Augmented Dreams
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Augmented Dreams
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Author : Stephen B. Kagan
language : en
Publisher: Stephen B. Kagan
Release Date : 2013-05-12
Augmented Dreams written by Stephen B. Kagan and has been published by Stephen B. Kagan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-12 with Fiction categories.
It is the year 2048 and information has seeped into all the nooks and crannies of the world from layers of useful augmentations to vast virtual game worlds. Most people now access this web of information directly through nano built neural implants. Many of the advanced AI left after the Great Purge are now under the control of the military and powerful corporations. A few though are still free, hiding in the virtual game worlds of the Web. *The newly edited version went live in September. Replacement copies are available upon request. ---------------------------------------------------------- Ben, a nature friendly virtual artist (world-weaver) and dream researcher follows a trail of darkness on an odyssey through different worlds of cyberspace to find a virtual art thief. Gordon, an MRI researcher, technophile and part time AI hunter seeks a cure for a mysterious web based sleeping sickness spreading throughout the population. Daniel, a recluse poet and Luddite struggles with having to use medical nanotechnology to cure his cancer but what he finds in the unconscious foundations of his biology is nothing less than a revelation that will change everything Augmented Dreams is an allegory of the modern mind (psyche) struggling to find balance between the roots of our ancestors and the modern world in a time of accelerating change. It is a palimpsest that takes place at the intersection between advanced technology, ancient myth, gaming and environmentalism. For more information: www.augmenteddreams.net
Threads Knots Tapestries
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Author : Tess Castleman
language : en
Publisher: Daimon
Release Date : 2004
Threads Knots Tapestries written by Tess Castleman and has been published by Daimon this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Psychology categories.
This book reveals the way our dreaming expresses and reflects our deep interpersonal and environmental interconnectivity. Drawing upon her decades of Jungian analytic practice, and many years of pioneering in dream groups, Castleman weaves a rich tapestry of dream threads which shows us how we are dreaming with and for each other. Her method is that of a storyteller telling the stories of people, their dreams, the stories of shamans, the stories of individuals suffering from cancer, love entanglements, and most delightfully, stories which show how dreams are woven together with communal life in other cultures, as well as in our own.
Before I Graduate Project 2017
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Author : Eric Hawkinson
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-02-09
Before I Graduate Project 2017 written by Eric Hawkinson and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-09 with categories.
The contents of this book contain the hopes, wishes, goals, and dreams of students to strive for during college life. It of course contains words and musings of students in the form of written words. The describe career aspirations, social hopes, and life long dreams. But with the help of augmented reality, this book also contains these ideas in video and spoken word. Using a smartphone application called ARientation, those videos and other digital media has been connected to the images of playing cards printed in this book. To access the experience, you will need to. 1.Download the application 'ARientation' 2.Start the application and load the project 'Before I Graduate 2017' 3.View the various play card images through the application The goal of this project is to create a deeper sense of community with classmates by sharing our hopes, goals, and dreams for college life. The project is in a series of other projects related to augmented reality and its use in teaching, learning, and tourism. The technology is based on an AR platform designed by me (Eric Hawkinson) and my fellow researchers/developers in the Mixed, Augmented, and Virtual Realities in Learning research group (MAVR) based in Japan. The platform itself is called ARientation and started as a way to connect supplementary digital materials to physical textbooks, but later was expanded into various mixed reality learning environments such as libraries, tours, and events. More about the concept at http: //erichawkinson.com
Augmented Human
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Author : Helen Papagiannis
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2017-08-17
Augmented Human written by Helen Papagiannis and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-17 with Computers categories.
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You’ll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf
Practical Augmented Reality
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Author : Steve Aukstakalnis
language : en
Publisher: Addison-Wesley Professional
Release Date : 2016-09-08
Practical Augmented Reality written by Steve Aukstakalnis and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-08 with Computers categories.
The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.
Digital Dreams
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Author : Steve Visser
language : en
Publisher: Independently Published
Release Date : 2023-02-17
Digital Dreams written by Steve Visser and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-17 with categories.
Digital Dreams is the fusion of 20+ years of digital design experience with cutting edge A.I augmented art; to transport the reader to countless realities only dreamed of previously. Relax, unwind, and with each turn of the page escape further down the rabbit hole leaving all your cares behind. Journey across the vast distances between stars and down into the depths of the ocean through the lens of art in the digital age.
Thirsty For Vampires
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Author : Sung Ae Kim
language : en
Publisher:
Release Date : 2010
Thirsty For Vampires written by Sung Ae Kim and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Exhibitions categories.
Virtual And Augmented Reality
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Author : Zeynep Tacgin
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2020-03-20
Virtual And Augmented Reality written by Zeynep Tacgin and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-20 with Computers categories.
Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.
Virtual Augmented Reality For Dummies
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Author : Paul Mealy
language : en
Publisher: John Wiley & Sons
Release Date : 2018-07-11
Virtual Augmented Reality For Dummies written by Paul Mealy and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-11 with Computers categories.
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
Creating Augmented And Virtual Realities
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Author : Erin Pangilinan
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2019-03-18
Creating Augmented And Virtual Realities written by Erin Pangilinan and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Computers categories.
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications