[PDF] Adobe Captivate 3 - eBooks Review

Adobe Captivate 3


Adobe Captivate 3
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Adobe Captivate 3 0


Adobe Captivate 3 0
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Author : Brenda Huettner
language : en
Publisher:
Release Date : 2008

Adobe Captivate 3 0 written by Brenda Huettner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Captivate (Electronic resource) categories.




Mastering Adobe Captivate 2019


Mastering Adobe Captivate 2019
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Author : Dr. Pooja Jaisingh
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-01-31

Mastering Adobe Captivate 2019 written by Dr. Pooja Jaisingh and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-31 with Computers categories.


Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe Captivate 2019 Key FeaturesBuild responsive, interactive and highly engaging eLearning content with Adobe Captivate 2019Build Virtual Reality eLearning experiences with Adobe Captivate 2019Assess your student knowledge with interactive and random quizzesSeamlessly integrate your eLearning content with any SCORM or xAPI compliant LMSBook Description Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered! What you will learnLearn how to use the objects in Captivate to build professional eLearning contentEnhance your projects by adding interactivity, animations, and moreAdd multimedia elements, such as audio and video, to create engaging learning experiencesUse themes to craft a unique visual experienceUse question slides to create SCORM-compliant quizzes that integrate seamlessly with your LMSMake your content fit any device with responsive features of CaptivateCreate immersive 360° experiences with Virtual Reality projects of Captivate 2019Integrate Captivate with other applications (such as PowerPoint and Photoshop) to establish a professional eLearning production workflowPublish your project in a wide variety of formats including HTML5 and FlashWho this book is for If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.



Adobe Captivate 2019 The Essentials Third Edition


Adobe Captivate 2019 The Essentials Third Edition
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Author : Kevin Siegel
language : en
Publisher: Iconlogic, Incorporated
Release Date : 2021-03

Adobe Captivate 2019 The Essentials Third Edition written by Kevin Siegel and has been published by Iconlogic, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03 with Computers categories.


Adobe Captivate 2019: The Essentials (Third Edition) ... a self-paced workbook that teaches the core Adobe Captivate skills "Adobe Captivate 2019: The Essentials (Third Edition)" is a self-paced workbook that teaches the core Captivate 2019 (version 11.5.5) skills needed to create eLearning courses. You will follow step-by-step instructions and learn how to create a soft-skills lesson from scratch. Then you will learn to record and produce software demonstrations, interactive training simulations, and video demos. By the time you finish working through this fast-paced book, you will know how to add and modify text captions, images, characters, videos, assets, smart shapes, and more. You will record, import, and edit voiceover audio. You will also further enhance the learner experience by adding interactivity via click boxes, buttons, text entry boxes, and quizzes. Have you already created content using Microsoft PowerPoint? Don't throw that presentation away. You will learn how to import existing PowerPoint content into Captivate. Last but not least, you will publish a Captivate project as HTML5 so your output can be opened with a web browser by learners on any device, including desktop computers, laptops, tablets, and smartphones. This book features: Captivate projects, images, audio files, and other assets to get started Dozens of step-by-step, hands-on activities Confidence Checks to challenge your new skills Hundreds of supporting screen shots



Software Cracking


Software Cracking
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Author : Feri Sulianta
language : id
Publisher: Elex Media Komputindo
Release Date :

Software Cracking written by Feri Sulianta and has been published by Elex Media Komputindo this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Essentials Of Adobe Captivate 3


Essentials Of Adobe Captivate 3
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Author : Kevin A. Siegel
language : en
Publisher:
Release Date : 2007

Essentials Of Adobe Captivate 3 written by Kevin A. Siegel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.




Mastering Adobe Captivate 6


Mastering Adobe Captivate 6
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Author : Damien Bruyndonckx
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-08-23

Mastering Adobe Captivate 6 written by Damien Bruyndonckx and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-23 with Computers categories.


Step by step tutorial to build three projects including a demonstration, a simulation and a random SCORM-compliant quiz featuring all possible question slides. Enhance your projects by adding interactivity, animations, sound and more. Publish your project in a wide variety of formats enabling virtually any desktop and mobile devices to play your e-learning content. Deploy your e-Learning content on a SCORM or AICC-compliant LMS Learn by doing. Each concept is immediately explained with a meaningful exercise.



Mastering Adobe Captivate 7


Mastering Adobe Captivate 7
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Author : Damien Bruyndonckx
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-02-21

Mastering Adobe Captivate 7 written by Damien Bruyndonckx and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-21 with Computers categories.


A comprehensive tutorial packed with examples, which is divided into small subtopics that follows a clear and logical outline to help you get to grips with Adobe Captivate 7. Readers are also encouraged to develop their understanding of the tool through practical exercises and experimentations in every chapter. A lot of external references and tips and tricks from established e-Learning professionals are also included. If you are a designer, e-Learning developer, or webmaster who wants to construct an interactive and fun-filled e-Learning project using Adobe Captivate 7, this book is ideal for you. Just a basic knowledge of operating system is expected from the developers interested in this book.



Rpg Programming With Xna Game Studio 3 0


Rpg Programming With Xna Game Studio 3 0
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Author : Jim Perry
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009-06-19

Rpg Programming With Xna Game Studio 3 0 written by Jim Perry and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-19 with Computers categories.


RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support



Distributed Learning


Distributed Learning
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Author : Tasha Maddison
language : en
Publisher: Chandos Publishing
Release Date : 2016-10-12

Distributed Learning written by Tasha Maddison and has been published by Chandos Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-12 with Language Arts & Disciplines categories.


The field of distributed learning is constantly evolving. Online technology provides instructors with the flexibility to offer meaningful instruction to students who are at a distance or in some cases right on campus, but still unable to be physically present in the classroom. This dynamic environment challenges librarians to monitor, learn, adapt, collaborate, and use new technological advances in order to make the best use of techniques to engage students and improve learning outcomes and success rates. Distributed Learning provides evidence based information on a variety of issues, surrounding online teaching and learning from the perspective of librarians. - Includes extensive literature search on distributed learning - Provides pedagogy, developing content, and technology by librarians - Shows the importance of collaboration and buy-in from all parties involved



Adobe Captivate 4 The Definitive Guide


Adobe Captivate 4 The Definitive Guide
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Author : Brenda Huettner
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009-11-19

Adobe Captivate 4 The Definitive Guide written by Brenda Huettner and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-19 with Computers categories.


Adobe Captivate 4: The Definitive Guide, the follow-up to Wordware’s popular Adobe Captivate 3: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You’ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experience. This book covers everything from getting the software installed and activated, manipulating the movie files, adding and editing audio, and building quizzes, all the way to delivery mechanisms of the final output and integrating your movies with other applications.