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Art En Jeu


Art En Jeu
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Art En Jeu


Art En Jeu
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Author : Jackson Pollock
language : en
Publisher:
Release Date :

Art En Jeu written by Jackson Pollock and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Jeu De Paume Gallery


Jeu De Paume Gallery
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Author : Jeu de paume (Gallery : France)
language : en
Publisher:
Release Date :

Jeu De Paume Gallery written by Jeu de paume (Gallery : France) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Galerie Nationale Du Jeu De Paume France


Galerie Nationale Du Jeu De Paume France
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Author : Galerie nationale du jeu de paume (France)
language : en
Publisher:
Release Date :

Galerie Nationale Du Jeu De Paume France written by Galerie nationale du jeu de paume (France) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Games


Games
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Author : C. Thi Nguyen
language : en
Publisher: Oxford University Press, USA
Release Date : 2020

Games written by C. Thi Nguyen and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Games & Activities categories.


"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--



Jouable Art Jeu Et Interactivit Gen Ve Kyoto Paris


Jouable Art Jeu Et Interactivit Gen Ve Kyoto Paris
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Author :
language : de
Publisher:
Release Date : 2004

Jouable Art Jeu Et Interactivit Gen Ve Kyoto Paris written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with categories.




Art Du Jeu Jeu Dans L Art


Art Du Jeu Jeu Dans L Art
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Author :
language : fr
Publisher:
Release Date : 2012

Art Du Jeu Jeu Dans L Art written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with categories.




The Fantasy Role Playing Game


The Fantasy Role Playing Game
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Author : Daniel Mackay
language : en
Publisher: McFarland
Release Date : 2017-08-11

The Fantasy Role Playing Game written by Daniel Mackay and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-11 with Games & Activities categories.


Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.



Surrealist Games


Surrealist Games
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Author : Alastair Brotchie
language : en
Publisher: Shambhala
Release Date : 1993

Surrealist Games written by Alastair Brotchie and has been published by Shambhala this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Art categories.


The Surrealist movement that arose in Europe in the early 1900s used playful procedures and systematic stratagems to create provocative works and challenge the conventions of art, literature, and society. They conducted their experiments through art and polemic, manifesto and demonstration, love and politics. But it was above all through game-playing that they sought to subvert academic modes of inquiry and undermine the complacent certainties of the bourgeoisie. Surrealist games is a delightful compendium that allows the reader to enjoy firsthand the methodologies of the Surreal, with their amazing swings between the verbal and the visual, the beautiful and the grotesque. It is also a box of games to play for fun: poetic, imaginative, revelatory, full of possibilities for unlocking the door to the unconscious and releasing the poetry of collective creativity. The boxed set contains: * A 168-page sewn, illustrated hardcover book packed with outrageous language games, alternative card games, "Dream Lotto," and automatic techniques for making poems, stories, collages, photomontages, and candle-smoke drawings. The illustrations are by such artists as Max Ernst, Hans Arp, and Tristan Tzara * A fold-out game board for the "Goose Game," designed by Andr� Breton, Yves Tanguy, and others * A Little Surrealist Dictionary



From Diversion To Subversion


From Diversion To Subversion
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Author : David Getsy
language : en
Publisher: Penn State Press
Release Date : 2011

From Diversion To Subversion written by David Getsy and has been published by Penn State Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Art categories.


"Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.



The Art Of Videogames


The Art Of Videogames
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Author : Grant Tavinor
language : en
Publisher: John Wiley & Sons
Release Date : 2009-11-19

The Art Of Videogames written by Grant Tavinor and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-19 with Computers categories.


The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art