Coding Activities For Developing Games In Unity


Coding Activities For Developing Games In Unity
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Coding Activities For Developing Games In Unity


Coding Activities For Developing Games In Unity
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Author : Josh Romphf
language : en
Publisher: 'The Rosen Publishing Group, Inc'
Release Date : 2021-07-15

Coding Activities For Developing Games In Unity written by Josh Romphf and has been published by 'The Rosen Publishing Group, Inc' this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-15 with Young Adult Nonfiction categories.


Used by blockbuster game studios, indie developers, and computer science educators, the Unity Game Engine is one of the world's most popular tools for creating real-time interactive graphics. This volume provides an accessible introduction to the expansive Unity ecosystem through a series of unique activities that illustrate some of the important concepts of game development and real-time graphics programming. In a computer-driven world, these coding skills are useful for not just game development, but also contribute to core computer literacy.



Coding Activities For Developing Games In Unity


Coding Activities For Developing Games In Unity
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Author : Josh Romphf
language : en
Publisher: 'The Rosen Publishing Group, Inc'
Release Date : 2021-07-15

Coding Activities For Developing Games In Unity written by Josh Romphf and has been published by 'The Rosen Publishing Group, Inc' this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-15 with Young Adult Nonfiction categories.


Used by blockbuster game studios, indie developers, and computer science educators, the Unity Game Engine is one of the world's most popular tools for creating real-time interactive graphics. This volume provides an accessible introduction to the expansive Unity ecosystem through a series of unique activities that illustrate some of the important concepts of game development and real-time graphics programming. In a computer-driven world, these coding skills are useful for not just game development, but also contribute to core computer literacy.



Learning C By Developing Games With Unity 2021


Learning C By Developing Games With Unity 2021
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Author : Harrison Ferrone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-10-29

Learning C By Developing Games With Unity 2021 written by Harrison Ferrone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-29 with Computers categories.


Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.



Unity From Zero To Proficiency Beginner


Unity From Zero To Proficiency Beginner
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2019-02-13

Unity From Zero To Proficiency Beginner written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-13 with Computers categories.


Second Edition updated for Unity 2017, Published in February 2018 Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started". This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding. Content and structure of this book In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. Quizzes to test your knowledge. Full project and code solutions (in JavaScript and C#) for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download. The content of each chapter is as follows: Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions. Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels. Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting. Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map. Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them. Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start scripting with Unity, using a tried-and-tested method: download this book now



Unity In Action


Unity In Action
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Author : Joseph Hocking
language : en
Publisher: Simon and Schuster
Release Date : 2018-03-27

Unity In Action written by Joseph Hocking and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-27 with Computers categories.


Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices



Holistic Game Development With Unity


Holistic Game Development With Unity
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Author : Penny De Byl
language : en
Publisher: Taylor & Francis
Release Date : 2012

Holistic Game Development With Unity written by Penny De Byl and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.



Unity From Zero To Proficiency Proficient


Unity From Zero To Proficiency Proficient
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2019-10-15

Unity From Zero To Proficiency Proficient written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-15 with Computers categories.


First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!



Hands On Unity 2021 Game Development


Hands On Unity 2021 Game Development
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Author : Nicolas Alejandro Borromeo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-08-20

Hands On Unity 2021 Game Development written by Nicolas Alejandro Borromeo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-20 with Computers categories.


Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.



Learning C By Developing Games With Unity


Learning C By Developing Games With Unity
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Author : Moaml Mohmmed
language : en
Publisher:
Release Date : 2020-10-27

Learning C By Developing Games With Unity written by Moaml Mohmmed and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-27 with categories.


Learning C# by Developing Games with Unity C# Programming for Unity Game DevelopmentAbout this bookNever before has the video game market been at a better time. There are currently many platforms available and the emergence of mobile devices has revolutionized the sector.The existence of multiple platforms implies great challenges for developers in decision making, both in the choice of platforms and in the sizing of work teams, One solution to these problems is to use a game engine, and without a doubt the most popular and used engine of the moment is Unity, Unity is the most popular engine for reasons such as its powerful tools, its ability to generate games on more than 20 different platforms, its excellent learning curve and the hundreds of add-ons available to it developed by third parties.What you'll learnIn this book you will learn in a practical way with numerous examples that will guide you step by step: Getting to know the Unity interface Learn C# programming syntax from scratch What the fundamental elements of the Unity engine are Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C# develop your first games



2d Game Development With Unity


2d Game Development With Unity
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Author : Franz Lanzinger
language : en
Publisher: CRC Press
Release Date : 2020-12-09

2d Game Development With Unity written by Franz Lanzinger and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-09 with Computers categories.


This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.