[PDF] Breakout Pilgrim In The Microworld - eBooks Review

Breakout Pilgrim In The Microworld


Breakout Pilgrim In The Microworld
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Breakout Pilgrim In The Microworld


Breakout Pilgrim In The Microworld
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Author : David Sudnow
language : en
Publisher: Boss Fight Books
Release Date : 2020-02-26

Breakout Pilgrim In The Microworld written by David Sudnow and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-26 with Games & Activities categories.


Just as the video game console market was about to crash into the New Mexico desert in 1983, professor and sociologist David Sudnow was unearthing the secrets of “eye, mind, and the essence of video skill” through an exploration of Atari’s Breakout, one of the earliest hits of the arcade world. Originally released under the title Pilgrim in the Microworld, Sudnow’s groundbreaking longform criticism of a single game predates the rise of game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book’s modern readers remain fascinated by an obsessive, brilliant, and often hilarious quest to learn to play Breakout just as one would learn the piano. Featuring a new foreword and freshly edited text, Breakout makes a perfect addition to Boss Fight’s lineup of critical, historical, and personal looks at single video games. We’re proud to restore this classic to print and share with new audiences Sudnow’s wild pilgrimage into the limitless microworld of play.



Pilgrim In The Microworld


Pilgrim In The Microworld
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Author : David Sudnow
language : en
Publisher:
Release Date : 1983-01-01

Pilgrim In The Microworld written by David Sudnow and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983-01-01 with Video games categories.




Pilgrim In The Microworld


Pilgrim In The Microworld
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Author : Neil David, Sr.
language : en
Publisher: Grand Central Pub
Release Date : 1984-01-01

Pilgrim In The Microworld written by Neil David, Sr. and has been published by Grand Central Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-01-01 with Games categories.


An exploration of the human mind and body's interaction with the computer in its most compelling form, the video game, focuses on the author's own obsessed immersion in a computer game and its possibilities



Ultima And Worldbuilding In The Computer Role Playing Game


Ultima And Worldbuilding In The Computer Role Playing Game
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Author : Carly A. Kocurek
language : en
Publisher: Amherst College Press
Release Date : 2024-04-09

Ultima And Worldbuilding In The Computer Role Playing Game written by Carly A. Kocurek and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-09 with Games & Activities categories.


Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.



Final Fantasy Vi


Final Fantasy Vi
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Author : Sebastian Deken
language : en
Publisher: Boss Fight Books
Release Date : 2021-06-01

Final Fantasy Vi written by Sebastian Deken and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-01 with Games & Activities categories.


Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.



The Legend Of Zelda Majora S Mask


The Legend Of Zelda Majora S Mask
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Author : Gabe Durham
language : en
Publisher: Boss Fight Books
Release Date : 2020-10-26

The Legend Of Zelda Majora S Mask written by Gabe Durham and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-26 with Games & Activities categories.


You’ve met with a terrible fate, haven’t you? Those grim words hang over the entirety of Majora Mask, the sixth entry in the Legend of Zelda series. In his darkest adventure, Link must relive the same three days over and over again to prevent the moon from colliding into the kingdom of Termina and ending the world. Made with a small team in a single year for the Nintendo 64 from the assets of its predecessor, Majora’s Mask could have been a shameless cash-in—but instead has gained wide recognition as the most mysterious, mature, and touching game in the series. It’s also the Zelda game that has inspired more inventive fan theories and bone-chilling internet horror stories than might be expected from a high-fantasy adventure. Through rigorous research and a new in-depth interview with Majora’s North American localizer, Jason Leung, writer and editor Gabe Durham investigates the relationship between Majora’s fast-paced, adaptive development and the meaning projected onto its story by players—and shines a light on the strange and tumultuous romance between art and fandom.



Goldeneye 007


Goldeneye 007
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Author : Alyse Knorr
language : en
Publisher: Boss Fight Books
Release Date : 2022-12-01

Goldeneye 007 written by Alyse Knorr and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-01 with Games & Activities categories.


Bond—James Bond. In the 80s and 90s, the debonair superspy’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye’s success was far from a sure thing. For years of development, GoldenEye’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late. Through extensive interviews with GoldenEye’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.



Resident Evil


Resident Evil
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Author : Philip J Reed
language : en
Publisher: Boss Fight Books
Release Date : 2020-08-25

Resident Evil written by Philip J Reed and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-25 with Games & Activities categories.


Now a sprawling video game franchise, Resident Evil has kept us on the edge of our seats for decades with its tried-and-true brand of jump scares, zombie action, and biological horror. But even decades after its release, we can’t stop revisiting the original’s thrills, chills, and sometimes unintentional spills. Pop culture writer and horror cinephile Philip J Reed takes dead aim at 1996’s Resident Evil, the game that named and defined the genre we now call “survival horror.” While examining Resident Evil’s influences from the worlds of film, literature, and video games alike, Reed’s love letter to horror examines how the game’s groundbreaking design and its atmospheric fixed-cam cinematography work to thrill and terrify players—and why that terror may even be good for you. Featuring a foreword from Troma Entertainment legend Lloyd Kaufman and new interviews with the game’s voice actors and its live-action cast, the book serves as the master of unlocking the behind-the-scenes secrets of Resident Evil, and shows how even a game filled with the most laughable dialogue can still scare the pants off of you.



Silent Hill 2


Silent Hill 2
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Author : Mike Drucker
language : en
Publisher: Boss Fight Books
Release Date : 2021-01-26

Silent Hill 2 written by Mike Drucker and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-26 with Games & Activities categories.


A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.



Red Dead Redemption


Red Dead Redemption
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Author : Matt Margini
language : en
Publisher: Boss Fight Books
Release Date : 2020-07-07

Red Dead Redemption written by Matt Margini and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-07 with Games & Activities categories.


First garnering both dismissal and intrigue as “Grand Theft Horse,” Rockstar Games’ 2010 action-adventure Red Dead Redemption was met on its release with critical acclaim for its open-world gameplay, its immersive environments, and its authenticity to the experience of the Wild West. Well, the simulated Wild West, that is. Boss Fight invites you to find out how the West was created, sold, and marketed to readers, moviegoers, and gamers as a space where “freedom” and “progress” duel for control of the dry, punishing frontier. Join writer and scholar Matt Margini as he journeys across the broad and expansive genre known as the Western, tracing the lineage of the familiar self-sufficient loner cowboy from prototypes like Buffalo Bill, through golden age icons like John Wayne and antiheroes like Clint Eastwood’s “Man with No Name,” up to Red Dead’s John Marston. With a critical reading of Red Dead’s narrative, setting, and gameplay through the lens of the rich and ever-shifting genre of the Western, Margini reveals its connections to a long legacy of mythmaking that has colored not only the stories we love to consume, but the histories we tell about America.