Blindfold Games Are Harder Than Games With Perfect Information
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Blindfold Games Are Harder Than Games With Perfect Information
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Author : Neil D. Jones
language : en
Publisher:
Release Date : 1977
Blindfold Games Are Harder Than Games With Perfect Information written by Neil D. Jones and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with categories.
Daimi Pb
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Author : Neil D. Jones
language : en
Publisher:
Release Date : 1977
Daimi Pb written by Neil D. Jones and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with categories.
Logic In Games
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Author : Johan Van Benthem
language : en
Publisher: MIT Press
Release Date : 2014-01-24
Logic In Games written by Johan Van Benthem and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-24 with Computers categories.
A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games. This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the “intelligent interaction” of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the “Theory of Play” that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.
The Complete Idiot S Guide To Game Theory
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Author : Edward C. Rosenthal Ph.D.
language : en
Publisher: Penguin
Release Date : 2011-03-01
The Complete Idiot S Guide To Game Theory written by Edward C. Rosenthal Ph.D. and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-01 with Mathematics categories.
Gain some insight into the game of life... Game Theory means rigorous strategic thinking. It is based on the idea that everyone acts competitively and in his own best interest. With the help of mathematical models, it is possible to anticipate the actions of others in nearly all life's enterprises. This book includes down-to-earth examples and solutions, as well as charts and illustrations designed to help teach the concept. In The Complete Idiot's Guide® to Game Theory, Dr. Edward C. Rosenthal makes it easy to understand game theory with insights into: • The history of the discipline made popular by John Nash, the mathematician dramatized in the film A Beautiful Mind • The role of social behavior and psychology in this amazing discipline • How important game theory has become in our society and why
Practical Foundations Of Business System Specifications
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Author : Haim Kilov
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-29
Practical Foundations Of Business System Specifications written by Haim Kilov and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-29 with Computers categories.
"In the mathematics I can report no deficience, except that it be that men do not sufficiently understand the excellent use of the pure mathematics, in that they do remedy and cure many defects in the wit and faculties intellectual. For if the wit be too dull, they sharpen it; if too wandering, they fix it; if too inherent in the sense, they abstract it. " Roger Bacon (1214?-1294?) "Mathematics-the art and science of effective reasoning. " E. W. Dijkstra, 1976 "A person who had studied at a good mathematical school can do anything. " Ye. Bunimovich, 2000 This is the third book published by Kluwer based on the very successful OOPSLA workshops on behavioral semantics (the first two books were published in 1996 [KH 1996] and 1999 [KRS 1999]). These workshops fostered precise and explicit specifications of business and system semantics, independently of any (possible) realization. Some progress has been made in these areas, both in academia and in industry. At the same time, in too many cases only lip service to elegant specifica tions of semantics has been provided, and as a result the systems we build or buy are all too often not what they are supposed to be. We used to live with that, and quite often users relied on human intermediaries to "sort the things out. " This approach worked perfectly well for a long time.
Logical Dynamics Of Information And Interaction
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Author : Johan van Benthem
language : en
Publisher: Cambridge University Press
Release Date : 2011-09-29
Logical Dynamics Of Information And Interaction written by Johan van Benthem and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-29 with Mathematics categories.
This book develops a view of logic as a theory of information-driven agency and intelligent interaction between many agents - with conversation, argumentation and games as guiding examples. It provides one uniform account of dynamic logics for acts of inference, observation, questions and communication, that can handle both update of knowledge and revision of beliefs. It then extends the dynamic style of analysis to include changing preferences and goals, temporal processes, group action and strategic interaction in games. Throughout, the book develops a mathematical theory unifying all these systems, and positioning them at the interface of logic, philosophy, computer science and game theory. A series of further chapters explores repercussions of the 'dynamic stance' for these areas, as well as cognitive science.
Proceedings Of The Acm Symposium On Theory Of Computing
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Author :
language : en
Publisher:
Release Date : 1979
Proceedings Of The Acm Symposium On Theory Of Computing written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with Formal languages categories.
Conference Record Of The Eleventh Annual Acm Symposium On Theory Of Computing
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Author :
language : en
Publisher:
Release Date : 1979
Conference Record Of The Eleventh Annual Acm Symposium On Theory Of Computing written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with Computational complexity categories.
Scientific And Technical Aerospace Reports
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Author :
language : en
Publisher:
Release Date : 1982
Scientific And Technical Aerospace Reports written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Aeronautics categories.
Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.
Games Puzzles And Computation
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Author : Robert A. Hearn
language : en
Publisher: CRC Press
Release Date : 2009-06-30
Games Puzzles And Computation written by Robert A. Hearn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-30 with Mathematics categories.
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen