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Beyond Dynamic Textures


Beyond Dynamic Textures
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Beyond Dynamic Textures


Beyond Dynamic Textures
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Author : Antoni Bert Chan
language : en
Publisher:
Release Date : 2008

Beyond Dynamic Textures written by Antoni Bert Chan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with categories.


Beyond dynamic textures: A family of stochastic dynamical models for video with applications to computer vision.



Dynamic Textures Models And Applications


Dynamic Textures Models And Applications
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Author : Bernard S. Ghanem
language : en
Publisher:
Release Date : 2010

Dynamic Textures Models And Applications written by Bernard S. Ghanem and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with categories.


Temporal or dynamic textures are video sequences that are spatially repetitive and temporally stationary. Dynamic textures are temporal analogs of the more common spatial texture. They are a family of visual phenomena where the texture elements, or the spatially repeating elements, undergo stochastic motions that are statistically similar. Dynamic textures appear in a vast spectrum of videos, ranging from sequences of moving water, foliage, smoke, and clouds to sequences of swarms of birds, robots, and even humans in crowds. Also, the applications concerning such video sequences are significant and numerous, including surveillance (e.g. monitoring traffic or crowds), detection of the onset of emergencies (e.g. outbreak of fires), and foreground and background separation (e.g. the transfer of a dynamic texture from one environment to another or simply dynamic texture removal). The study of dynamic textures poses numerous challenges, especially for traditional motion models that fail to capture the stochastic nature of dynamic textures. Despite their importance, the study of dynamic textures has just recently attracted the attention of the computer vision community. Most recent work on dynamic texture modeling represents these frames as the responses of a linear dynamical system (LDS) to noise. Despite its merits, this model has limitations because it attempts to model temporal variations in individual pixel intensities; such modeling does not take advantage of global motion coherence. In this dissertation, we will highlight the three main dimensions along which dynamic textures vary: the nature of the texture elements describing the dynamic texture spatially, their organization and layering, and their dynamics. We believe that no single spatiotemporal model can be proposed to handle dynamic textures sampled from this three-dimensional space. Instead, we propose three models, each of which applies to a certain ``range" of dynamic textures in this space. These three models by no means cover the whole space of dynamic textures; however, they build an essential framework or stepping-stone for future models. These models can be used in various applications, including dynamic texture synthesis, compression, recognition, and foreground and background layer separation. When possible, we compare the performance of these models to others in the literature in terms of recognition performance or computational efficiency. Developing these models and applying them to different problems uncovered several new and interesting problems that are also important to the fields of computer vision and image processing. We show how these new problems are generalized and efficiently addressed.



Visual Texture


Visual Texture
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Author : Michal Haindl
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-01-18

Visual Texture written by Michal Haindl and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-18 with Computers categories.


This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.



Phase Based Modeling Of Dynamic Textures And Its Applications


Phase Based Modeling Of Dynamic Textures And Its Applications
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Author : Bernard Semaan Ghanem
language : en
Publisher:
Release Date : 2008

Phase Based Modeling Of Dynamic Textures And Its Applications written by Bernard Semaan Ghanem and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with categories.




Computer Vision Eccv 2018


Computer Vision Eccv 2018
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Author : Vittorio Ferrari
language : en
Publisher: Springer
Release Date : 2018-10-08

Computer Vision Eccv 2018 written by Vittorio Ferrari and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-08 with Computers categories.


The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.The 776 revised papers presented were carefully reviewed and selected from 2439 submissions. The papers are organized in topical sections on learning for vision; computational photography; human analysis; human sensing; stereo and reconstruction; optimization; matching and recognition; video attention; and poster sessions.



Computer Vision Eccv 2022


Computer Vision Eccv 2022
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Author : Shai Avidan
language : en
Publisher: Springer Nature
Release Date : 2022-10-23

Computer Vision Eccv 2022 written by Shai Avidan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-23 with Computers categories.


The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.



Machine Vision Beyond Visible Spectrum


Machine Vision Beyond Visible Spectrum
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Author : Riad Hammoud
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-05-30

Machine Vision Beyond Visible Spectrum written by Riad Hammoud and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-30 with Technology & Engineering categories.


The material of this book encompasses many disciplines, including visible, infrared, far infrared, millimeter wave, microwave, radar, synthetic aperture radar, and electro-optical sensors as well as the very dynamic topics of image processing, computer vision and pattern recognition. This book is composed of six parts: * Advanced background modeling for surveillance * Advances in Tracking in Infrared imagery * Methods for Pose estimation in Ultrasound and LWIR imagery * Recognition in multi-spectral and synthetic aperture radar * Fusion of disparate sensors * Smart Sensors



Beyond Vessels


Beyond Vessels
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2024-04-30

Beyond Vessels written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-30 with Art categories.


Step into the mesmerizing world of molten beauty with "Beyond Vessels," a captivating eBook that takes you on a transformative journey through the art and mastery of glass sculpting. Unveil the secrets of this luminescent craft, exploring the full spectrum from its historical roots to the dynamic contemporary scene that continues to enchant collectors and art lovers alike. Discover the powerful emotional resonance of glass sculptures, an art form where light plays with transparency, and silhouettes tell stories. Learn how to shape not just glass, but the very space around it, crafting pieces that hold time still and spark imagination. Your vision will become clear as you delve into the magical process of giving life to fluid forms, where every curve and color holds meaning. Equip yourself with the know-how to navigate the intricate world of glass artistry. Understand the essential tools that make the impossible possible – from the furnace to the marver. "Beyond Vessels" guides you through setting up a safe, functional workspace enabling you to translate your creative inklings into tangible art. Handling glass is a conversation with a volatile yet versatile medium, and this eBook will be your lexicon. Learn the types of glass best suited for sculpting and how they react under the spell of high heat, blending color and texture into expressions of pure artistry. Venture further as you master the awe-inspiring dance of glass blowing. Whether you're taking your first breath into a blowpipe or seeking to refine your skills with advanced techniques, "Beyond Vessels" will elevate your craft. From molten gathering to sculptural revelations, each chapter builds on your knowledge, growing your confidence and competence. From mold-making to kiln-casting, flameworking to cold working, each chapter is a step deeper into the alchemy of glass. Uncover the nuances of color in your work and overcome the inevitable challenges that come with this temperamental medium. Push the boundaries of collaboration, combining minds and materials to create pieces with a life of their own. With practical insight, "Beyond Vessels" will not just guide you in crafting stunning sculptures but also in presenting, marketing, and carving out a distinct presence in the glass art landscape. Embrace your passion, turn challenges into stepping stones, and watch as your art transforms before your eyes. "Beyond Vessels" is more than an eBook; it's a portal to a future where your hands shape light, and your creativity knows no bounds. Join the legion of glass artisans reinventing the ancient craft for an ever-appreciative modern audience. Your journey begins here.



Dynamic Textures


Dynamic Textures
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Author : Gianfranco Doretto
language : en
Publisher:
Release Date : 2005

Dynamic Textures written by Gianfranco Doretto and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with categories.




Modeling Simulation And Visual Analysis Of Crowds


Modeling Simulation And Visual Analysis Of Crowds
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Author : Saad Ali
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-22

Modeling Simulation And Visual Analysis Of Crowds written by Saad Ali and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-22 with Computers categories.


Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own. The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds. Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping “crowds."