With Buller in Natal At the Point of the Bayonet To Herat and Cabul With Roberts to Pretoria The Treasure of the Incas With Kitchener in the Soudan With the British Legion Through Three Campaigns With the Allies to Pekin By Conduct and Courage
World Design For 2d Action Adventures
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Author : Christopher W. Totten
language : en
Publisher: CRC Press
Release Date : 2024-12-30
World Design For 2d Action Adventures written by Christopher W. Totten and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-30 with Computers categories.
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda and Hollow Knight, while also providing insights from the authors’ own experiences creating independent games in the genre. This book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software, such as Aseprite and Tiled, to help readers create their own action-adventure characters, monsters, quest systems, switches, keys, and other mechanics - all the way up to designing their own dungeon! World Design for 2D Action-Adventures will be of great interest to all those looking to improve their level design skills within this genre.
Video Game Addiction
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Author : David A. Olle
language : en
Publisher: Mercury Learning and Information
Release Date : 2018-01-19
Video Game Addiction written by David A. Olle and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-19 with Psychology categories.
This book addresses the history, symptoms, causes, and available treatment for "video game overuse." It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK. Features • Questions and answers about the medical definition/description of the condition; the source/causes; details of symptoms; available cure/treatment; and societal issues or public opinion such as legal issues, social/psychological ramifications, etc. • Case studies from both the physician and patient perspectives • Animations, figures, and photos to support, explain topics under discussion. In electronic versions these items are integrated as hyperlinks and “pop-ups” throughout the text • Resources including Web sites, articles, blogs, and books that offer additional information on each subject
A V A To Z
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Author : Richard W. Kroon
language : en
Publisher: McFarland
Release Date : 2010-03-30
A V A To Z written by Richard W. Kroon and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-30 with Performing Arts categories.
Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in all the major distribution channels including theatrical exhibition, television broadcast, home entertainment, and mobile media. The dictionary definitions are augmented by more than 700 illustrations, 1,600 etymologies, and nearly 2,000 encyclopedic entries that provide illuminating anecdotes, historical perspective, and clarifying details.
Game Preview
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Author : Nicolae Sfetcu
language : en
Publisher: Nicolae Sfetcu
Release Date : 2014-05-04
Game Preview written by Nicolae Sfetcu and has been published by Nicolae Sfetcu this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-04 with Games & Activities categories.
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Game Development Essentials An Introduction 4th Edition
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Author : Jeannie Novak
language : en
Publisher: NOVY PUBLISHING
Release Date : 2022-02-22
Game Development Essentials An Introduction 4th Edition written by Jeannie Novak and has been published by NOVY PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-22 with Games & Activities categories.
The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three parts: The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing. All the current industry trends and technologies are covered-including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development Essentials: An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry. • High-impact game screenshots, photos, diagrams, and illustrations. • Revealing case studies, profiles, quotes, and tips contributed by industry experts. • Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills.
Genre Screenwriting
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Author : Stephen V. Duncan
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2014-09-18
Genre Screenwriting written by Stephen V. Duncan and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-18 with Performing Arts categories.
It's simple: films need to have commercial value for the studios to produce them, distributors to sell them, and theater chains to screen them. While talent definitely plays a part in the writing process, it can be the well-executed formulaic approaches to the popular genres that will first get you noticed in the industry. Genre Screenwriting: How to Write Popular Screenplays That Sell does not attempt to probe in the deepest psyche of screenwriters and directors of famous or seminal films, nor does it attempt to analyze the deep theoretic machinations of films. Duncan's simple goal is to give the reader, the screenwriter, a practical guide to writing each popular film genre. Employing methods as diverse as using fairy tales to illustrate the 'how to' process for each popular genre, and discussing these popular genres in modern television and its relation to its big screen counterpart, Duncan provides a one-stop shop for novices and professionals alike.
Key Topics In Technology And Behavior
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Author : Springer Behavioral & Health Sciences
language : en
Publisher: Springer Nature
Release Date : 2022-11-17
Key Topics In Technology And Behavior written by Springer Behavioral & Health Sciences and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-17 with Psychology categories.
This volume features cutting-edge and impactful articles from across Springer's diverse journals publishing program. In this curated collection, our editorial team has brought together highly-cited and downloaded articles on the topic of Technology and Behavior into one single resource. Moreover, this book enables readers to review a broad spectrum of quality research on a specialized topic, which we hope facilitates interdisciplinary and critical discussions of the topic at hand. As part of the Key Topics in Behavioral Sciences book series, this volume aims to serve as a quick reference for readers when writing or researching new topics or subject areas. Other topics in the series will include Psychological Research Methods, Health and Behavior, Industrial and Organizational Psychology, Sports Psychology, and Consumer Behavior. In the first section of the volume, articles focus on such topics as Addiction, Anxiety, Burnout, Envy, Social Comparison, Social Media, Emotion Regulation, Expressive Suppression, Problematic Smartphone Use, Smartphone Addiction, Smartphone Use Disorder, Suppression, Adolescents, Anxiety, Depression, Mindfulness, and Mobile Phone Addiction. Next, the second section features research on Cognitive Training, Mind Wandering, Mindfulness, Cognition, and Video Games. Lastly in the final section of this collection, Adolescents, Behavioral Problems, Cyberbullying, Emotional Problems, Sex Difference, Emerging Adult, Identity Processing Styles, Self-Esteem, Social Comparison, Adolescents, Biopsychosocial Model, Body Image, and Disordered Eating are discussed.
The Routledge Companion To Video Game Studies
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Author : Mark J.P. Wolf
language : en
Publisher: Routledge
Release Date : 2014-01-03
The Routledge Companion To Video Game Studies written by Mark J.P. Wolf and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-03 with Games & Activities categories.
The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.
Writing For Video Game Genres
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Author : Wendy Despain
language : en
Publisher: CRC Press
Release Date : 2009-02-26
Writing For Video Game Genres written by Wendy Despain and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-26 with Computers categories.
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R